[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [18341] branches/blender2.5/blender/source /gameengine/Converter: Yeah, and then the game engine too!
Ton Roosendaal
ton at blender.org
Mon Jan 5 16:48:26 CET 2009
Revision: 18341
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=18341
Author: ton
Date: 2009-01-05 16:48:24 +0100 (Mon, 05 Jan 2009)
Log Message:
-----------
Yeah, and then the game engine too!
Modified Paths:
--------------
branches/blender2.5/blender/source/gameengine/Converter/BL_ArmatureObject.cpp
branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
Modified: branches/blender2.5/blender/source/gameengine/Converter/BL_ArmatureObject.cpp
===================================================================
--- branches/blender2.5/blender/source/gameengine/Converter/BL_ArmatureObject.cpp 2009-01-05 15:35:49 UTC (rev 18340)
+++ branches/blender2.5/blender/source/gameengine/Converter/BL_ArmatureObject.cpp 2009-01-05 15:48:24 UTC (rev 18341)
@@ -58,7 +58,7 @@
m_activePriority(999),
m_lastapplyframe(0.0)
{
- m_armature = get_armature(m_objArma);
+ m_armature = (bArmature *)armature->data;
/* we make a copy of blender object's pose, and then always swap it with
* the original pose before calling into blender functions, to deal with
Modified: branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2009-01-05 15:35:49 UTC (rev 18340)
+++ branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2009-01-05 15:48:24 UTC (rev 18341)
@@ -2353,7 +2353,7 @@
case PARBONE:
{
// parent this to a bone
- Bone *parent_bone = get_named_bone(get_armature(blenderchild->parent), blenderchild->parsubstr);
+ Bone *parent_bone = get_named_bone( (bArmature *)(blenderchild->parent)->data, blenderchild->parsubstr);
if(parent_bone) {
KX_BoneParentRelation *bone_parent_relation = KX_BoneParentRelation::New(parent_bone);
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