[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [18293] branches/blender2.5/blender/source /blender/blenloader/intern/readfile.c: 2.5
Nathan Letwory
jesterking at letwory.net
Sat Jan 3 19:43:13 CET 2009
Revision: 18293
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=18293
Author: jesterking
Date: 2009-01-03 19:43:11 +0100 (Sat, 03 Jan 2009)
Log Message:
-----------
2.5
- Make sure shader, composit and texture ntrees have an id.name. This is to ensure
that node trees in Material, Scene and Texture are properly identified through RNA
Modified Paths:
--------------
branches/blender2.5/blender/source/blender/blenloader/intern/readfile.c
Modified: branches/blender2.5/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- branches/blender2.5/blender/source/blender/blenloader/intern/readfile.c 2009-01-03 17:21:32 UTC (rev 18292)
+++ branches/blender2.5/blender/source/blender/blenloader/intern/readfile.c 2009-01-03 18:43:11 UTC (rev 18293)
@@ -8436,9 +8436,30 @@
if (main->versionfile < 250) {
bScreen *screen;
+ Material *ma;
+ Scene *sce;
+ Tex *tx;
for(screen= main->screen.first; screen; screen= screen->id.next)
do_versions_windowmanager_2_50(screen);
+
+ /* shader, composit and texture node trees have id.name empty, put something in
+ * to have them show in RNA viewer and accessible otherwise.
+ */
+ for(ma= main->mat.first; ma; ma= ma->id.next) {
+ if(ma->nodetree && strlen(ma->nodetree->id.name)==0)
+ strcpy(ma->nodetree->id.name, "NTShader Nodetree");
+ }
+ /* and composit trees */
+ for(sce= main->scene.first; sce; sce= sce->id.next) {
+ if(sce->nodetree && strlen(sce->nodetree->id.name)==0)
+ strcpy(sce->nodetree->id.name, "NTComposit Nodetree");
+ }
+ /* and texture trees */
+ for(tx= main->tex.first; tx; tx= tx->id.next) {
+ if(tx->nodetree && strlen(tx->nodetree->id.name)==0)
+ strcpy(tx->nodetree->id.name, "NTTexture Nodetree");
+ }
}
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