[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19072] trunk/blender/source/gameengine: * removed typedefs that were not used (from anonymous enums and structs)

Campbell Barton ideasman42 at gmail.com
Sat Feb 21 13:43:35 CET 2009


Revision: 19072
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19072
Author:   campbellbarton
Date:     2009-02-21 13:43:24 +0100 (Sat, 21 Feb 2009)

Log Message:
-----------
* removed typedefs that were not used (from anonymous enums and structs)
* Missed some cases of using a 'char *' as an attribute
* replace BGE's Py_Return macro with Pythons Py_RETURN_NONE
* other minor warnings removed

Modified Paths:
--------------
    trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp
    trunk/blender/source/gameengine/Expressions/ListValue.cpp
    trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
    trunk/blender/source/gameengine/Expressions/PyObjectPlus.h
    trunk/blender/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_DelaySensor.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_ISensor.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_MouseSensor.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_PropertySensor.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_RandomSensor.cpp
    trunk/blender/source/gameengine/Ketsji/BL_Shader.cpp
    trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
    trunk/blender/source/gameengine/Ketsji/KX_CDActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Camera.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Camera.h
    trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_GameActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
    trunk/blender/source/gameengine/Ketsji/KX_IpoActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
    trunk/blender/source/gameengine/Ketsji/KX_ObjectActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
    trunk/blender/source/gameengine/Ketsji/KX_RaySensor.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SoundActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_StateActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_TouchSensor.cpp
    trunk/blender/source/gameengine/Ketsji/KX_TrackToActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_VertexProxy.cpp
    trunk/blender/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
    trunk/blender/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h
    trunk/blender/source/gameengine/Physics/common/PHY_DynamicTypes.h

Modified: trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp	2009-02-21 12:15:57 UTC (rev 19071)
+++ trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp	2009-02-21 12:43:24 UTC (rev 19072)
@@ -911,6 +911,6 @@
 		printf("Invalid type for action actuator: %d\n", typeArg); /* error */
     }
 	
-    Py_Return;
+    Py_RETURN_NONE;
 }
 

Modified: trunk/blender/source/gameengine/Expressions/ListValue.cpp
===================================================================
--- trunk/blender/source/gameengine/Expressions/ListValue.cpp	2009-02-21 12:15:57 UTC (rev 19071)
+++ trunk/blender/source/gameengine/Expressions/ListValue.cpp	2009-02-21 12:43:24 UTC (rev 19072)
@@ -429,7 +429,7 @@
 {
 	std::reverse(m_pValueArray.begin(),m_pValueArray.end());
 
-	Py_Return;
+	Py_RETURN_NONE;
 	
 }
 

Modified: trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
===================================================================
--- trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp	2009-02-21 12:15:57 UTC (rev 19071)
+++ trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp	2009-02-21 12:43:24 UTC (rev 19072)
@@ -697,7 +697,6 @@
 
 PyObject *PyObjectPlus::Py_isA(PyObject *value)		// Python wrapper for isA
 {
-  char *mytypename;
   if (!PyString_Check(value)) {
     PyErr_SetString(PyExc_TypeError, "expected a string");
     return NULL;

Modified: trunk/blender/source/gameengine/Expressions/PyObjectPlus.h
===================================================================
--- trunk/blender/source/gameengine/Expressions/PyObjectPlus.h	2009-02-21 12:15:57 UTC (rev 19071)
+++ trunk/blender/source/gameengine/Expressions/PyObjectPlus.h	2009-02-21 12:43:24 UTC (rev 19072)
@@ -72,9 +72,6 @@
 #define PY_METHODCHAR const char *
 #endif
 
-								// some basic python macros
-#define Py_Return { Py_INCREF(Py_None); return Py_None;}
-
 static inline void Py_Fatal(const char *M) {
 	//cout << M << endl; 
 	exit(-1);
@@ -394,10 +391,10 @@
 									// isA methods
 	bool isA(PyTypeObject *T);
 	bool isA(const char *mytypename);
-	PyObject *Py_isA(PyObject *args);
-	static PyObject *sPy_isA(PyObject *self, PyObject *args, PyObject *kwd)
+	PyObject *Py_isA(PyObject *value);
+	static PyObject *sPy_isA(PyObject *self, PyObject *value)
 	{
-		return ((PyObjectPlus*)self)->Py_isA(args);
+		return ((PyObjectPlus*)self)->Py_isA(value);
 	}
 };
 

Modified: trunk/blender/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp	2009-02-21 12:15:57 UTC (rev 19071)
+++ trunk/blender/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp	2009-02-21 12:43:24 UTC (rev 19072)
@@ -221,7 +221,7 @@
 	} else {
 		; /* error: bad actuator name */
 	}
-	Py_Return;
+	Py_RETURN_NONE;
 }
 
 /* eof */

Modified: trunk/blender/source/gameengine/GameLogic/SCA_DelaySensor.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_DelaySensor.cpp	2009-02-21 12:15:57 UTC (rev 19071)
+++ trunk/blender/source/gameengine/GameLogic/SCA_DelaySensor.cpp	2009-02-21 12:43:24 UTC (rev 19072)
@@ -211,7 +211,7 @@
 		return NULL;
 	}
 	m_delay = delay;
-	Py_Return;
+	Py_RETURN_NONE;
 }
 
 const char SCA_DelaySensor::SetDuration_doc[] = 
@@ -233,7 +233,7 @@
 		return NULL;
 	}
 	m_duration = duration;
-	Py_Return;
+	Py_RETURN_NONE;
 }
 
 const char SCA_DelaySensor::SetRepeat_doc[] = 
@@ -250,7 +250,7 @@
 		return NULL;
 	}
 	m_repeat = (repeat != 0);
-	Py_Return;
+	Py_RETURN_NONE;
 }
 
 const char SCA_DelaySensor::GetDelay_doc[] = 

Modified: trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp	2009-02-21 12:15:57 UTC (rev 19071)
+++ trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp	2009-02-21 12:43:24 UTC (rev 19072)
@@ -324,7 +324,7 @@
 	
 	m_Execute_Ueber_Priority = priority;
 
-	Py_Return;
+	Py_RETURN_NONE;
 }
 
 

Modified: trunk/blender/source/gameengine/GameLogic/SCA_ISensor.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_ISensor.cpp	2009-02-21 12:15:57 UTC (rev 19071)
+++ trunk/blender/source/gameengine/GameLogic/SCA_ISensor.cpp	2009-02-21 12:43:24 UTC (rev 19072)
@@ -264,7 +264,7 @@
 	int pyarg = 0;
 	if(!PyArg_ParseTuple(args, "i", &pyarg)) { return NULL; }
 	m_pos_pulsemode = PyArgToBool(pyarg);
-	Py_Return;
+	Py_RETURN_NONE;
 }
 
 /**
@@ -303,7 +303,7 @@
 	};	
 	m_pulse_frequency = pulse_frequencyArg;
 
-	Py_Return;
+	Py_RETURN_NONE;
 }
 
 
@@ -326,7 +326,7 @@
 	int pyarg = 0;
 	if(!PyArg_ParseTuple(args, "i", &pyarg)) { return NULL; }
 	m_invert = PyArgToBool(pyarg);
-	Py_Return;
+	Py_RETURN_NONE;
 }
 
 const char SCA_ISensor::GetLevel_doc[] = 
@@ -352,7 +352,7 @@
 	int pyarg = 0;
 	if(!PyArg_ParseTuple(args, "i", &pyarg)) { return NULL; }
 	m_level = PyArgToBool(pyarg);
-	Py_Return;
+	Py_RETURN_NONE;
 }
 
 const char SCA_ISensor::GetUseNegPulseMode_doc[] = 
@@ -375,7 +375,7 @@
 	int pyarg = 0;
 	if(!PyArg_ParseTuple(args, "i", &pyarg)) { return NULL; }
 	m_neg_pulsemode = PyArgToBool(pyarg);
-	Py_Return;
+	Py_RETURN_NONE;
 }
 //<------Deprecated
 
@@ -385,7 +385,7 @@
 "\tThe sensor is put in its initial state as if it was just activated.\n")
 {
 	Init();
-	Py_Return;
+	Py_RETURN_NONE;
 }
 
 /* ----------------------------------------------- */

Modified: trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp	2009-02-21 12:15:57 UTC (rev 19071)
+++ trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp	2009-02-21 12:43:24 UTC (rev 19072)
@@ -577,7 +577,7 @@
 	/* anything. It's up to the user to provide a sensible number.           */
 	m_hotkey = keyCode;
 
-	Py_Return;
+	Py_RETURN_NONE;
 }
 
 /** 3. GetHold1 : set the first bucky bit */
@@ -609,7 +609,7 @@
 	/* anything. It's up to the user to provide a sensible number.           */
 	m_qual = keyCode;
 
-	Py_Return;
+	Py_RETURN_NONE;
 }
 	
 /** 5. GetHold2 : get the second bucky bit */
@@ -641,7 +641,7 @@
 	/* anything. It's up to the user to provide a sensible number.           */
 	m_qual2 = keyCode;
 
-	Py_Return;
+	Py_RETURN_NONE;
 }
 
 	
@@ -682,7 +682,7 @@
 		if (index>0) return resultlist;
 	}
 	
-	Py_Return;
+	Py_RETURN_NONE;
 }
 
 
@@ -725,7 +725,7 @@
 		if (index > 0) return resultlist;
 	}
 
-	Py_Return;
+	Py_RETURN_NONE;
 }
 //<---- Deprecated
 
@@ -770,7 +770,7 @@
 		return PyInt_FromLong(inevent.m_status);
 	}
 	
-	Py_Return;
+	Py_RETURN_NONE;
 }
 
 /* ------------------------------------------------------------------------- */

Modified: trunk/blender/source/gameengine/GameLogic/SCA_MouseSensor.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_MouseSensor.cpp	2009-02-21 12:15:57 UTC (rev 19071)
+++ trunk/blender/source/gameengine/GameLogic/SCA_MouseSensor.cpp	2009-02-21 12:43:24 UTC (rev 19072)
@@ -292,7 +292,7 @@
 		return PyInt_FromLong(event.m_status);
 	}
 	
-	Py_Return;
+	Py_RETURN_NONE;
 }
 
 /* ------------------------------------------------------------------------- */

Modified: trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.cpp	2009-02-21 12:15:57 UTC (rev 19071)
+++ trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.cpp	2009-02-21 12:43:24 UTC (rev 19072)
@@ -298,7 +298,7 @@
 	}
 	prop->Release();
 	
-	Py_Return;
+	Py_RETURN_NONE;
 }
 
 /* 2. getProperty                                                        */
@@ -328,7 +328,7 @@
 	
 	if (valArg)	m_exprtxt = valArg;
 
-	Py_Return;
+	Py_RETURN_NONE;
 }
 
 /* 4. getValue                                                        */

Modified: trunk/blender/source/gameengine/GameLogic/SCA_PropertySensor.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_PropertySensor.cpp	2009-02-21 12:15:57 UTC (rev 19071)
+++ trunk/blender/source/gameengine/GameLogic/SCA_PropertySensor.cpp	2009-02-21 12:43:24 UTC (rev 19072)
@@ -397,7 +397,7 @@
 		m_checktype =  typeArg;
 	}
 	
-	Py_Return;
+	Py_RETURN_NONE;
 }
 
 /* 3. getProperty */
@@ -434,7 +434,7 @@
 		; /* error: bad property name */
 	}
 	prop->Release();
-	Py_Return;
+	Py_RETURN_NONE;
 }
 
 /* 5. getValue */
@@ -470,7 +470,7 @@
 		m_checkpropval = oldval;
 		return NULL;
 	}	
-	Py_Return;
+	Py_RETURN_NONE;
 }
 
 /* eof */

Modified: trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp	2009-02-21 12:15:57 UTC (rev 19071)
+++ trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp	2009-02-21 12:43:24 UTC (rev 19072)
@@ -413,7 +413,7 @@
 	
 	m_base->SetSeed(seedArg);
 	
-	Py_Return;
+	Py_RETURN_NONE;
 }
 /* 2. getSeed                                                            */
 const char SCA_RandomActuator::GetSeed_doc[] = 
@@ -478,7 +478,7 @@
 	}
 	prop->Release();
 	
-	Py_Return;
+	Py_RETURN_NONE;
 }
 /* 10. getProperty                                                       */
 const char SCA_RandomActuator::GetProperty_doc[] = 
@@ -506,7 +506,7 @@
 	m_distribution = KX_RANDOMACT_BOOL_CONST;
 	m_parameter1 = (paraArg) ? 1.0 : 0.0;
 	
-	Py_Return;
+	Py_RETURN_NONE;
 }
 /* 12. setBoolUniform, */
 const char SCA_RandomActuator::SetBoolUniform_doc[] = 
@@ -518,7 +518,7 @@
 	/* no args */
 	m_distribution = KX_RANDOMACT_BOOL_UNIFORM;
 	enforceConstraints();
-	Py_Return;
+	Py_RETURN_NONE;
 }
 /* 13. setBoolBernouilli,  */
 const char SCA_RandomActuator::SetBoolBernouilli_doc[] = 
@@ -536,7 +536,7 @@
 	m_distribution = KX_RANDOMACT_BOOL_BERNOUILLI;
 	m_parameter1 = paraArg;	
 	enforceConstraints();
-	Py_Return;
+	Py_RETURN_NONE;
 }
 /* 14. setIntConst,*/
 const char SCA_RandomActuator::SetIntConst_doc[] = 
@@ -554,7 +554,7 @@
 	m_distribution = KX_RANDOMACT_INT_CONST;
 	m_parameter1 = paraArg;
 	enforceConstraints();
-	Py_Return;
+	Py_RETURN_NONE;
 }
 /* 15. setIntUniform,*/

@@ Diff output truncated at 10240 characters. @@




More information about the Bf-blender-cvs mailing list