[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19019] branches/blender2.5/blender/source /blender/editors/armature: 2.5
Michael Fox
mfoxdogg at gmail.com
Wed Feb 18 02:50:29 CET 2009
Revision: 19019
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19019
Author: mfoxdogg
Date: 2009-02-18 02:50:26 +0100 (Wed, 18 Feb 2009)
Log Message:
-----------
2.5
******
added a ARMATURE_OT_bone_add operator, ita generic operator to add a bone it behaves the same way as the old add bone (making a bone not set the tail but have it selected), commiting this so other add bone ops like add bonre pinative or making new armature
Modified Paths:
--------------
branches/blender2.5/blender/source/blender/editors/armature/armature_intern.h
branches/blender2.5/blender/source/blender/editors/armature/armature_ops.c
branches/blender2.5/blender/source/blender/editors/armature/editarmature.c
Modified: branches/blender2.5/blender/source/blender/editors/armature/armature_intern.h
===================================================================
--- branches/blender2.5/blender/source/blender/editors/armature/armature_intern.h 2009-02-17 21:07:01 UTC (rev 19018)
+++ branches/blender2.5/blender/source/blender/editors/armature/armature_intern.h 2009-02-18 01:50:26 UTC (rev 19019)
@@ -32,7 +32,7 @@
struct wmOperatorType;
/* editarmature.c */
-
+void ARMATURE_OT_bone_add(struct wmOperatorType *ot);
void ARMATURE_OT_align_bones(struct wmOperatorType *ot);
void ARMATURE_OT_calculate_roll(struct wmOperatorType *ot);
void ARMATURE_OT_switch_direction(struct wmOperatorType *ot);
Modified: branches/blender2.5/blender/source/blender/editors/armature/armature_ops.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/armature/armature_ops.c 2009-02-17 21:07:01 UTC (rev 19018)
+++ branches/blender2.5/blender/source/blender/editors/armature/armature_ops.c 2009-02-18 01:50:26 UTC (rev 19019)
@@ -108,6 +108,8 @@
void ED_operatortypes_armature(void)
{
/* EDIT ARMATURE */
+ WM_operatortype_append(ARMATURE_OT_bone_add);
+
WM_operatortype_append(ARMATURE_OT_align_bones);
WM_operatortype_append(ARMATURE_OT_calculate_roll);
WM_operatortype_append(ARMATURE_OT_switch_direction);
Modified: branches/blender2.5/blender/source/blender/editors/armature/editarmature.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/armature/editarmature.c 2009-02-17 21:07:01 UTC (rev 19018)
+++ branches/blender2.5/blender/source/blender/editors/armature/editarmature.c 2009-02-18 01:50:26 UTC (rev 19019)
@@ -2977,7 +2977,61 @@
// Transform();
}
+/* ********************** Bone Add ********************/
+/*op makes a new bone and returns it with its tip selected */
+
+static int armature_bone_add_exec(bContext *C, wmOperator *op)
+{
+ Object *ob= CTX_data_edit_object(C);
+ bArmature *arm= (bArmature *)ob->data;
+ EditBone *bone= MEM_callocN(sizeof(EditBone), "eBone");
+ char name[32];
+
+ RNA_string_get(op->ptr, "name", name);
+
+ BLI_strncpy(bone->name, name, 32);
+ unique_editbone_name(arm->edbo, bone->name);
+
+ BLI_addtail(arm->edbo, bone);
+
+ bone->flag |= BONE_TIPSEL;
+ bone->weight= 1.0f;
+ bone->dist= 0.25f;
+ bone->xwidth= 0.1f;
+ bone->zwidth= 0.1f;
+ bone->ease1= 1.0f;
+ bone->ease2= 1.0f;
+ bone->rad_head= 0.10f;
+ bone->rad_tail= 0.05f;
+ bone->segments= 1;
+ bone->layer= arm->layer;
+
+ armature_sync_selection(arm->edbo);
+
+ WM_event_add_notifier(C, NC_OBJECT, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void ARMATURE_OT_bone_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Bone";
+ ot->idname= "ARMATURE_OT_bone_add";
+
+ /* api callbacks */
+ ot->exec = armature_bone_add_exec;
+ ot->poll = ED_operator_editarmature;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_string(ot->srna, "name", "Bone", 32, "Name", "Name of the newly created bone");
+
+}
+
+
/* ----------- */
/* Subdivide Operators:
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