[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [18814] branches/etch-a-ton/source/blender : Rename correlation subdividing method into adaptative subdividing method, since that's what it' s trying to do and much more understandable from a user's pov.

Martin Poirier theeth at yahoo.com
Wed Feb 4 22:38:04 CET 2009


Revision: 18814
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=18814
Author:   theeth
Date:     2009-02-04 22:38:03 +0100 (Wed, 04 Feb 2009)

Log Message:
-----------
Rename correlation subdividing method into adaptative subdividing method, since that's what it's trying to do and much more understandable from a user's pov.

Modified Paths:
--------------
    branches/etch-a-ton/source/blender/include/BIF_generate.h
    branches/etch-a-ton/source/blender/makesdna/DNA_scene_types.h
    branches/etch-a-ton/source/blender/src/drawview.c
    branches/etch-a-ton/source/blender/src/editarmature.c
    branches/etch-a-ton/source/blender/src/editarmature_generate.c
    branches/etch-a-ton/source/blender/src/editarmature_sketch.c

Modified: branches/etch-a-ton/source/blender/include/BIF_generate.h
===================================================================
--- branches/etch-a-ton/source/blender/include/BIF_generate.h	2009-02-04 18:25:41 UTC (rev 18813)
+++ branches/etch-a-ton/source/blender/include/BIF_generate.h	2009-02-04 21:38:03 UTC (rev 18814)
@@ -34,7 +34,7 @@
 
 int nextFixedSubdivision(struct BArcIterator *iter, int start, int end, float head[3], float p[3]);
 int nextLengthSubdivision(struct BArcIterator *iter, int start, int end, float head[3], float p[3]);
-int nextCorrelationSubdivision(struct BArcIterator *iter, int start, int end, float head[3], float p[3]);
+int nextAdaptativeSubdivision(struct BArcIterator *iter, int start, int end, float head[3], float p[3]);
 
 struct EditBone * subdivideArcBy(struct bArmature *arm, ListBase *editbones, struct BArcIterator *iter, float invmat[][4], float tmat[][3], NextSubdivisionFunc next_subdividion);
 

Modified: branches/etch-a-ton/source/blender/makesdna/DNA_scene_types.h
===================================================================
--- branches/etch-a-ton/source/blender/makesdna/DNA_scene_types.h	2009-02-04 18:25:41 UTC (rev 18813)
+++ branches/etch-a-ton/source/blender/makesdna/DNA_scene_types.h	2009-02-04 21:38:03 UTC (rev 18814)
@@ -886,7 +886,7 @@
 /* toolsettings->bone_sketching_convert */
 #define	SK_CONVERT_CUT_FIXED			1
 #define	SK_CONVERT_CUT_LENGTH			2
-#define	SK_CONVERT_CUT_CORRELATION		3
+#define	SK_CONVERT_CUT_ADAPTATIVE		3
 #define	SK_CONVERT_RETARGET				4
 
 /* toolsettings->skgen_retarget_options */

Modified: branches/etch-a-ton/source/blender/src/drawview.c
===================================================================
--- branches/etch-a-ton/source/blender/src/drawview.c	2009-02-04 18:25:41 UTC (rev 18813)
+++ branches/etch-a-ton/source/blender/src/drawview.c	2009-02-04 21:38:03 UTC (rev 18814)
@@ -2336,7 +2336,7 @@
 
 		uiBlockBeginAlign(block);
 		
-		uiDefButC(block, MENU, B_REDR, "Subdivision Method%t|Length%x2|Correlation%x3|Fixed%x1|Template%x4", 10,yco,60,19, &G.scene->toolsettings->bone_sketching_convert, 0, 0, 0, 0, subdiv_tooltip[(unsigned char)G.scene->toolsettings->bone_sketching_convert]);
+		uiDefButC(block, MENU, B_REDR, "Subdivision Method%t|Length%x2|Adaptative%x3|Fixed%x1|Template%x4", 10,yco,60,19, &G.scene->toolsettings->bone_sketching_convert, 0, 0, 0, 0, subdiv_tooltip[(unsigned char)G.scene->toolsettings->bone_sketching_convert]);
 
 		switch(G.scene->toolsettings->bone_sketching_convert)
 		{
@@ -2344,7 +2344,7 @@
 			uiDefButF(block, NUM, B_REDR, 					"Lim:",		70, yco, 140, 19, &G.scene->toolsettings->skgen_length_limit,0.1,50.0, 10, 0,		"Maximum length of the subdivided bones");
 			yco -= 20;
 			break;
-		case SK_CONVERT_CUT_CORRELATION:
+		case SK_CONVERT_CUT_ADAPTATIVE:
 			uiDefButF(block, NUM, B_REDR, 					"Thres:",			70, yco, 140, 19, &G.scene->toolsettings->skgen_correlation_limit,0.0, 1.0, 0.01, 0,	"Correlation threshold for subdivision");
 			yco -= 20;
 			break;

Modified: branches/etch-a-ton/source/blender/src/editarmature.c
===================================================================
--- branches/etch-a-ton/source/blender/src/editarmature.c	2009-02-04 18:25:41 UTC (rev 18813)
+++ branches/etch-a-ton/source/blender/src/editarmature.c	2009-02-04 21:38:03 UTC (rev 18814)
@@ -4737,7 +4737,7 @@
 		
 		initArcIterator(iter, arc, head);
 		
-		lastBone = subdivideArcBy(arm, &G.edbo, iter, invmat, tmat, nextCorrelationSubdivision);
+		lastBone = subdivideArcBy(arm, &G.edbo, iter, invmat, tmat, nextAdaptativeSubdivision);
 	}
 	
 	return lastBone;

Modified: branches/etch-a-ton/source/blender/src/editarmature_generate.c
===================================================================
--- branches/etch-a-ton/source/blender/src/editarmature_generate.c	2009-02-04 18:25:41 UTC (rev 18813)
+++ branches/etch-a-ton/source/blender/src/editarmature_generate.c	2009-02-04 21:38:03 UTC (rev 18814)
@@ -177,7 +177,7 @@
 	
 	return -1;
 }
-int nextCorrelationSubdivision(BArcIterator *iter, int start, int end, float head[3], float p[3])
+int nextAdaptativeSubdivision(BArcIterator *iter, int start, int end, float head[3], float p[3])
 {
 	float correlation_threshold = G.scene->toolsettings->skgen_correlation_limit;
 	float *start_p;

Modified: branches/etch-a-ton/source/blender/src/editarmature_sketch.c
===================================================================
--- branches/etch-a-ton/source/blender/src/editarmature_sketch.c	2009-02-04 18:25:41 UTC (rev 18813)
+++ branches/etch-a-ton/source/blender/src/editarmature_sketch.c	2009-02-04 21:38:03 UTC (rev 18814)
@@ -1316,9 +1316,9 @@
 					
 					initStrokeIterator(iter, stk, head_index, i);
 
-					if (G.scene->toolsettings->bone_sketching_convert == SK_CONVERT_CUT_CORRELATION)
+					if (G.scene->toolsettings->bone_sketching_convert == SK_CONVERT_CUT_ADAPTATIVE)
 					{
-						drawSubdividedStrokeBy(iter, nextCorrelationSubdivision);
+						drawSubdividedStrokeBy(iter, nextAdaptativeSubdivision);
 					}
 					else if (G.scene->toolsettings->bone_sketching_convert == SK_CONVERT_CUT_LENGTH)
 					{
@@ -2214,9 +2214,9 @@
 
 					initStrokeIterator(iter, stk, head_index, i);
 					
-					if (G.scene->toolsettings->bone_sketching_convert == SK_CONVERT_CUT_CORRELATION)
+					if (G.scene->toolsettings->bone_sketching_convert == SK_CONVERT_CUT_ADAPTATIVE)
 					{
-						bone = subdivideArcBy(arm, &G.edbo, iter, invmat, tmat, nextCorrelationSubdivision);
+						bone = subdivideArcBy(arm, &G.edbo, iter, invmat, tmat, nextAdaptativeSubdivision);
 					}
 					else if (G.scene->toolsettings->bone_sketching_convert == SK_CONVERT_CUT_LENGTH)
 					{





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