[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25531] trunk/blender/source/gameengine: BGE: fix more matrix transpose bugs in assignement to game object matrices .
Benoit Bolsee
benoit.bolsee at online.be
Wed Dec 23 00:38:09 CET 2009
Revision: 25531
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25531
Author: ben2610
Date: 2009-12-23 00:38:09 +0100 (Wed, 23 Dec 2009)
Log Message:
-----------
BGE: fix more matrix transpose bugs in assignement to game object matrices.
Assignment to KX_GameObject localOrientation and
worldOrientation matrices was assuming row-major matrix
although reading these matrices was returning a column-major
MathUtils object.
The faulty function (PyMatTo) is fixed and all matrices
in python are now assumed column-major.
This function is also used in the following methods:
BL_Shader.setUniformMatrix4()
BL_Shader.setUniformMatrix3()
(No change in scripts if you didn't specify the optional
transpose parameter: the default value is changed so
that column-major matrices are assumed as before.)
KX_Camera.projection_matrix
(assignement to this attribute now requires a column-major
matrix and you must fix your script if you were setting
a value to this attribute.)
Modified Paths:
--------------
trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
trunk/blender/source/gameengine/Ketsji/BL_Shader.cpp
trunk/blender/source/gameengine/Ketsji/KX_PyMath.h
Modified: trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp 2009-12-22 22:03:57 UTC (rev 25530)
+++ trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp 2009-12-22 23:38:09 UTC (rev 25531)
@@ -525,7 +525,7 @@
if(!PyMatTo(pymat, mat))
return NULL;
- mat.setValue((const float *)matrix);
+ mat.getValue((float*)matrix);
BL_ArmatureObject *obj = (BL_ArmatureObject*)GetParent();
Modified: trunk/blender/source/gameengine/Ketsji/BL_Shader.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/BL_Shader.cpp 2009-12-22 22:03:57 UTC (rev 25530)
+++ trunk/blender/source/gameengine/Ketsji/BL_Shader.cpp 2009-12-22 23:38:09 UTC (rev 25531)
@@ -1276,7 +1276,7 @@
const char *uniform="";
PyObject *matrix=0;
- int transp=1; // MT_ is row major so transpose by default....
+ int transp=0; // python use column major by default, so no transpose....
if(!PyArg_ParseTuple(args, "sO|i:setUniformMatrix4",&uniform, &matrix,&transp))
return NULL;
@@ -1322,7 +1322,7 @@
const char *uniform="";
PyObject *matrix=0;
- int transp=1; // MT_ is row major so transpose by default....
+ int transp=0; // python use column major by default, so no transpose....
if(!PyArg_ParseTuple(args, "sO|i:setUniformMatrix3",&uniform, &matrix,&transp))
return NULL;
Modified: trunk/blender/source/gameengine/Ketsji/KX_PyMath.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PyMath.h 2009-12-22 22:03:57 UTC (rev 25530)
+++ trunk/blender/source/gameengine/Ketsji/KX_PyMath.h 2009-12-22 23:38:09 UTC (rev 25531)
@@ -56,7 +56,7 @@
inline unsigned int Size(const MT_Tuple4&) { return 4; }
/**
- * Converts the given python matrix to an MT class.
+ * Converts the given python matrix (column-major) to an MT class (row-major).
*/
template<class T>
bool PyMatTo(PyObject* pymat, T& mat)
@@ -65,30 +65,30 @@
mat.setIdentity();
if (PySequence_Check(pymat))
{
- unsigned int rows = PySequence_Size(pymat);
- if (rows != Size(mat))
+ unsigned int cols = PySequence_Size(pymat);
+ if (cols != Size(mat))
return false;
- for (unsigned int y = 0; noerror && y < Size(mat); y++)
+ for (unsigned int x = 0; noerror && x < cols; x++)
{
- PyObject *pyrow = PySequence_GetItem(pymat, y); /* new ref */
- if (!PyErr_Occurred() && PySequence_Check(pyrow))
+ PyObject *pycol = PySequence_GetItem(pymat, x); /* new ref */
+ if (!PyErr_Occurred() && PySequence_Check(pycol))
{
- unsigned int cols = PySequence_Size(pyrow);
- if (cols != Size(mat))
+ unsigned int rows = PySequence_Size(pycol);
+ if (rows != Size(mat))
noerror = false;
else
{
- for( unsigned int x = 0; x < Size(mat); x++)
+ for( unsigned int y = 0; y < rows; y++)
{
- PyObject *item = PySequence_GetItem(pyrow, x); /* new ref */
+ PyObject *item = PySequence_GetItem(pycol, y); /* new ref */
mat[y][x] = PyFloat_AsDouble(item);
Py_DECREF(item);
}
}
} else
noerror = false;
- Py_DECREF(pyrow);
+ Py_DECREF(pycol);
}
} else
noerror = false;
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