[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25524] trunk/blender/source/gameengine/ Converter/BL_BlenderDataConversion.cpp: BGE: fix bug with rigid body joint constraint target name: skip OB letter.

Benoit Bolsee benoit.bolsee at online.be
Tue Dec 22 19:40:32 CET 2009


Revision: 25524
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25524
Author:   ben2610
Date:     2009-12-22 19:39:42 +0100 (Tue, 22 Dec 2009)

Log Message:
-----------
BGE: fix bug with rigid body joint constraint target name: skip OB letter.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp

Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp	2009-12-22 17:18:33 UTC (rev 25523)
+++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp	2009-12-22 18:39:42 UTC (rev 25524)
@@ -2572,7 +2572,7 @@
 
 						if (dat->tar)
 						{
-							KX_GameObject *gotar=getGameOb(dat->tar->id.name,sumolist);
+							KX_GameObject *gotar=getGameOb(dat->tar->id.name+2,sumolist);
 							if (gotar && gotar->GetPhysicsController())
 								physctr2 = (PHY_IPhysicsController*) gotar->GetPhysicsController()->GetUserData();
 						}





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