[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25524] trunk/blender/source/gameengine/ Converter/BL_BlenderDataConversion.cpp: BGE: fix bug with rigid body joint constraint target name: skip OB letter.
Benoit Bolsee
benoit.bolsee at online.be
Tue Dec 22 19:40:32 CET 2009
Revision: 25524
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25524
Author: ben2610
Date: 2009-12-22 19:39:42 +0100 (Tue, 22 Dec 2009)
Log Message:
-----------
BGE: fix bug with rigid body joint constraint target name: skip OB letter.
Modified Paths:
--------------
trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2009-12-22 17:18:33 UTC (rev 25523)
+++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2009-12-22 18:39:42 UTC (rev 25524)
@@ -2572,7 +2572,7 @@
if (dat->tar)
{
- KX_GameObject *gotar=getGameOb(dat->tar->id.name,sumolist);
+ KX_GameObject *gotar=getGameOb(dat->tar->id.name+2,sumolist);
if (gotar && gotar->GetPhysicsController())
physctr2 = (PHY_IPhysicsController*) gotar->GetPhysicsController()->GetUserData();
}
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