[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25466] trunk/blender/source/blender/ editors/physics/particle_edit.c: Fix #20401: hair combing with limit selection to visible does not comb
Brecht Van Lommel
brecht at blender.org
Fri Dec 18 14:35:30 CET 2009
Revision: 25466
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25466
Author: blendix
Date: 2009-12-18 14:35:30 +0100 (Fri, 18 Dec 2009)
Log Message:
-----------
Fix #20401: hair combing with limit selection to visible does not comb
all particles.
Modified Paths:
--------------
trunk/blender/source/blender/editors/physics/particle_edit.c
Modified: trunk/blender/source/blender/editors/physics/particle_edit.c
===================================================================
--- trunk/blender/source/blender/editors/physics/particle_edit.c 2009-12-18 13:28:03 UTC (rev 25465)
+++ trunk/blender/source/blender/editors/physics/particle_edit.c 2009-12-18 13:35:30 UTC (rev 25466)
@@ -373,7 +373,6 @@
static int key_test_depth(PEData *data, float co[3])
{
View3D *v3d= data->vc.v3d;
- RegionView3D *rv3d= data->vc.rv3d;
double ux, uy, uz;
float depth;
short wco[3], x,y;
@@ -393,26 +392,16 @@
x=wco[0];
y=wco[1];
- // XXX verify ..
+ x+= (short)data->vc.ar->winrct.xmin;
+ y+= (short)data->vc.ar->winrct.ymin;
- if(rv3d->depths && x<rv3d->depths->w && y<rv3d->depths->h) {
- /* the 0.0001 is an experimental threshold to make selecting keys right next to a surface work better */
- if((float)uz - 0.0001 > rv3d->depths->depths[y*rv3d->depths->w+x])
- return 0;
- else
- return 1;
- }
- else {
- x+= (short)data->vc.ar->winrct.xmin;
- y+= (short)data->vc.ar->winrct.ymin;
+ view3d_validate_backbuf(&data->vc);
+ glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth);
- glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth);
-
- if((float)uz - 0.0001 > depth)
- return 0;
- else
- return 1;
- }
+ if((float)uz - 0.0001 > depth)
+ return 0;
+ else
+ return 1;
}
static int key_inside_circle(PEData *data, float rad, float co[3], float *distance)
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