[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25407] trunk/blender/release/scripts/ modules/rigify/__init__.py: - original bones in last layer
Campbell Barton
ideasman42 at gmail.com
Tue Dec 15 19:53:16 CET 2009
Revision: 25407
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25407
Author: campbellbarton
Date: 2009-12-15 19:53:16 +0100 (Tue, 15 Dec 2009)
Log Message:
-----------
- original bones in last layer
- dont rename root bone
- use Rigify exceptions
Modified Paths:
--------------
trunk/blender/release/scripts/modules/rigify/__init__.py
Modified: trunk/blender/release/scripts/modules/rigify/__init__.py
===================================================================
--- trunk/blender/release/scripts/modules/rigify/__init__.py 2009-12-15 18:15:38 UTC (rev 25406)
+++ trunk/blender/release/scripts/modules/rigify/__init__.py 2009-12-15 18:53:16 UTC (rev 25407)
@@ -177,7 +177,8 @@
bpy.ops.object.mode_set(mode='EDIT')
for bone in arm.edit_bones:
bone_name = bone.name
- bone.name = prefix + bone_name
+ if obj.pose.bones[bone_name].get("type", "") != "root":
+ bone.name = prefix + bone_name
base_names[bone.name] = bone_name # new -> old mapping
bpy.ops.object.mode_set(mode='OBJECT')
@@ -213,7 +214,7 @@
if bone_type_list == ["root"]: # special case!
if root_bone:
- raise Exception("cant have more then 1 root bone, found '%s' and '%s' to have type==root" % (root_bone, bone_name))
+ raise RigifyError("cant have more then 1 root bone, found '%s' and '%s' to have type==root" % (root_bone, bone_name))
root_bone = bone_name
bone_type_list[:] = []
@@ -265,7 +266,7 @@
result_submod = results.setdefault(type_name, [])
if result_submod and len(result_submod[-1]) != len(ret):
- raise Exception("bone lists not compatible: %s, %s" % (result_submod[-1], ret))
+ raise RigifyError("bone lists not compatible: %s, %s" % (result_submod[-1], ret))
result_submod.append(ret)
@@ -332,8 +333,25 @@
# would be 'REST' from when copied
obj_def.data.pose_position = 'POSE'
+ # todo - make a more generic system?
+ layer_tot = [False] * 32
+ layer_last = layer_tot[:]
+ layer_last[31] = True
+ layer_second_last = layer_tot[:]
+ layer_second_last[30] = True
+
+ for bone_name, bone in arm.bones.items():
+ if bone_name.startswith(prefix):
+ bone.layer = layer_last
+ elif bone_name.startswith("MCH"): # XXX fixme
+ bone.layer = layer_second_last
+
+ layer_tot[:] = [max(lay) for lay in zip(layer_tot, bone.layer)]
+
# Only for demo'ing
+ arm.layer = layer_tot
+
# obj.restrict_view = True
obj.data.draw_axes = False
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