[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25391] trunk/blender: solidify from 2.4x (ported from python to C)

Campbell Barton ideasman42 at gmail.com
Tue Dec 15 00:35:14 CET 2009


Revision: 25391
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25391
Author:   campbellbarton
Date:     2009-12-15 00:35:13 +0100 (Tue, 15 Dec 2009)

Log Message:
-----------
solidify from 2.4x (ported from python to C)
- shell_angle_to_dist() was using degrees

Modified Paths:
--------------
    trunk/blender/release/scripts/ui/space_view3d.py
    trunk/blender/source/blender/blenlib/intern/math_base.c
    trunk/blender/source/blender/editors/include/ED_mesh.h
    trunk/blender/source/blender/editors/mesh/editmesh_lib.c
    trunk/blender/source/blender/editors/mesh/editmesh_mods.c
    trunk/blender/source/blender/editors/mesh/mesh_intern.h
    trunk/blender/source/blender/editors/mesh/mesh_ops.c

Modified: trunk/blender/release/scripts/ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/ui/space_view3d.py	2009-12-14 23:19:59 UTC (rev 25390)
+++ trunk/blender/release/scripts/ui/space_view3d.py	2009-12-14 23:35:13 UTC (rev 25391)
@@ -1202,6 +1202,7 @@
         layout.operator("mesh.edge_face_add")
         layout.operator("mesh.fill")
         layout.operator("mesh.beauty_fill")
+        layout.operator("mesh.solidify")
 
         layout.separator()
 

Modified: trunk/blender/source/blender/blenlib/intern/math_base.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/math_base.c	2009-12-14 23:19:59 UTC (rev 25390)
+++ trunk/blender/source/blender/blenlib/intern/math_base.c	2009-12-14 23:35:13 UTC (rev 25391)
@@ -100,7 +100,7 @@
  * the distance gets very high, 180d would be inf, but this case isn't valid */
 float shell_angle_to_dist(const float angle)
 {
-	return (angle < SMALL_NUMBER) ? 1.0f : fabsf(1.0f / cosf(angle * (M_PI/180.0f)));
+	return (angle < SMALL_NUMBER) ? 1.0f : fabsf(1.0f / cosf(angle));
 }
 
 /* used for zoom values*/

Modified: trunk/blender/source/blender/editors/include/ED_mesh.h
===================================================================
--- trunk/blender/source/blender/editors/include/ED_mesh.h	2009-12-14 23:19:59 UTC (rev 25390)
+++ trunk/blender/source/blender/editors/include/ED_mesh.h	2009-12-14 23:35:13 UTC (rev 25391)
@@ -147,6 +147,9 @@
 void		EM_add_data_layer(struct EditMesh *em, struct CustomData *data, int type);
 void		EM_free_data_layer(struct EditMesh *em, struct CustomData *data, int type);
 
+void		EM_make_hq_normals(struct EditMesh *em);
+void		EM_solidify(struct EditMesh *em, float dist);
+
 /* editmesh_mods.c */
 extern unsigned int em_vertoffs, em_solidoffs, em_wireoffs;
 

Modified: trunk/blender/source/blender/editors/mesh/editmesh_lib.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_lib.c	2009-12-14 23:19:59 UTC (rev 25390)
+++ trunk/blender/source/blender/editors/mesh/editmesh_lib.c	2009-12-14 23:35:13 UTC (rev 25391)
@@ -49,6 +49,7 @@
 #include "BLI_blenlib.h"
 #include "BLI_math.h"
 #include "BLI_editVert.h"
+#include "BLI_edgehash.h"
 
 #include "BKE_customdata.h"
 #include "BKE_context.h"
@@ -2287,3 +2288,149 @@
 		return 1;
 	return 0;
 }
+
+/* higher quality normals */
+
+/* NormalCalc */
+/* NormalCalc modifier: calculates higher quality normals
+*/
+
+/* each edge uses this to  */
+typedef struct EdgeFaceRef {
+	int f1; /* init as -1 */
+	int f2;
+} EdgeFaceRef;
+
+void EM_make_hq_normals(EditMesh *em)
+{
+	EditFace *efa;
+	EditVert *eve;
+	int i;
+
+	EdgeHash *edge_hash = BLI_edgehash_new();
+	EdgeHashIterator *edge_iter;
+	int edge_ref_count = 0;
+	int ed_v1, ed_v2; /* use when getting the key */
+	EdgeFaceRef *edge_ref_array = MEM_callocN(em->totedge * sizeof(EdgeFaceRef), "Edge Connectivity");
+	EdgeFaceRef *edge_ref;
+	float edge_normal[3];
+
+	EM_init_index_arrays(em, 1, 1, 1);
+
+	for(eve= em->verts.first, i=0; eve; eve= eve->next, i++) {
+		zero_v3(eve->no);
+		eve->tmp.l= i;
+	}
+
+	/* This function adds an edge hash if its not there, and adds the face index */
+#define NOCALC_EDGEWEIGHT_ADD_EDGEREF_FACE(EDV1, EDV2); \
+			edge_ref = (EdgeFaceRef *)BLI_edgehash_lookup(edge_hash, EDV1, EDV2); \
+			if (!edge_ref) { \
+				edge_ref = &edge_ref_array[edge_ref_count]; edge_ref_count++; \
+				edge_ref->f1=i; \
+				edge_ref->f2=-1; \
+				BLI_edgehash_insert(edge_hash, EDV1, EDV2, edge_ref); \
+			} else { \
+				edge_ref->f2=i; \
+			}
+
+
+	efa= em->faces.first;
+	for(i = 0; i < em->totface; i++, efa= efa->next) {
+		if(efa->v4) {
+			NOCALC_EDGEWEIGHT_ADD_EDGEREF_FACE(efa->v1->tmp.l, efa->v2->tmp.l);
+			NOCALC_EDGEWEIGHT_ADD_EDGEREF_FACE(efa->v2->tmp.l, efa->v3->tmp.l);
+			NOCALC_EDGEWEIGHT_ADD_EDGEREF_FACE(efa->v3->tmp.l, efa->v4->tmp.l);
+			NOCALC_EDGEWEIGHT_ADD_EDGEREF_FACE(efa->v4->tmp.l, efa->v1->tmp.l);
+		} else {
+			NOCALC_EDGEWEIGHT_ADD_EDGEREF_FACE(efa->v1->tmp.l, efa->v2->tmp.l);
+			NOCALC_EDGEWEIGHT_ADD_EDGEREF_FACE(efa->v2->tmp.l, efa->v3->tmp.l);
+			NOCALC_EDGEWEIGHT_ADD_EDGEREF_FACE(efa->v3->tmp.l, efa->v1->tmp.l);
+		}
+	}
+
+#undef NOCALC_EDGEWEIGHT_ADD_EDGEREF_FACE
+
+
+	for(edge_iter = BLI_edgehashIterator_new(edge_hash); !BLI_edgehashIterator_isDone(edge_iter); BLI_edgehashIterator_step(edge_iter)) {
+		/* Get the edge vert indicies, and edge value (the face indicies that use it)*/
+		BLI_edgehashIterator_getKey(edge_iter, (int*)&ed_v1, (int*)&ed_v2);
+		edge_ref = BLI_edgehashIterator_getValue(edge_iter);
+
+		if (edge_ref->f2 != -1) {
+			/* We have 2 faces using this edge, calculate the edges normal
+			 * using the angle between the 2 faces as a weighting */
+			add_v3_v3v3(edge_normal, EM_get_face_for_index(edge_ref->f1)->n, EM_get_face_for_index(edge_ref->f2)->n);
+			normalize_v3(edge_normal);
+			mul_v3_fl(edge_normal, angle_normalized_v3v3(EM_get_face_for_index(edge_ref->f1)->n, EM_get_face_for_index(edge_ref->f2)->n));
+		} else {
+			/* only one face attached to that edge */
+			/* an edge without another attached- the weight on this is
+			 * undefined, M_PI/2 is 90d in radians and that seems good enough */
+			VECCOPY(edge_normal, EM_get_face_for_index(edge_ref->f1)->n)
+			mul_v3_fl(edge_normal, M_PI/2);
+		}
+		add_v3_v3(EM_get_vert_for_index(ed_v1)->no, edge_normal );
+		add_v3_v3(EM_get_vert_for_index(ed_v2)->no, edge_normal );
+
+
+	}
+	BLI_edgehashIterator_free(edge_iter);
+	BLI_edgehash_free(edge_hash, NULL);
+	MEM_freeN(edge_ref_array);
+
+	/* normalize vertex normals and assign */
+	for(eve= em->verts.first; eve; eve= eve->next)
+		normalize_v3(eve->no);
+
+	EM_free_index_arrays();
+}
+
+#define FLT_EPSILON 0.00001
+void EM_solidify(EditMesh *em, float dist)
+{
+	EditFace *efa;
+	EditVert *eve;
+	int *vert_users= MEM_callocN(sizeof(int) * em->totvert, "EM_offset");
+	float *vert_angles= MEM_callocN(sizeof(float) * em->totvert, "EM_offset");
+	float angle;
+	int i;
+
+	for(eve= em->verts.first, i=0; eve; eve= eve->next, i++) {
+		eve->tmp.l= i;
+	}
+
+	efa= em->faces.first;
+	for(i = 0; i < em->totface; i++, efa= efa->next) {
+
+		if(!(efa->f & SELECT))
+			continue;
+
+		angle= angle_normalized_v3v3(efa->v1->no, efa->n);
+		vert_angles[efa->v1->tmp.l]+= shell_angle_to_dist(angle);
+		vert_users[efa->v1->tmp.l]++;
+
+		angle= angle_normalized_v3v3(efa->v2->no, efa->n);
+		vert_angles[efa->v2->tmp.l]+= shell_angle_to_dist(angle);
+		vert_users[efa->v2->tmp.l]++;
+
+		angle= angle_normalized_v3v3(efa->v3->no, efa->n);
+		vert_angles[efa->v3->tmp.l]+= shell_angle_to_dist(angle);
+		vert_users[efa->v3->tmp.l]++;
+
+		if(efa->v4) {
+			angle= angle_normalized_v3v3(efa->v4->no, efa->n);
+			vert_angles[efa->v4->tmp.l]+= shell_angle_to_dist(angle);
+			vert_users[efa->v4->tmp.l]++;
+		}
+	}
+
+	for(eve= em->verts.first, i=0; eve; eve= eve->next, i++) {
+		if(vert_users[i]) { /* zero if unselected */
+			madd_v3_v3fl(eve->co, eve->no, dist * (vert_angles[i] / (float)vert_users[i]));
+		}
+	}
+
+	MEM_freeN(vert_users);
+	MEM_freeN(vert_angles);
+}

Modified: trunk/blender/source/blender/editors/mesh/editmesh_mods.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_mods.c	2009-12-14 23:19:59 UTC (rev 25390)
+++ trunk/blender/source/blender/editors/mesh/editmesh_mods.c	2009-12-14 23:35:13 UTC (rev 25391)
@@ -4542,3 +4542,46 @@
 	ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
 }
 
+
+static int solidify_exec(bContext *C, wmOperator *op)
+{
+	Scene *scene= CTX_data_scene(C);
+	Object *obedit= CTX_data_edit_object(C);
+	EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
+	float nor[3] = {0,0,1};
+
+	float thickness= RNA_float_get(op->ptr, "thickness");
+
+	extrudeflag(obedit, em, SELECT, nor);
+	EM_make_hq_normals(em);
+	EM_solidify(em, thickness);
+
+
+	/* update vertex normals too */
+	recalc_editnormals(em);
+
+	BKE_mesh_end_editmesh(obedit->data, em);
+
+	DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+	WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+	return OPERATOR_FINISHED;
+}
+
+
+void MESH_OT_solidify(wmOperatorType *ot)
+{
+	/* identifiers */
+	ot->name= "Solidify";
+	ot->description= "Make the mesh solid.";
+	ot->idname= "MESH_OT_solidify";
+
+	/* api callbacks */
+	ot->exec= solidify_exec;
+	ot->poll= ED_operator_editmesh;
+
+	/* flags */
+	ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+	RNA_def_float(ot->srna, "thickness", 0.1f, -FLT_MAX, FLT_MAX, "thickness", "", -10.0f, 10.0f);
+}

Modified: trunk/blender/source/blender/editors/mesh/mesh_intern.h
===================================================================
--- trunk/blender/source/blender/editors/mesh/mesh_intern.h	2009-12-14 23:19:59 UTC (rev 25390)
+++ trunk/blender/source/blender/editors/mesh/mesh_intern.h	2009-12-14 23:35:13 UTC (rev 25391)
@@ -164,7 +164,9 @@
 void MESH_OT_mark_sharp(struct wmOperatorType *ot);
 void MESH_OT_vertices_smooth(struct wmOperatorType *ot);
 void MESH_OT_flip_normals(struct wmOperatorType *ot);
+void MESH_OT_solidify(struct wmOperatorType *ot);
 
+
 extern EditEdge *findnearestedge(ViewContext *vc, int *dist);
 extern void EM_automerge(Scene *scene, Object *obedit, int update);
 void editmesh_select_by_material(EditMesh *em, int index);

Modified: trunk/blender/source/blender/editors/mesh/mesh_ops.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/mesh_ops.c	2009-12-14 23:19:59 UTC (rev 25390)
+++ trunk/blender/source/blender/editors/mesh/mesh_ops.c	2009-12-14 23:35:13 UTC (rev 25391)
@@ -151,6 +151,8 @@
 	
 	WM_operatortype_append(MESH_OT_edgering_select);
 	WM_operatortype_append(MESH_OT_loopcut);
+
+	WM_operatortype_append(MESH_OT_solidify);
 }
 
 int ED_operator_editmesh_face_select(bContext *C)





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