[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25347] trunk/blender/release/scripts: pep8 warnings, remove unused imports

Campbell Barton ideasman42 at gmail.com
Sun Dec 13 23:48:11 CET 2009


Revision: 25347
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25347
Author:   campbellbarton
Date:     2009-12-13 23:48:11 +0100 (Sun, 13 Dec 2009)

Log Message:
-----------
pep8 warnings, remove unused imports

Modified Paths:
--------------
    trunk/blender/release/scripts/io/engine_render_pov.py
    trunk/blender/release/scripts/io/export_fbx.py
    trunk/blender/release/scripts/io/export_mdd.py
    trunk/blender/release/scripts/modules/rigify/copy.py
    trunk/blender/release/scripts/modules/rigify/finger_curl.py
    trunk/blender/release/scripts/op/console_shell.py
    trunk/blender/release/scripts/op/mesh.py
    trunk/blender/release/scripts/op/uvcalc_smart_project.py
    trunk/blender/release/scripts/op/vertexpaint_dirt.py
    trunk/blender/release/scripts/op/wm.py

Modified: trunk/blender/release/scripts/io/engine_render_pov.py
===================================================================
--- trunk/blender/release/scripts/io/engine_render_pov.py	2009-12-13 22:24:30 UTC (rev 25346)
+++ trunk/blender/release/scripts/io/engine_render_pov.py	2009-12-13 22:48:11 UTC (rev 25347)
@@ -33,7 +33,8 @@
 else:
     bitness = 32
 
-def write_pov(filename, scene=None, info_callback = None):
+
+def write_pov(filename, scene=None, info_callback=None):
     file = open(filename, 'w')
 
     # Only for testing
@@ -52,17 +53,16 @@
         i = 1
         while name in nameSeq:
             name = '%s_%.3d' % (name_orig, i)
-            i+=1
+            i += 1
 
         return name
 
-
     def writeMatrix(matrix):
         file.write('\tmatrix <%.6f, %.6f, %.6f,  %.6f, %.6f, %.6f,  %.6f, %.6f, %.6f,  %.6f, %.6f, %.6f>\n' %\
-        (matrix[0][0], matrix[0][1], matrix[0][2],  matrix[1][0], matrix[1][1], matrix[1][2],  matrix[2][0], matrix[2][1], matrix[2][2],  matrix[3][0], matrix[3][1], matrix[3][2]) )
+        (matrix[0][0], matrix[0][1], matrix[0][2], matrix[1][0], matrix[1][1], matrix[1][2], matrix[2][0], matrix[2][1], matrix[2][2], matrix[3][0], matrix[3][1], matrix[3][2]))
 
     def writeObjectMaterial(material):
-        if material and material.transparency_method=='RAYTRACE':
+        if material and material.transparency_method == 'RAYTRACE':
             file.write('\tinterior { ior %.6f }\n' % material.raytrace_transparency.ior)
 
             # Other interior args
@@ -75,6 +75,7 @@
 
     materialNames = {}
     DEF_MAT_NAME = 'Default'
+
     def writeMaterial(material):
         # Assumes only called once on each material
 
@@ -95,18 +96,18 @@
             #file.write('\tambient rgb <%.3g, %.3g, %.3g>\n' % tuple([c*material.ambient for c in world.ambient_color])) # povray blends the global value
 
             # map hardness between 0.0 and 1.0
-            roughness = ((1.0 - ((material.specular_hardness-1.0)/510.0)))
+            roughness = ((1.0 - ((material.specular_hardness - 1.0) / 510.0)))
             # scale from 0.0 to 0.1
             roughness *= 0.1
             # add a small value because 0.0 is invalid
-            roughness += (1/511.0)
+            roughness += (1 / 511.0)
 
             file.write('\troughness %.3g\n' % roughness)
 
             # 'phong 70.0 '
 
             if material.raytrace_mirror.enabled:
-                raytrace_mirror= material.raytrace_mirror
+                raytrace_mirror = material.raytrace_mirror
                 if raytrace_mirror.reflect_factor:
                     file.write('\treflection {\n')
                     file.write('\t\trgb <%.3g, %.3g, %.3g>' % tuple(material.mirror_color))
@@ -136,14 +137,14 @@
         matrix = camera.matrix
 
         # compute resolution
-        Qsize=float(render.resolution_x)/float(render.resolution_y)
+        Qsize = float(render.resolution_x) / float(render.resolution_y)
 
         file.write('camera {\n')
         file.write('\tlocation  <0, 0, 0>\n')
         file.write('\tlook_at  <0, 0, -1>\n')
-        file.write('\tright <%s, 0, 0>\n' % -Qsize)
+        file.write('\tright <%s, 0, 0>\n' % - Qsize)
         file.write('\tup <0, 1, 0>\n')
-        file.write('\tangle  %f \n' % (360.0*atan(16.0/camera.data.lens)/pi))
+        file.write('\tangle  %f \n' % (360.0 * atan(16.0 / camera.data.lens) / pi))
 
         file.write('\trotate  <%.6f, %.6f, %.6f>\n' % tuple([degrees(e) for e in matrix.rotationPart().toEuler()]))
         file.write('\ttranslate <%.6f, %.6f, %.6f>\n' % (matrix[3][0], matrix[3][1], matrix[3][2]))
@@ -168,8 +169,8 @@
                 file.write('\tspotlight\n')
 
                 # Falloff is the main radius from the centre line
-                file.write('\tfalloff %.2f\n' % (lamp.spot_size/2.0) ) # 1 TO 179 FOR BOTH
-                file.write('\tradius %.6f\n' % ((lamp.spot_size/2.0) * (1-lamp.spot_blend)) )
+                file.write('\tfalloff %.2f\n' % (lamp.spot_size / 2.0)) # 1 TO 179 FOR BOTH
+                file.write('\tradius %.6f\n' % ((lamp.spot_size / 2.0) * (1.0 - lamp.spot_blend)))
 
                 # Blender does not have a tightness equivilent, 0 is most like blender default.
                 file.write('\ttightness 0\n') # 0:10f
@@ -218,9 +219,9 @@
             file.write('\t\tthreshold %.4g\n' % meta.threshold)
 
             try:
-                material= meta.materials[0] # lame! - blender cant do enything else.
+                material = meta.materials[0] # lame! - blender cant do enything else.
             except:
-                material= None
+                material = None
 
             for elem in meta.elements:
 
@@ -229,9 +230,9 @@
 
                 loc = elem.location
 
-                stiffness= elem.stiffness
+                stiffness = elem.stiffness
                 if elem.negative:
-                    stiffness = -stiffness
+                    stiffness = - stiffness
 
                 if elem.type == 'BALL':
 
@@ -243,19 +244,19 @@
 
                 elif elem.type == 'ELLIPSOID':
                     # location is modified by scale
-                    file.write('\tsphere { <%.6g, %.6g, %.6g>, %.4g, %.4g ' % (loc.x/elem.size_x, loc.y/elem.size_y, loc.z/elem.size_z, elem.radius, stiffness))
-                    file.write(	'scale <%.6g, %.6g, %.6g> ' % (elem.size_x, elem.size_y, elem.size_z))
+                    file.write('\tsphere { <%.6g, %.6g, %.6g>, %.4g, %.4g ' % (loc.x / elem.size_x, loc.y / elem.size_y, loc.z / elem.size_z, elem.radius, stiffness))
+                    file.write('scale <%.6g, %.6g, %.6g> ' % (elem.size_x, elem.size_y, elem.size_z))
 
                 if material:
                     diffuse_color = material.diffuse_color
 
-                    if material.transparency and material.transparency_method=='RAYTRACE':	trans = 1-material.raytrace_transparency.filter
-                    else:																	trans = 0.0
+                    if material.transparency and material.transparency_method == 'RAYTRACE':
+                        trans = 1.0 - material.raytrace_transparency.filter
+                    else:
+                        trans = 0.0
 
-                    file.write(
-                        'pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} finish {%s} }\n' % \
-                        (diffuse_color[0], diffuse_color[1], diffuse_color[2], 1-material.alpha, trans, materialNames[material.name])
-                    )
+                    file.write('pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} finish {%s} }\n' % \
+                        (diffuse_color[0], diffuse_color[1], diffuse_color[2], 1.0 - material.alpha, trans, materialNames[material.name]))
 
                 else:
                     file.write('pigment {rgb<1 1 1>} finish {%s} }\n' % DEF_MAT_NAME)		# Write the finish last.
@@ -271,13 +272,13 @@
         ob_num = 0
 
         for ob in sel:
-            ob_num+= 1
+            ob_num += 1
 
             if ob.type in ('LAMP', 'CAMERA', 'EMPTY', 'META', 'ARMATURE'):
                 continue
 
             me = ob.data
-            me_materials= me.materials
+            me_materials = me.materials
 
             me = ob.create_mesh(True, 'RENDER')
 
@@ -292,18 +293,22 @@
             # me = ob.data
 
             matrix = ob.matrix
-            try:	uv_layer = me.active_uv_texture.data
-            except:uv_layer = None
+            try:
+                uv_layer = me.active_uv_texture.data
+            except:
+                uv_layer = None
 
-            try:	vcol_layer = me.active_vertex_color.data
-            except:vcol_layer = None
+            try:
+                vcol_layer = me.active_vertex_color.data
+            except:
+                vcol_layer = None
 
             faces_verts = [f.verts for f in me.faces]
             faces_normals = [tuple(f.normal) for f in me.faces]
             verts_normals = [tuple(v.normal) for v in me.verts]
 
             # quads incur an extra face
-            quadCount = len([f for f in faces_verts if len(f)==4])
+            quadCount = len([f for f in faces_verts if len(f) == 4])
 
             file.write('mesh2 {\n')
             file.write('\tvertex_vectors {\n')
@@ -332,7 +337,7 @@
             for no, index in uniqueNormals.items():
                 file.write(',\n\t\t<%.6f, %.6f, %.6f>' % no) # vert count
                 index[0] = idx
-                idx +=1
+                idx += 1
             file.write('\n  }\n')
 
 
@@ -345,7 +350,7 @@
 
                 for fi, uv in enumerate(uv_layer):
 
-                    if len(faces_verts[fi])==4:
+                    if len(faces_verts[fi]) == 4:
                         uvs = uv.uv1, uv.uv2, uv.uv3, uv.uv4
                     else:
                         uvs = uv.uv1, uv.uv2, uv.uv3
@@ -360,7 +365,7 @@
                 for uv, index in uniqueUVs.items():
                     file.write(',\n\t\t<%.6f, %.6f>' % uv)
                     index[0] = idx
-                    idx +=1
+                    idx += 1
                 '''
                 else:
                     # Just add 1 dummy vector, no real UV's
@@ -380,7 +385,7 @@
 
                         col = vcol_layer[fi]
 
-                        if len(faces_verts[fi])==4:
+                        if len(faces_verts[fi]) == 4:
                             cols = col.color1, col.color2, col.color3, col.color4
                         else:
                             cols = col.color1, col.color2, col.color3
@@ -409,37 +414,41 @@
             # Vert Colours
             file.write('\ttexture_list {\n')
             file.write('\t\t%s' % (len(vertCols))) # vert count
-            idx=0
+            idx = 0
             for col, index in vertCols.items():
 
                 if me_materials:
                     material = me_materials[col[3]]
                     material_finish = materialNames[material.name]
 
-                    if material.transparency and material.transparency_method=='RAYTRACE':	trans = 1-material.raytrace_transparency.filter
-                    else:																	trans = 0.0
+                    if material.transparency and material.transparency_method == 'RAYTRACE':
+                        trans = 1.0 - material.raytrace_transparency.filter
+                    else:
+                        trans = 0.0
 
                 else:
                     material_finish = DEF_MAT_NAME # not working properly,

@@ Diff output truncated at 10240 characters. @@




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