[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25203] trunk/blender/source/gameengine: BGE: add hitUV property to mouse focus sensor to return UV coordinates under mouse pointer .
Benoit Bolsee
benoit.bolsee at online.be
Tue Dec 8 09:58:24 CET 2009
Revision: 25203
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25203
Author: ben2610
Date: 2009-12-08 09:58:24 +0100 (Tue, 08 Dec 2009)
Log Message:
-----------
BGE: add hitUV property to mouse focus sensor to return UV coordinates under mouse pointer. Useful for texture painting. More details in PyDoc.
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.h
trunk/blender/source/gameengine/PyDoc/GameTypes.py
Modified: trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp 2009-12-08 08:46:07 UTC (rev 25202)
+++ trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp 2009-12-08 08:58:24 UTC (rev 25203)
@@ -150,6 +150,7 @@
m_hitObject = hitKXObj;
m_hitPosition = result->m_hitPoint;
m_hitNormal = result->m_hitNormal;
+ m_hitUV = result->m_hitUV;
return true;
}
@@ -284,7 +285,8 @@
KX_IPhysicsController* physics_controller = cam->GetPhysicsController();
PHY_IPhysicsEnvironment* physics_environment = m_kxscene->GetPhysicsEnvironment();
- KX_RayCast::Callback<KX_MouseFocusSensor> callback(this,physics_controller);
+ // get UV mapping
+ KX_RayCast::Callback<KX_MouseFocusSensor> callback(this,physics_controller,NULL,false,true);
KX_RayCast::RayTest(physics_environment, m_prevSourcePoint, m_prevTargetPoint, callback);
@@ -340,6 +342,11 @@
return m_hitNormal;
}
+const MT_Vector2& KX_MouseFocusSensor::HitUV() const
+{
+ return m_hitUV;
+}
+
#ifndef DISABLE_PYTHON
/* ------------------------------------------------------------------------- */
@@ -380,6 +387,7 @@
KX_PYATTRIBUTE_RO_FUNCTION("hitObject", KX_MouseFocusSensor, pyattr_get_hit_object),
KX_PYATTRIBUTE_RO_FUNCTION("hitPosition", KX_MouseFocusSensor, pyattr_get_hit_position),
KX_PYATTRIBUTE_RO_FUNCTION("hitNormal", KX_MouseFocusSensor, pyattr_get_hit_normal),
+ KX_PYATTRIBUTE_RO_FUNCTION("hitUV", KX_MouseFocusSensor, pyattr_get_hit_uv),
KX_PYATTRIBUTE_BOOL_RW("usePulseFocus", KX_MouseFocusSensor,m_bTouchPulse),
{ NULL } //Sentinel
};
@@ -428,6 +436,12 @@
return PyObjectFrom(self->HitNormal());
}
+PyObject* KX_MouseFocusSensor::pyattr_get_hit_uv(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
+ return PyObjectFrom(self->HitUV());
+}
+
#endif // DISABLE_PYTHON
/* eof */
Modified: trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.h 2009-12-08 08:46:07 UTC (rev 25202)
+++ trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.h 2009-12-08 08:58:24 UTC (rev 25203)
@@ -92,6 +92,7 @@
const MT_Point3& RayTarget() const;
const MT_Point3& HitPosition() const;
const MT_Vector3& HitNormal() const;
+ const MT_Vector2& HitUV() const;
#ifndef DISABLE_PYTHON
@@ -106,6 +107,7 @@
static PyObject* pyattr_get_hit_object(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_hit_position(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_hit_normal(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject* pyattr_get_hit_uv(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
#endif // DISABLE_PYTHON
@@ -165,6 +167,11 @@
MT_Vector3 m_hitNormal;
/**
+ * UV texture coordinate of the hit point if any, (0,0) otherwise
+ */
+ MT_Vector2 m_hitUV;
+
+ /**
* The KX scene that holds the camera. The camera position
* determines a part of the start location of the picking ray. */
KX_Scene* m_kxscene;
Modified: trunk/blender/source/gameengine/PyDoc/GameTypes.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/GameTypes.py 2009-12-08 08:46:07 UTC (rev 25202)
+++ trunk/blender/source/gameengine/PyDoc/GameTypes.py 2009-12-08 08:58:24 UTC (rev 25203)
@@ -2414,6 +2414,10 @@
@type hitPosition: list (vector of 3 floats)
@ivar hitNormal: the worldspace normal from the face at point of intersection.
@type hitNormal: list (normalized vector of 3 floats)
+ @ivar hitUV: the UV coordinates at the point of intersection.
+ If the object has no UV mapping, it returns [0,0].
+ The UV coordinates are not normalized, they can be < 0 or > 1 depending on the UV mapping.
+ @type hitUV: list (vector of 2 floats)
@ivar usePulseFocus: When enabled, moving the mouse over a different object generates a pulse. (only used when the 'Mouse Over Any' sensor option is set)
@type usePulseFocus: bool
"""
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