[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25115] trunk/blender: rna function

Campbell Barton ideasman42 at gmail.com
Fri Dec 4 03:33:31 CET 2009


Revision: 25115
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25115
Author:   campbellbarton
Date:     2009-12-04 03:32:34 +0100 (Fri, 04 Dec 2009)

Log Message:
-----------
rna function
 editbone.align(vector), to align the bones z axis to a localspace direction.

finished leg rig pose mode data 

Modified Paths:
--------------
    trunk/blender/release/scripts/modules/rigify/__init__.py
    trunk/blender/release/scripts/modules/rigify/leg.py
    trunk/blender/source/blender/editors/armature/editarmature.c
    trunk/blender/source/blender/makesrna/intern/makesrna.c
    trunk/blender/source/blender/makesrna/intern/rna_armature.c
    trunk/blender/source/blender/makesrna/intern/rna_internal.h

Added Paths:
-----------
    trunk/blender/source/blender/makesrna/intern/rna_armature_api.c

Modified: trunk/blender/release/scripts/modules/rigify/__init__.py
===================================================================
--- trunk/blender/release/scripts/modules/rigify/__init__.py	2009-12-04 01:38:36 UTC (rev 25114)
+++ trunk/blender/release/scripts/modules/rigify/__init__.py	2009-12-04 02:32:34 UTC (rev 25115)
@@ -55,8 +55,22 @@
             setattr(self, member + "_e", ebones.get(name, None))
 
 
+def _bone_class_instance_rename(self, attr, new_name):
+    ''' Rename bones, editmode only
+    '''
+    
+    if self.obj.mode != 'EDIT':
+        raise Exception("Only rename in editmode supported")
+    
+    ebone = getattr(self, attr + "_e")
+    ebone.name = new_name
+    
+    # we may not get what is asked for so get the name from the editbone
+    setattr(self, attr, ebone.name)
+    
+
 def _bone_class_instance_copy(self, from_prefix="", to_prefix=""):
-    orig_name_ls = []
+    from_name_ls = []
     new_name_ls = []
     new_slot_ls = []
 
@@ -66,16 +80,23 @@
         # orig_names[attr] = bone_name_orig
         
         # insert prefix
-        bone_name = from_prefix + bone_name_orig
-        ebone.name = to_prefix + bone_name
-        bone_name = ebone.name # cant be sure we get what we ask for
+        if from_prefix:
+            bone_name = from_prefix + bone_name_orig
+            ebone.name = bone_name
+            bone_name = ebone.name # cant be sure we get what we ask for
+        else:
+            bone_name = bone_name_orig
+            
         setattr(self, attr, bone_name)
 
         new_slot_ls.append(attr)
-        orig_name_ls.append(bone_name)
-        new_name_ls.append(bone_name_orig)
-
-    new_bones = copy_bone_simple_list(self.obj.data, orig_name_ls, new_name_ls, True)
+        from_name_ls.append(bone_name)
+        new_name_ls.append(to_prefix + bone_name_orig)
+    print("RUN!")
+    print("from_name_ls", from_name_ls)
+    print("new_name_ls", new_name_ls)
+    
+    new_bones = copy_bone_simple_list(self.obj.data, from_name_ls, new_name_ls, True)
     new_bc = bone_class_instance(self.obj, new_slot_ls)
 
     for i, attr in enumerate(new_slot_ls):
@@ -95,7 +116,7 @@
     
     XXX - toggles editmode, need to re-validate all editbones :(
     '''
-    if self.attr_names != to_bc.attr_names:
+    if self.attr_names != from_bc.attr_names or self.attr_names != to_bc.attr_names:
         raise Exception("can only blend between matching chains")
 
     obj = self.obj
@@ -127,6 +148,18 @@
         new_pbone = getattr(self, attr + "_p")
         from_bone_name = getattr(from_bc, attr)
         to_bone_name = getattr(to_bc, attr)
+
+        a = getattr(from_bc, attr+"_p")
+        b = getattr(to_bc, attr+"_p")
+        
+        if a.name != from_bone_name:
+            raise Exception("a")
+        if b.name != to_bone_name:
+            raise Exception("b")
+        if from_bone_name == to_bone_name:
+            print(from_bc, to_bc)
+            raise Exception("Matching from/to bone names:" + from_bone_name)
+        
         if use_loc:
             con = new_pbone.constraints.new('COPY_LOCATION')
             con.target = obj
@@ -144,6 +177,7 @@
             blend_target(driver)
         
         if use_rot:
+            print(from_bone_name, to_bone_name)
             con = new_pbone.constraints.new('COPY_ROTATION')
             con.target = obj
             con.subtarget = from_bone_name
@@ -173,6 +207,7 @@
         "obj":obj, \
         "attr_names":attr_names, \
         "update":_bone_class_instance_update, \
+        "rename":_bone_class_instance_rename, \
         "copy":_bone_class_instance_copy, \
         "blend":_bone_class_instance_blend, \
     }

Modified: trunk/blender/release/scripts/modules/rigify/leg.py
===================================================================
--- trunk/blender/release/scripts/modules/rigify/leg.py	2009-12-04 01:38:36 UTC (rev 25114)
+++ trunk/blender/release/scripts/modules/rigify/leg.py	2009-12-04 02:32:34 UTC (rev 25115)
@@ -103,7 +103,7 @@
     mt_chain = bone_class_instance(obj, ["thigh", "shin", "foot", "toe"])
     mt = bone_class_instance(obj, ["hips", "heel"])
     #ex = bone_class_instance(obj, [""])
-    ex = bone_class_instance(obj, ["thigh_socket", "foot_roll_1", "foot_roll_2", "foot_roll_3"])
+    ex = bone_class_instance(obj, ["thigh_socket", "thigh_hinge", "foot_roll_1", "foot_roll_2", "foot_roll_3"])
     # children of ik_foot
     ik = bone_class_instance(obj, ["foot", "foot_roll", "foot_roll_01", "foot_roll_02", "knee_target"])
     
@@ -132,22 +132,29 @@
     ex.thigh_socket = ex.thigh_socket_e.name
     ex.thigh_socket_e.tail = ex.thigh_socket_e.head + Vector(0.0, 0.0, ex.thigh_socket_e.length / 4.0)
 
+    ex.thigh_hinge_e = copy_bone_simple(arm, mt_chain.thigh, "MCH-%s_hinge" % mt_chain.thigh, parent=True)
+    ex.thigh_hinge = ex.thigh_hinge_e.name
+    ex.thigh_hinge_e.tail = ex.thigh_hinge_e.head + Vector(0.0, 0.0, mt_chain.thigh_e.head.length)
+    ex.thigh_hinge_e.translate(Vector(-(mt.hips_e.head.x - mt_chain.thigh_e.head.x), 0.0, 0.0))
+    ex.thigh_hinge_e.length = mt.hips_e.length
+    
+
+
     # Make a new chain, ORG are the original bones renamed.
     fk_chain = mt_chain.copy(from_prefix="ORG-") # fk has no prefix!
     ik_chain = fk_chain.copy(to_prefix="MCH-")
+    
+    fk_chain.thigh_e.connected = False
+    fk_chain.thigh_e.parent = ex.thigh_hinge_e
 
     # fk_chain.thigh_socket_e.parent = MCH-leg_hinge
-    
+
     # simple rename
-    fk_chain.thigh_e.name = fk_chain.thigh_e.name + "_ik"
-    fk_chain.thigh = ik_chain.thigh_e.name
-    
-    fk_chain.shin_e.name = fk_chain.shin_e.name + "_ik"
-    fk_chain.shin = ik_chain.shin_e.name
-    
-    
+    ik_chain.rename("thigh", ik_chain.thigh + "_ik")
+    ik_chain.rename("shin", ik_chain.shin + "_ik")
+
     # ik foot, no parents
-    base_foot_name = ik_chain.foot # whatever the foot is called, use that!
+    base_foot_name = fk_chain.foot # whatever the foot is called, use that!
     ik.foot_e = copy_bone_simple(arm, fk_chain.foot, "%s_ik" % base_foot_name)
     ik.foot = ik.foot_e.name
     ik.foot_e.tail.z = ik.foot_e.head.z
@@ -175,20 +182,17 @@
     del base_foot_name
     
     # rename 'MCH-toe' --> to 'toe_ik' and make the child of ik.foot_roll_01
-    fk_chain.toe_e.name = ik_chain.toe + "_ik"
-    fk_chain.toe = fk_chain.toe_e.name
-    fk_chain.toe_e.connected = True
-    fk_chain.toe_e.parent = ik.foot_roll_01_e
+    # ------------------ FK or IK?
+    ik_chain.rename("toe", fk_chain.toe + "_ik") # only fk for the basename
+    ik_chain.toe_e.connected = False
+    ik_chain.toe_e.parent = ik.foot_roll_01_e
     
     # re-parent ik_chain.foot to the 
-    fk_chain.foot_e.connected = False
-    fk_chain.foot_e.parent = ik.foot_roll_02_e
+    ik_chain.foot_e.connected = False
+    ik_chain.foot_e.parent = ik.foot_roll_02_e
     
     
-    # add remaining ik helper bones.
-    
     # knee target is the heel moved up and forward on its local axis
-    
     ik.knee_target_e = copy_bone_simple(arm, mt.heel, "knee_target")
     ik.knee_target = ik.knee_target_e.name
     offset = ik.knee_target_e.tail - ik.knee_target_e.head
@@ -199,6 +203,10 @@
     ik.knee_target_e.length *= 0.5
     ik.knee_target_e.parent = ik.foot_e
 
+    # roll the bone to point up... could also point in the same direction as ik.foot_roll
+    # ik.foot_roll_02_e.matrix * Vector(0.0, 0.0, 1.0) # ACK!, no rest matrix in editmode
+    ik.foot_roll_01_e.align((0.0, 0.0, -1.0))
+
     bpy.ops.object.mode_set(mode='OBJECT')
 
     ik.update()
@@ -210,7 +218,75 @@
     con = fk_chain.thigh_p.constraints.new('COPY_LOCATION')
     con.target = obj
     con.subtarget = ex.thigh_socket
+
+    # hinge
+    prop = rna_idprop_ui_prop_get(fk_chain.thigh_p, "hinge", create=True)
+    fk_chain.thigh_p["hinge"] = 0.5
+    prop["soft_min"] = 0.0
+    prop["soft_max"] = 1.0
     
+    con = ex.thigh_hinge_p.constraints.new('COPY_ROTATION')
+    con.target = obj
+    con.subtarget = mt.hips
     
+    # add driver
+    hinge_driver_path = fk_chain.thigh_p.path_to_id() + '["hinge"]'
+    
+    fcurve = con.driver_add("influence", 0)
+    driver = fcurve.driver
+    tar = driver.targets.new()
+    driver.type = 'AVERAGE'
+    tar.name = "var"
+    tar.id_type = 'OBJECT'
+    tar.id = obj
+    tar.rna_path = hinge_driver_path
+
+    mod = fcurve.modifiers[0]
+    mod.poly_order = 1
+    mod.coefficients[0] = 1.0
+    mod.coefficients[1] = -1.0
+    
+    
     # adds constraints to the original bones.
     mt_chain.blend(fk_chain, ik_chain, target_bone=ik.foot, target_prop="ik", use_loc=False)
+    
+    
+    # IK
+    con = ik_chain.shin_p.constraints.new('IK')
+    con.chain_length = 2
+    con.iterations = 500
+    con.pole_angle = -90.0 # XXX - in deg!
+    con.use_tail = True
+    con.use_stretch = True
+    con.use_target = True
+    con.use_rotation = False
+    con.weight = 1.0
+    
+    con.target = obj
+    con.subtarget = ik.foot
+    
+    con.pole_target = obj
+    con.pole_subtarget = ik.knee_target
+    
+    # foot roll
+    cons = [ \
+        (ik.foot_roll_01_p.constraints.new('COPY_ROTATION'), ik.foot_roll_01_p.constraints.new('LIMIT_ROTATION')), \
+        (ik.foot_roll_02_p.constraints.new('COPY_ROTATION'), ik.foot_roll_02_p.constraints.new('LIMIT_ROTATION'))
+    ]
+    
+    for con, con_l in cons:
+        con.target = obj
+        con.subtarget = ik.foot_roll
+        con.use_x, con.use_y, con.use_z = True, False, False
+        con.target_space = con.owner_space = 'LOCAL'
+        
+        con = con_l
+        con.use_limit_x, con.use_limit_y, con.use_limit_z = True, False, False
+        con.owner_space = 'LOCAL'
+        
+        if con_l is cons[-1][-1]:
+            con.minimum_x = 0.0
+            con.maximum_x = 180.0 # XXX -deg
+        else:
+            con.minimum_x = -180.0 # XXX -deg
+            con.maximum_x = 0.0

Modified: trunk/blender/source/blender/editors/armature/editarmature.c
===================================================================
--- trunk/blender/source/blender/editors/armature/editarmature.c	2009-12-04 01:38:36 UTC (rev 25114)
+++ trunk/blender/source/blender/editors/armature/editarmature.c	2009-12-04 02:32:34 UTC (rev 25115)
@@ -2026,7 +2026,7 @@
 
 
 /* Set roll value for given bone -> Z-Axis Point up (original method) */
-void auto_align_ebone_zaxisup(Scene *scene, View3D *v3d, EditBone *ebone)
+static void auto_align_ebone_zaxisup(Scene *scene, View3D *v3d, EditBone *ebone)
 {

@@ Diff output truncated at 10240 characters. @@




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