[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25085] trunk/blender/source/blender/ editors/mesh: Fix for [#20180] Wrong multiplicator in Random Selection

Matt Ebb matt at mke3.net
Thu Dec 3 01:17:34 CET 2009


Revision: 25085
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25085
Author:   broken
Date:     2009-12-03 01:17:34 +0100 (Thu, 03 Dec 2009)

Log Message:
-----------
Fix for [#20180] Wrong multiplicator in Random Selection
Also:
Added extend select option to select random (off by default)
Tweaked 'Select Axis' to use an enum for axes

Modified Paths:
--------------
    trunk/blender/source/blender/editors/mesh/editmesh_mods.c
    trunk/blender/source/blender/editors/mesh/editmesh_tools.c

Modified: trunk/blender/source/blender/editors/mesh/editmesh_mods.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_mods.c	2009-12-02 23:14:58 UTC (rev 25084)
+++ trunk/blender/source/blender/editors/mesh/editmesh_mods.c	2009-12-03 00:17:34 UTC (rev 25085)
@@ -3582,14 +3582,11 @@
 	ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
 }
 
-static void selectrandom_mesh(EditMesh *em, float perc) /* randomly selects a user-set % of vertices/edges/faces */
+static void selectrandom_mesh(EditMesh *em, float randfac) /* randomly selects a user-set % of vertices/edges/faces */
 {
 	EditVert *eve;
 	EditEdge *eed;
 	EditFace *efa;
-	float randfac= perc;
-	/* Get the percentage of vertices to randomly select as 'randfac' */
-// XXX	if(button(&randfac,0, 100,"Percentage:")==0) return;
 
 	BLI_srand( BLI_rand() ); /* random seed */
 	
@@ -3629,7 +3626,10 @@
 	Object *obedit= CTX_data_edit_object(C);
 	EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
 	
-	selectrandom_mesh(em, RNA_float_get(op->ptr,"percent"));
+	if(!RNA_boolean_get(op->ptr, "extend"))
+		EM_deselect_all(em);
+	
+	selectrandom_mesh(em, RNA_float_get(op->ptr, "percentage")/100.0f);
 		
 	WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
 	
@@ -3646,14 +3646,14 @@
 
 	/* api callbacks */
 	ot->exec= mesh_select_random_exec;
-	ot->invoke= WM_operator_props_popup;
 	ot->poll= ED_operator_editmesh;
 
 	/* flags */
 	ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
 	
 	/* props */
-	RNA_def_float_percentage(ot->srna, "percent", 50.0f, 0.0f, 100.0f, "Percent", "Percentage of vertices to select randomly.", 0.0001f, 1.0f);
+	RNA_def_float_percentage(ot->srna, "percentage", 50.f, 0.0f, 100.0f, "Percentage", "Percentage of elements to select randomly.", 0.f, 100.0f);
+	RNA_def_boolean(ot->srna, "extend", 0, "Extend Select", "");
 }
 
 void EM_select_by_material(EditMesh *em, int index) 

Modified: trunk/blender/source/blender/editors/mesh/editmesh_tools.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_tools.c	2009-12-02 23:14:58 UTC (rev 25084)
+++ trunk/blender/source/blender/editors/mesh/editmesh_tools.c	2009-12-03 00:17:34 UTC (rev 25085)
@@ -7192,7 +7192,7 @@
 	Object *obedit= CTX_data_edit_object(C);
 	EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
 
-	int axis= RNA_int_get(op->ptr, "axis");
+	int axis= RNA_enum_get(op->ptr, "axis");
 	int mode= RNA_enum_get(op->ptr, "mode"); /* -1==aligned, 0==neg, 1==pos*/
 
 	EditSelection *ese = em->selected.last;
@@ -7243,6 +7243,12 @@
 		{1,  "NEGATIVE", 0, "Negative Axis", ""},
 		{-1, "ALIGNED",  0, "Aligned Axis", ""},
 		{0, NULL, 0, NULL, NULL}};
+	
+	static EnumPropertyItem axis_items[] = {
+		{0, "X_AXIS", 0, "X Axis", ""},
+		{1, "Y_AXIS", 0, "Y Axis", ""},
+		{2, "Z_AXIS", 0, "Z Axis", ""},
+		{0, NULL, 0, NULL, NULL}};
 
 	/* identifiers */
 	ot->name= "Select Axis";
@@ -7258,6 +7264,6 @@
 
 	/* properties */
 	RNA_def_enum(ot->srna, "mode", axis_mode_items, 0, "Axis Mode", "Axis side to use when selecting");
-	RNA_def_int(ot->srna, "axis", 0, 0, 2, "Axis", "Select the axis to compare each vertex on", 0, 2);
+	RNA_def_enum(ot->srna, "axis", axis_items, 0, "Axis", "Select the axis to compare each vertex on");
 }
 





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