[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [22909] trunk/blender/source/blender/ python/api2_2x/doc: corrections to epydocs
Campbell Barton
ideasman42 at gmail.com
Mon Aug 31 15:03:40 CEST 2009
Revision: 22909
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22909
Author: campbellbarton
Date: 2009-08-31 15:03:38 +0200 (Mon, 31 Aug 2009)
Log Message:
-----------
corrections to epydocs
Modified Paths:
--------------
trunk/blender/source/blender/python/api2_2x/doc/Particle.py
trunk/blender/source/blender/python/api2_2x/doc/Texture.py
Modified: trunk/blender/source/blender/python/api2_2x/doc/Particle.py
===================================================================
--- trunk/blender/source/blender/python/api2_2x/doc/Particle.py 2009-08-31 04:39:08 UTC (rev 22908)
+++ trunk/blender/source/blender/python/api2_2x/doc/Particle.py 2009-08-31 13:03:38 UTC (rev 22909)
@@ -70,7 +70,7 @@
- SPIN: Spin particle angular velocity
- RANDOM: Random particle angular velocity
@type VERTEXGROUPS: readonly dictionary
- at var VERTEXGROUPS: Constant dict used for with L{Particle.VERTEXGROUP}
+ at var VERTEXGROUPS: Constant dict used for with L{Particle.getVertGroup} and L{Particle.setVertGroup}
- DENSITY: VertexGroup affect to particles density
- VELOCITY: VertexGroup affect to particles velocity
- LENGHT: VertexGroup affect to particles lenght
@@ -106,7 +106,7 @@
"""
Create a new particle system applied to L{object}
@type object: string or L{Blender.Object.Object}
- @param name: The name of an existing object.
+ @param object: The existing object to add the particle system to.
@rtype: L{Particle}
@return: a new Particle system.
"""
@@ -287,12 +287,12 @@
@type childKinkAmp: float
@ivar childBranch: Branch child paths from eachother
@type childBranch: int
- @ivar childBranch: Animate branching
- @type childBranch: int
- @ivar childBranch: Start and end points are the same
- @type childBranch: int
- @ivar childBranch: Threshold of branching
- @type childBranch: float
+ @ivar childBranchAnim: Animate branching
+ @type childBranchAnim: int
+ @ivar childBranchSymm: Start and end points are the same
+ @type childBranchSymm: int
+ @ivar childBranchThre: Threshold of branching
+ @type childBranchThre: float
"""
def getName():
"""
Modified: trunk/blender/source/blender/python/api2_2x/doc/Texture.py
===================================================================
--- trunk/blender/source/blender/python/api2_2x/doc/Texture.py 2009-08-31 04:39:08 UTC (rev 22908)
+++ trunk/blender/source/blender/python/api2_2x/doc/Texture.py 2009-08-31 13:03:38 UTC (rev 22909)
@@ -394,7 +394,7 @@
The colorband can have between 1 and 31 colors.
@type colorband: list
@ivar useColorband: Use colorband for this texture.
- @type colorband: int
+ @type useColorband: int
@ivar autoRefresh: Refresh image on frame changes enabled.
@type autoRefresh: boolean
"""
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