[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [22786] branches/blender2.5/blender/source /gameengine: remove all python api functions deprecated in 2.49
Campbell Barton
ideasman42 at gmail.com
Wed Aug 26 00:51:18 CEST 2009
Revision: 22786
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22786
Author: campbellbarton
Date: 2009-08-26 00:51:18 +0200 (Wed, 26 Aug 2009)
Log Message:
-----------
remove all python api functions deprecated in 2.49
Modified Paths:
--------------
branches/blender2.5/blender/source/gameengine/Converter/BL_ActionActuator.cpp
branches/blender2.5/blender/source/gameengine/Converter/BL_ActionActuator.h
branches/blender2.5/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp
branches/blender2.5/blender/source/gameengine/Converter/BL_ShapeActionActuator.h
branches/blender2.5/blender/source/gameengine/Expressions/Value.cpp
branches/blender2.5/blender/source/gameengine/Expressions/Value.h
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_ActuatorSensor.h
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_DelaySensor.cpp
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_DelaySensor.h
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_IController.cpp
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_IController.h
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_ILogicBrick.h
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_ISensor.cpp
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_ISensor.h
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_JoystickSensor.h
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.h
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_MouseSensor.cpp
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_MouseSensor.h
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_PropertyActuator.h
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_PropertySensor.cpp
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_PropertySensor.h
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_PythonController.cpp
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_RandomActuator.h
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_RandomSensor.cpp
branches/blender2.5/blender/source/gameengine/GameLogic/SCA_RandomSensor.h
branches/blender2.5/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
branches/blender2.5/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
branches/blender2.5/blender/source/gameengine/Ketsji/KX_Camera.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_Camera.h
branches/blender2.5/blender/source/gameengine/Ketsji/KX_CameraActuator.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_CameraActuator.h
branches/blender2.5/blender/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_ConstraintActuator.h
branches/blender2.5/blender/source/gameengine/Ketsji/KX_GameActuator.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_GameActuator.h
branches/blender2.5/blender/source/gameengine/Ketsji/KX_GameObject.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_GameObject.h
branches/blender2.5/blender/source/gameengine/Ketsji/KX_IpoActuator.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_IpoActuator.h
branches/blender2.5/blender/source/gameengine/Ketsji/KX_MeshProxy.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.h
branches/blender2.5/blender/source/gameengine/Ketsji/KX_ObjectActuator.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_ObjectActuator.h
branches/blender2.5/blender/source/gameengine/Ketsji/KX_ParentActuator.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_ParentActuator.h
branches/blender2.5/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_RadarSensor.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_RadarSensor.h
branches/blender2.5/blender/source/gameengine/Ketsji/KX_RaySensor.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_RaySensor.h
branches/blender2.5/blender/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
branches/blender2.5/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
branches/blender2.5/blender/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
branches/blender2.5/blender/source/gameengine/Ketsji/KX_Scene.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_Scene.h
branches/blender2.5/blender/source/gameengine/Ketsji/KX_SceneActuator.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_SceneActuator.h
branches/blender2.5/blender/source/gameengine/Ketsji/KX_SoundActuator.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_SoundActuator.h
branches/blender2.5/blender/source/gameengine/Ketsji/KX_StateActuator.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_StateActuator.h
branches/blender2.5/blender/source/gameengine/Ketsji/KX_TouchSensor.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_TouchSensor.h
branches/blender2.5/blender/source/gameengine/Ketsji/KX_TrackToActuator.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_TrackToActuator.h
branches/blender2.5/blender/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_VisibilityActuator.h
Modified: branches/blender2.5/blender/source/gameengine/Converter/BL_ActionActuator.cpp
===================================================================
--- branches/blender2.5/blender/source/gameengine/Converter/BL_ActionActuator.cpp 2009-08-25 21:53:52 UTC (rev 22785)
+++ branches/blender2.5/blender/source/gameengine/Converter/BL_ActionActuator.cpp 2009-08-25 22:51:18 UTC (rev 22786)
@@ -436,365 +436,6 @@
/* Python functions */
/* ------------------------------------------------------------------------- */
-/* setStart */
-const char BL_ActionActuator::GetAction_doc[] =
-"getAction()\n"
-"\tReturns a string containing the name of the current action.\n";
-
-PyObject* BL_ActionActuator::PyGetAction(PyObject* args,
- PyObject* kwds) {
- ShowDeprecationWarning("getAction()", "the action property");
-
- if (m_action){
- return PyUnicode_FromString(m_action->id.name+2);
- }
- Py_RETURN_NONE;
-}
-
-/* getProperty */
-const char BL_ActionActuator::GetProperty_doc[] =
-"getProperty()\n"
-"\tReturns the name of the property to be used in FromProp mode.\n";
-
-PyObject* BL_ActionActuator::PyGetProperty(PyObject* args,
- PyObject* kwds) {
- ShowDeprecationWarning("getProperty()", "the property property");
-
- PyObject *result;
-
- result = Py_BuildValue("s", (const char *)m_propname);
-
- return result;
-}
-
-/* getProperty */
-const char BL_ActionActuator::GetFrameProperty_doc[] =
-"getFrameProperty()\n"
-"\tReturns the name of the property, that is set to the current frame number.\n";
-
-PyObject* BL_ActionActuator::PyGetFrameProperty(PyObject* args,
- PyObject* kwds) {
- ShowDeprecationWarning("getFrameProperty()", "the frameProperty property");
-
- PyObject *result;
-
- result = Py_BuildValue("s", (const char *)m_framepropname);
-
- return result;
-}
-
-/* getFrame */
-const char BL_ActionActuator::GetFrame_doc[] =
-"getFrame()\n"
-"\tReturns the current frame number.\n";
-
-PyObject* BL_ActionActuator::PyGetFrame(PyObject* args,
- PyObject* kwds) {
- ShowDeprecationWarning("getFrame()", "the frame property");
-
- PyObject *result;
-
- result = Py_BuildValue("f", m_localtime);
-
- return result;
-}
-
-/* getEnd */
-const char BL_ActionActuator::GetEnd_doc[] =
-"getEnd()\n"
-"\tReturns the last frame of the action.\n";
-
-PyObject* BL_ActionActuator::PyGetEnd(PyObject* args,
- PyObject* kwds) {
- ShowDeprecationWarning("getEnd()", "the end property");
-
- PyObject *result;
-
- result = Py_BuildValue("f", m_endframe);
-
- return result;
-}
-
-/* getStart */
-const char BL_ActionActuator::GetStart_doc[] =
-"getStart()\n"
-"\tReturns the starting frame of the action.\n";
-
-PyObject* BL_ActionActuator::PyGetStart(PyObject* args,
- PyObject* kwds) {
- ShowDeprecationWarning("getStart()", "the start property");
-
- PyObject *result;
-
- result = Py_BuildValue("f", m_startframe);
-
- return result;
-}
-
-/* getBlendin */
-const char BL_ActionActuator::GetBlendin_doc[] =
-"getBlendin()\n"
-"\tReturns the number of interpolation animation frames to be\n"
-"\tgenerated when this actuator is triggered.\n";
-
-PyObject* BL_ActionActuator::PyGetBlendin(PyObject* args,
- PyObject* kwds) {
- ShowDeprecationWarning("getBlendin()", "the blendin property");
-
- PyObject *result;
-
- result = Py_BuildValue("f", m_blendin);
-
- return result;
-}
-
-/* getPriority */
-const char BL_ActionActuator::GetPriority_doc[] =
-"getPriority()\n"
-"\tReturns the priority for this actuator. Actuators with lower\n"
-"\tPriority numbers will override actuators with higher numbers.\n";
-
-PyObject* BL_ActionActuator::PyGetPriority(PyObject* args,
- PyObject* kwds) {
- ShowDeprecationWarning("getPriority()", "the priority property");
-
- PyObject *result;
-
- result = Py_BuildValue("i", m_priority);
-
- return result;
-}
-
-/* setAction */
-const char BL_ActionActuator::SetAction_doc[] =
-"setAction(action, (reset))\n"
-"\t - action : The name of the action to set as the current action.\n"
-"\t - reset : Optional parameter indicating whether to reset the\n"
-"\t blend timer or not. A value of 1 indicates that the\n"
-"\t timer should be reset. A value of 0 will leave it\n"
-"\t unchanged. If reset is not specified, the timer will"
-"\t be reset.\n";
-
-PyObject* BL_ActionActuator::PySetAction(PyObject* args,
- PyObject* kwds) {
- ShowDeprecationWarning("setAction()", "the action property");
-
- char *string;
- int reset = 1;
-
- if (PyArg_ParseTuple(args,"s|i:setAction",&string, &reset))
- {
- bAction *action;
-
- action = (bAction*)SCA_ILogicBrick::m_sCurrentLogicManager->GetActionByName(STR_String(string));
-
- if (!action){
- /* NOTE! Throw an exception or something */
- // printf ("setAction failed: Action not found\n", string);
- }
- else{
- m_action=action;
- if (reset)
- m_blendframe = 0;
- }
- }
- else {
- return NULL;
- }
-
- Py_RETURN_NONE;
-}
-
-/* setStart */
-const char BL_ActionActuator::SetStart_doc[] =
-"setStart(start)\n"
-"\t - start : Specifies the starting frame of the animation.\n";
-
-PyObject* BL_ActionActuator::PySetStart(PyObject* args,
- PyObject* kwds) {
- ShowDeprecationWarning("setStart()", "the start property");
-
- float start;
-
- if (PyArg_ParseTuple(args,"f:setStart",&start))
- {
- m_startframe = start;
- }
- else {
- return NULL;
- }
-
- Py_RETURN_NONE;
-}
-
-/* setEnd */
-const char BL_ActionActuator::SetEnd_doc[] =
-"setEnd(end)\n"
-"\t - end : Specifies the ending frame of the animation.\n";
-
-PyObject* BL_ActionActuator::PySetEnd(PyObject* args,
- PyObject* kwds) {
- ShowDeprecationWarning("setEnd()", "the end property");
-
- float end;
-
- if (PyArg_ParseTuple(args,"f:setEnd",&end))
- {
- m_endframe = end;
- }
- else {
- return NULL;
- }
-
- Py_RETURN_NONE;
-}
-
-/* setBlendin */
-const char BL_ActionActuator::SetBlendin_doc[] =
-"setBlendin(blendin)\n"
-"\t - blendin : Specifies the number of frames of animation to generate\n"
-"\t when making transitions between actions.\n";
-
-PyObject* BL_ActionActuator::PySetBlendin(PyObject* args,
- PyObject* kwds) {
- ShowDeprecationWarning("setBlendin()", "the blendin property");
-
- float blendin;
-
- if (PyArg_ParseTuple(args,"f:setBlendin",&blendin))
- {
- m_blendin = blendin;
- }
- else {
- return NULL;
- }
-
- Py_RETURN_NONE;
-}
-
-/* setBlendtime */
-const char BL_ActionActuator::SetBlendtime_doc[] =
-"setBlendtime(blendtime)\n"
-"\t - blendtime : Allows the script to directly modify the internal timer\n"
-"\t used when generating transitions between actions. This\n"
-"\t parameter must be in the range from 0.0 to 1.0.\n";
-
-PyObject* BL_ActionActuator::PySetBlendtime(PyObject* args,
- PyObject* kwds) {
- ShowDeprecationWarning("setBlendtime()", "the blendtime property");
-
- float blendframe;
-
- if (PyArg_ParseTuple(args,"f:setBlendtime",&blendframe))
- {
- m_blendframe = blendframe * m_blendin;
- if (m_blendframe<0)
- m_blendframe = 0;
- if (m_blendframe>m_blendin)
- m_blendframe = m_blendin;
- }
- else {
- return NULL;
- }
-
- Py_RETURN_NONE;
-}
-
-/* setPriority */
-const char BL_ActionActuator::SetPriority_doc[] =
-"setPriority(priority)\n"
-"\t - priority : Specifies the new priority. Actuators will lower\n"
-"\t priority numbers will override actuators with higher\n"
-"\t numbers.\n";
-
-PyObject* BL_ActionActuator::PySetPriority(PyObject* args,
- PyObject* kwds) {
- ShowDeprecationWarning("setPriority()", "the priority property");
-
- int priority;
-
- if (PyArg_ParseTuple(args,"i:setPriority",&priority))
- {
- m_priority = priority;
- }
- else {
- return NULL;
- }
-
- Py_RETURN_NONE;
-}
-
-/* setFrame */
-const char BL_ActionActuator::SetFrame_doc[] =
-"setFrame(frame)\n"
-"\t - frame : Specifies the new current frame for the animation\n";
-
-PyObject* BL_ActionActuator::PySetFrame(PyObject* args,
- PyObject* kwds) {
- ShowDeprecationWarning("setFrame()", "the frame property");
-
- float frame;
-
- if (PyArg_ParseTuple(args,"f:setFrame",&frame))
- {
- m_localtime = frame;
- if (m_localtime<m_startframe)
- m_localtime=m_startframe;
- else if (m_localtime>m_endframe)
- m_localtime=m_endframe;
- }
- else {
- return NULL;
- }
-
- Py_RETURN_NONE;
-}
-
-/* setProperty */
-const char BL_ActionActuator::SetProperty_doc[] =
-"setProperty(prop)\n"
-"\t - prop : A string specifying the property name to be used in\n"
-"\t FromProp playback mode.\n";
-
-PyObject* BL_ActionActuator::PySetProperty(PyObject* args,
- PyObject* kwds) {
- ShowDeprecationWarning("setProperty()", "the property property");
-
- char *string;
-
- if (PyArg_ParseTuple(args,"s:setProperty",&string))
- {
- m_propname = string;
- }
- else {
- return NULL;
- }
-
- Py_RETURN_NONE;
-}
-
-/* setFrameProperty */
-const char BL_ActionActuator::SetFrameProperty_doc[] =
-"setFrameProperty(prop)\n"
-"\t - prop : A string specifying the property of the frame set up update.\n";
-
-PyObject* BL_ActionActuator::PySetFrameProperty(PyObject* args,
- PyObject* kwds) {
- ShowDeprecationWarning("setFrameProperty()", "the frameProperty property");
-
- char *string;
-
@@ Diff output truncated at 10240 characters. @@
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