[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [22725] branches/blender2.5/blender/ release/io/engine_render_pov.py: revert previous change, povray rendering works again, somehow I managed to render with previous changes

Campbell Barton ideasman42 at gmail.com
Sun Aug 23 20:20:32 CEST 2009


Revision: 22725
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22725
Author:   campbellbarton
Date:     2009-08-23 20:20:31 +0200 (Sun, 23 Aug 2009)

Log Message:
-----------
revert previous change, povray rendering works again, somehow I managed to render with previous changes
(probably failed to reload the module and was using the register un-modified version)

Modified Paths:
--------------
    branches/blender2.5/blender/release/io/engine_render_pov.py

Modified: branches/blender2.5/blender/release/io/engine_render_pov.py
===================================================================
--- branches/blender2.5/blender/release/io/engine_render_pov.py	2009-08-23 17:33:34 UTC (rev 22724)
+++ branches/blender2.5/blender/release/io/engine_render_pov.py	2009-08-23 18:20:31 UTC (rev 22725)
@@ -635,11 +635,89 @@
 	
 	file.close()
 
+# Radiosity panel, use in the scene for now.
+FloatProperty= bpy.types.Scene.FloatProperty
+IntProperty= bpy.types.Scene.IntProperty
+BoolProperty= bpy.types.Scene.BoolProperty
 
+# Not a real pov option, just to know if we should write
+BoolProperty(	attr="pov_radio_enable",
+				name="Enable Radiosity",
+				description="Enable povrays radiosity calculation.",
+				default= False)
+BoolProperty(	attr="pov_radio_display_advanced",
+				name="Advanced Options",
+				description="Show advanced options.",
+				default= False)
+
+# Real pov options
+FloatProperty(	attr="pov_radio_adc_bailout",
+				name="ADC Bailout",
+				description="The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results.",
+				min=0.0, max=1000.0, soft_min=0.0, soft_max=1.0, default= 0.01)
+
+BoolProperty(	attr="pov_radio_always_sample",
+				name="Always Sample",
+				description="Only use the data from the pretrace step and not gather any new samples during the final radiosity pass..",
+				default= True)
+
+FloatProperty(	attr="pov_radio_brightness",
+				name="Brightness",
+				description="Ammount objects are brightened before being returned upwards to the rest of the system.",
+				min=0.0, max=1000.0, soft_min=0.0, soft_max=10.0, default= 1.0)
+
+IntProperty(	attr="pov_radio_count",
+				name="Ray Count",
+				description="number of rays that are sent out whenever a new radiosity value has to be calculated.",
+				min=1, max=1600, default= 35)
+
+FloatProperty(	attr="pov_radio_error_bound",
+				name="Error Bound",
+				description="one of the two main speed/quality tuning values, lower values are more accurate.",
+				min=0.0, max=1000.0, soft_min=0.1, soft_max=10.0, default= 1.8)
+
+FloatProperty(	attr="pov_radio_gray_threshold",
+				name="Gray Threshold",
+				description="one of the two main speed/quality tuning values, lower values are more accurate.",
+				min=0.0, max=1.0, soft_min=0, soft_max=1, default= 0.0)
+								
+FloatProperty(	attr="pov_radio_low_error_factor",
+				name="Low Error Factor",
+				description="If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting.",
+				min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default= 0.5)
+
+# max_sample - not available yet
+BoolProperty(	attr="pov_radio_media", 
+				name="Media",
+				description="Radiosity estimation can be affected by media.",
+				default= False)
+
+FloatProperty(	attr="pov_radio_minimum_reuse",
+				name="Minimum Reuse",
+				description="Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors).",
+				min=0.0, max=1.0, soft_min=0.1, soft_max=0.1, default= 0.015)
+				
+IntProperty(	attr="pov_radio_nearest_count",
+				name="Nearest Count",
+				description="Number of old ambient values blended together to create a new interpolated value.",
+				min=1, max=20, default= 5)
+				
+BoolProperty(	attr="pov_radio_normal",
+				name="Normals",
+				description="Radiosity estimation can be affected by normals.",
+				default= False)
+
+IntProperty(	attr="pov_radio_recursion_limit",
+				name="Recursion Limit",
+				description="how many recursion levels are used to calculate the diffuse inter-reflection.",
+				min=1, max=20, default= 3)
+	
+
 class PovrayRender(bpy.types.RenderEngine):
 	__idname__ = 'POVRAY_RENDER'
 	__label__ = "Povray"
 	DELAY = 0.02
+	
 	def _export(self, scene):
 		import tempfile
 		
@@ -761,11 +839,8 @@
 		
 		self._cleanup()
 
-
 bpy.types.register(PovrayRender)
 
-
-
 # Use some of the existing buttons.
 import buttons_scene
 buttons_scene.SCENE_PT_render.COMPAT_ENGINES.add('POVRAY_RENDER')
@@ -800,89 +875,10 @@
 		rd = context.scene.render_data
 		return (rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES)
 
-# Radiosity panel, use in the scene for now.
-FloatProperty= bpy.props.FloatProperty
-IntProperty= bpy.props.IntProperty
-BoolProperty= bpy.props.BoolProperty
-		
 class SCENE_PT_povray_radiosity(RenderButtonsPanel):
 	__label__ = "Radiosity"
 	COMPAT_ENGINES = set(['POVRAY_RENDER'])
-	
-	__props__ = [ \
-		# Not a real pov option, just to know if we should write
-		BoolProperty(	attr="pov_radio_enable",
-						name="Enable Radiosity",
-						description="Enable povrays radiosity calculation.",
-						default= False),
-		BoolProperty(	attr="pov_radio_display_advanced",
-						name="Advanced Options",
-						description="Show advanced options.",
-						default= False),
 
-		# Real pov options
-		FloatProperty(	attr="pov_radio_adc_bailout",
-						name="ADC Bailout",
-						description="The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results.",
-						min=0.0, max=1000.0, soft_min=0.0, soft_max=1.0, default= 0.01),
-
-		BoolProperty(	attr="pov_radio_always_sample",
-						name="Always Sample",
-						description="Only use the data from the pretrace step and not gather any new samples during the final radiosity pass..",
-						default= True),
-
-		FloatProperty(	attr="pov_radio_brightness",
-						name="Brightness",
-						description="Ammount objects are brightened before being returned upwards to the rest of the system.",
-						min=0.0, max=1000.0, soft_min=0.0, soft_max=10.0, default= 1.0),
-
-		IntProperty(	attr="pov_radio_count",
-						name="Ray Count",
-						description="number of rays that are sent out whenever a new radiosity value has to be calculated.",
-						min=1, max=1600, default= 35),
-
-		FloatProperty(	attr="pov_radio_error_bound",
-						name="Error Bound",
-						description="one of the two main speed/quality tuning values, lower values are more accurate.",
-						min=0.0, max=1000.0, soft_min=0.1, soft_max=10.0, default= 1.8),
-
-		FloatProperty(	attr="pov_radio_gray_threshold",
-						name="Gray Threshold",
-						description="one of the two main speed/quality tuning values, lower values are more accurate.",
-						min=0.0, max=1.0, soft_min=0, soft_max=1, default= 0.0),
-										
-		FloatProperty(	attr="pov_radio_low_error_factor",
-						name="Low Error Factor",
-						description="If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting.",
-						min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default= 0.5),
-		
-		# max_sample - not available yet
-		BoolProperty(	attr="pov_radio_media", 
-						name="Media",
-						description="Radiosity estimation can be affected by media.",
-						default= False),
-
-		FloatProperty(	attr="pov_radio_minimum_reuse",
-						name="Minimum Reuse",
-						description="Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors).",
-						min=0.0, max=1.0, soft_min=0.1, soft_max=0.1, default= 0.015),
-						
-		IntProperty(	attr="pov_radio_nearest_count",
-						name="Nearest Count",
-						description="Number of old ambient values blended together to create a new interpolated value.",
-						min=1, max=20, default= 5),
-						
-		BoolProperty(	attr="pov_radio_normal",
-						name="Normals",
-						description="Radiosity estimation can be affected by normals.",
-						default= False),
-
-		IntProperty(	attr="pov_radio_recursion_limit",
-						name="Recursion Limit",
-						description="how many recursion levels are used to calculate the diffuse inter-reflection.",
-						min=1, max=20, default= 3),
-	]
-
 	def draw_header(self, context):
 		layout = self.layout
 		scene = context.scene





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