[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [22718] branches/blender2.5/blender: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22704 :22717

Campbell Barton ideasman42 at gmail.com
Sun Aug 23 09:46:34 CEST 2009


Revision: 22718
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22718
Author:   campbellbarton
Date:     2009-08-23 09:46:34 +0200 (Sun, 23 Aug 2009)

Log Message:
-----------
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22704:22717

Modified Paths:
--------------
    branches/blender2.5/blender/release/scripts/bpymodules/colladaImEx/collada.py
    branches/blender2.5/blender/release/scripts/bpymodules/colladaImEx/cstartup.py
    branches/blender2.5/blender/release/scripts/bpymodules/colladaImEx/translator.py
    branches/blender2.5/blender/source/blender/editors/space_logic/logic_window.c
    branches/blender2.5/blender/source/blender/makesdna/DNA_sensor_types.h
    branches/blender2.5/blender/source/gameengine/Converter/KX_ConvertSensors.cpp
    branches/blender2.5/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
    branches/blender2.5/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.h
    branches/blender2.5/blender/source/gameengine/PyDoc/GameTypes.py

Modified: branches/blender2.5/blender/release/scripts/bpymodules/colladaImEx/collada.py
===================================================================
--- branches/blender2.5/blender/release/scripts/bpymodules/colladaImEx/collada.py	2009-08-23 07:33:29 UTC (rev 22717)
+++ branches/blender2.5/blender/release/scripts/bpymodules/colladaImEx/collada.py	2009-08-23 07:46:34 UTC (rev 22718)
@@ -108,6 +108,10 @@
 		self.physicsModelsLibrary.LoadFromXml(self, xmlUtils.FindElementByTagName(colladaNode, DaeSyntax.LIBRARY_PHYSICS_MODELS))
 		self.physicsScenesLibrary.LoadFromXml(self, xmlUtils.FindElementByTagName(colladaNode, DaeSyntax.LIBRARY_PHYSICS_SCENES))
 
+		# establish instance references in nodes library
+		for node in self.nodesLibrary.items:
+			node.LinkInstances(self)
+
 		# Get the sceneNodes
 		sceneNodes = colladaNode.getElementsByTagName(DaeSyntax.SCENE)
 
@@ -1165,6 +1169,25 @@
 		self.extras = []
 		self.syntax = DaeSyntax.NODE
 
+	def LinkInstances(self, daeDocument):
+		for iAnimation in self.iAnimations:
+			iAnimation.AssignLink(daeDocument.animationsLibrary)
+		for iCamera in self.iCameras:
+			iCamera.AssignLink(daeDocument.cameraLibrary)
+		for iController in self.iControllers:
+			iController.AssignLink(daeDocument.controllersLibrary)
+		for iGeometry in self.iGeometries:
+			iGeometry.AssignLink(daeDocument.geometriesLibrary)
+		for iLight in self.iLights:
+			iLight.AssignLink(daeDocument.lightsLibrary)
+		for iNode in self.iNodes:
+			iNode.AssignLink(daeDocument.nodesLibrary)
+		for iVisualScene in self.iVisualScenes:
+			iVisualScene.AssignLink(daeDocument.visualScenesLibrary)
+
+		for node in self.nodes:
+			node.LinkInstances(daeDocument)
+
 	def LoadFromXml(self, daeDocument, xmlNode):
 		super(DaeNode, self).LoadFromXml(daeDocument, xmlNode)
 		self.sid = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.SID)
@@ -1769,6 +1792,9 @@
 		self.extras = []
 		self.object = None
 
+	def AssignLink(self, daeLibrary):
+		self.object = daeLibrary.FindObject(self.url)
+
 	def LoadFromXml(self, daeDocument, xmlNode):
 		self.url = ReadNodeUrl(xmlNode)
 		self.extras = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.EXTRA, DaeExtra)
@@ -1997,7 +2023,7 @@
 	LIBRARY_IMAGES = 'library_images'
 	LIBRARY_LIGHTS = 'library_lights'
 	LIBRARY_MATERIALS = 'library_materials'
-	LIBRARY_NODES = 'library_NODES'
+	LIBRARY_NODES = 'library_nodes'
 	LIBRARY_PHYSICS_MATERIALS = 'library_physics_materials'
 	LIBRARY_PHYSICS_MODELS = 'library_physics_models'
 	LIBRARY_PHYSICS_SCENES = 'library_physics_scenes'
@@ -3460,7 +3486,6 @@
 	attribute = xmlUtils.ReadAttribute(node,DaeSyntax.URL)
 	if attribute == None: return None
 	else :
-		attribute = str(attribute)
 		if attribute.startswith('#'):
 			return attribute[1:]
 	return None

Modified: branches/blender2.5/blender/release/scripts/bpymodules/colladaImEx/cstartup.py
===================================================================
--- branches/blender2.5/blender/release/scripts/bpymodules/colladaImEx/cstartup.py	2009-08-23 07:33:29 UTC (rev 22717)
+++ branches/blender2.5/blender/release/scripts/bpymodules/colladaImEx/cstartup.py	2009-08-23 07:46:34 UTC (rev 22718)
@@ -36,7 +36,7 @@
 	print "Error! Could not find Blender modules!"
 	_ERROR = True
 
-__version__ = '0.3.161'
+__version__ = '0.3.162'
 
 # Show the wait cursor in blender
 Blender.Window.WaitCursor(1)

Modified: branches/blender2.5/blender/release/scripts/bpymodules/colladaImEx/translator.py
===================================================================
--- branches/blender2.5/blender/release/scripts/bpymodules/colladaImEx/translator.py	2009-08-23 07:33:29 UTC (rev 22717)
+++ branches/blender2.5/blender/release/scripts/bpymodules/colladaImEx/translator.py	2009-08-23 07:46:34 UTC (rev 22718)
@@ -6,6 +6,7 @@
 # Copyright (C) 2006: Illusoft - colladablender at illusoft.com
 #    - 2008.08: multiple bugfixes by migius (AKA Remigiusz Fiedler)
 #    - 2009.05: bugfixes by jan (AKA Jan Diederich)
+#    - 2009.08: bugfixed by nico (AKA Nicolai Wojke, Labor Bilderkennen Uni-Koblenz)
 #
 # This program is free software; you can redistribute it and/or modify
 # it under the terms of the GNU General Public License as published by
@@ -25,6 +26,14 @@
 # --------------------------------------------------------------------------
 
 # History
+# 2009.08.22 by nico:
+# - Fixed a bug where visual scene nodes containing instances of nodes in the nodes library, 
+#   which themselves instantiate geometry in the geometry library, where not imported
+#   correctly (only the node instantiation was created, not the geometry)
+# - Fixed a bug where nodes in the nodes library that have children instantiating other
+#   nodes in the nodes library where not resolved properly. Added a post-library-creation
+#   phase where DaeInstance object references are updated after the entire library is created
+# - Changed nodes library syntax from 'library_NODES' to 'library_nodes'
 # 2009.05.17 by jan:
 # - More information for the user if an error happened (wrong/missing parenting).
 # - Added a progress bar for export (bar for import already exists). 
@@ -2030,9 +2039,21 @@
 
 		childlist = []
 		for daeChild in daeNode.nodes:
-			childSceneNode = SceneNode(self.document,self)
-			object = childSceneNode.ObjectFromDae(daeChild)
-			if object: childlist.append(object)
+			try:
+				childSceneNode = SceneNode(self.document,self)
+				object = childSceneNode.ObjectFromDae(daeChild)
+				if object: childlist.append(object)
+			except NameError:
+				if debprn: print "a child of node " + daeNode.id + " has no id ? ?"
+		for iDaeChild in daeNode.iNodes:
+			try:
+				childSceneNode = SceneNode(self.document,self)
+				object = childSceneNode.ObjectFromDae(iDaeChild.object)
+				if object:
+					newObject.makeParent([object], noninverse , 1)
+					childlist.append(object)
+			except NoneType:
+				if debprn: print "a child instance of node " + daeNode.id + " has no id ? ?"
 
 		if newObject:
 			if not self.isJoint and not self.armature:

Modified: branches/blender2.5/blender/source/blender/editors/space_logic/logic_window.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/space_logic/logic_window.c	2009-08-23 07:33:29 UTC (rev 22717)
+++ branches/blender2.5/blender/source/blender/editors/space_logic/logic_window.c	2009-08-23 07:46:34 UTC (rev 22718)
@@ -1314,10 +1314,16 @@
 			* proper compatibility with older .blend files. */
 			str= "Type %t|Left button %x1|Middle button %x2|"
 				"Right button %x4|Wheel Up %x5|Wheel Down %x6|Movement %x8|Mouse over %x16|Mouse over any%x32"; 
-			uiDefButS(block, MENU, B_REDR, str, xco+10, yco-44, width-20, 19,
+			uiDefButS(block, MENU, B_REDR, str, xco+10, yco-44, (width*0.8f)-20, 19,
 				&ms->type, 0, 31, 0, 0,
 				"Specify the type of event this mouse sensor should trigger on");
 			
+			if(ms->type==32) {
+				uiDefButBitS(block, TOG, SENS_MOUSE_FOCUS_PULSE, B_REDR, "Pulse",(short)(xco + 10) + (width*0.8f)-20,(short)(yco - 44),
+					(short)(0.20 * (width-20)), 19, &ms->flag, 0.0, 0.0, 0, 0,
+					"Moving the mouse over a different object generates a pulse");	
+			}
+			
 			yco-= ysize;
 			break;
 		}

Modified: branches/blender2.5/blender/source/blender/makesdna/DNA_sensor_types.h
===================================================================
--- branches/blender2.5/blender/source/blender/makesdna/DNA_sensor_types.h	2009-08-23 07:33:29 UTC (rev 22717)
+++ branches/blender2.5/blender/source/blender/makesdna/DNA_sensor_types.h	2009-08-23 07:46:34 UTC (rev 22718)
@@ -178,6 +178,9 @@
 
 /* bMouseSensor->type: uses blender event defines */
 
+/* bMouseSensor->flag: only pulse for now */
+#define SENS_MOUSE_FOCUS_PULSE	1
+
 /* propertysensor->type */
 #define SENS_PROP_EQUAL		0
 #define SENS_PROP_NEQUAL	1

Modified: branches/blender2.5/blender/source/gameengine/Converter/KX_ConvertSensors.cpp
===================================================================
--- branches/blender2.5/blender/source/gameengine/Converter/KX_ConvertSensors.cpp	2009-08-23 07:33:29 UTC (rev 22717)
+++ branches/blender2.5/blender/source/gameengine/Converter/KX_ConvertSensors.cpp	2009-08-23 07:46:34 UTC (rev 22718)
@@ -536,6 +536,7 @@
 							starty,
 							keytype,
 							trackfocus,
+							(bmouse->flag & SENS_MOUSE_FOCUS_PULSE) ? true:false,
 							kxscene,
 							kxengine,
 							gameobj); 

Modified: branches/blender2.5/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
===================================================================
--- branches/blender2.5/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp	2009-08-23 07:33:29 UTC (rev 22717)
+++ branches/blender2.5/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp	2009-08-23 07:46:34 UTC (rev 22718)
@@ -61,11 +61,13 @@
 										 int starty,
 										 short int mousemode,
 										 int focusmode,
+										 bool bTouchPulse,
 										 KX_Scene* kxscene,
 										 KX_KetsjiEngine *kxengine,
 										 SCA_IObject* gameobj)
 	: SCA_MouseSensor(eventmgr, startx, starty, mousemode, gameobj),
 	  m_focusmode(focusmode),
+	  m_bTouchPulse(bTouchPulse),
 	  m_kxscene(kxscene),
 	  m_kxengine(kxengine)
 {
@@ -77,6 +79,7 @@
 	m_mouse_over_in_previous_frame = (m_invert)?true:false;
 	m_positive_event = false;
 	m_hitObject = 0;
+	m_hitObject_Last = NULL;
 	m_reset = true;
 	
 	m_hitPosition.setValue(0,0,0);
@@ -107,7 +110,10 @@
 			m_positive_event = true;
 			if (!m_mouse_over_in_previous_frame) {
 				result = true;
-			} 
+			}
+			else if(m_bTouchPulse && (m_hitObject != m_hitObject_Last)) {
+				result = true;
+			}
 		} 
 		if (reset) {
 			// force an event 
@@ -123,7 +129,8 @@
 	}
 
 	m_mouse_over_in_previous_frame = obHasFocus;
-
+	m_hitObject_Last = (void *)m_hitObject;
+					   
 	return result;
 }
 
@@ -378,6 +385,7 @@
 	KX_PYATTRIBUTE_RO_FUNCTION("hitObject",		KX_MouseFocusSensor, pyattr_get_hit_object),
 	KX_PYATTRIBUTE_RO_FUNCTION("hitPosition",	KX_MouseFocusSensor, pyattr_get_hit_position),
 	KX_PYATTRIBUTE_RO_FUNCTION("hitNormal",		KX_MouseFocusSensor, pyattr_get_hit_normal),
+	KX_PYATTRIBUTE_BOOL_RW("usePulseFocus",	KX_MouseFocusSensor,m_bTouchPulse),
 	{ NULL }	//Sentinel
 };
 

Modified: branches/blender2.5/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.h
===================================================================

@@ Diff output truncated at 10240 characters. @@




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