[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [22711] branches/blender2.5/blender/ release/io/engine_render_pov.py: use class __props__ for povray settings.

Campbell Barton ideasman42 at gmail.com
Sat Aug 22 19:50:12 CEST 2009


Revision: 22711
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22711
Author:   campbellbarton
Date:     2009-08-22 19:50:10 +0200 (Sat, 22 Aug 2009)

Log Message:
-----------
use class __props__ for povray settings.

Modified Paths:
--------------
    branches/blender2.5/blender/release/io/engine_render_pov.py

Modified: branches/blender2.5/blender/release/io/engine_render_pov.py
===================================================================
--- branches/blender2.5/blender/release/io/engine_render_pov.py	2009-08-22 17:30:47 UTC (rev 22710)
+++ branches/blender2.5/blender/release/io/engine_render_pov.py	2009-08-22 17:50:10 UTC (rev 22711)
@@ -801,10 +801,88 @@
 		return (rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES)
 
 # Radiosity panel, use in the scene for now.
+FloatProperty= bpy.types.Scene.FloatProperty
+IntProperty= bpy.types.Scene.IntProperty
+BoolProperty= bpy.types.Scene.BoolProperty
+		
 class SCENE_PT_povray_radiosity(RenderButtonsPanel):
 	__label__ = "Radiosity"
 	COMPAT_ENGINES = set(['POVRAY_RENDER'])
+	
+	__props__ = [ \
+		# Not a real pov option, just to know if we should write
+		BoolProperty(	attr="pov_radio_enable",
+						name="Enable Radiosity",
+						description="Enable povrays radiosity calculation.",
+						default= False),
+		BoolProperty(	attr="pov_radio_display_advanced",
+						name="Advanced Options",
+						description="Show advanced options.",
+						default= False),
 
+		# Real pov options
+		FloatProperty(	attr="pov_radio_adc_bailout",
+						name="ADC Bailout",
+						description="The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results.",
+						min=0.0, max=1000.0, soft_min=0.0, soft_max=1.0, default= 0.01),
+
+		BoolProperty(	attr="pov_radio_always_sample",
+						name="Always Sample",
+						description="Only use the data from the pretrace step and not gather any new samples during the final radiosity pass..",
+						default= True),
+
+		FloatProperty(	attr="pov_radio_brightness",
+						name="Brightness",
+						description="Ammount objects are brightened before being returned upwards to the rest of the system.",
+						min=0.0, max=1000.0, soft_min=0.0, soft_max=10.0, default= 1.0),
+
+		IntProperty(	attr="pov_radio_count",
+						name="Ray Count",
+						description="number of rays that are sent out whenever a new radiosity value has to be calculated.",
+						min=1, max=1600, default= 35),
+
+		FloatProperty(	attr="pov_radio_error_bound",
+						name="Error Bound",
+						description="one of the two main speed/quality tuning values, lower values are more accurate.",
+						min=0.0, max=1000.0, soft_min=0.1, soft_max=10.0, default= 1.8),
+
+		FloatProperty(	attr="pov_radio_gray_threshold",
+						name="Gray Threshold",
+						description="one of the two main speed/quality tuning values, lower values are more accurate.",
+						min=0.0, max=1.0, soft_min=0, soft_max=1, default= 0.0),
+										
+		FloatProperty(	attr="pov_radio_low_error_factor",
+						name="Low Error Factor",
+						description="If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting.",
+						min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default= 0.5),
+		
+		# max_sample - not available yet
+		BoolProperty(	attr="pov_radio_media", 
+						name="Media",
+						description="Radiosity estimation can be affected by media.",
+						default= False),
+
+		FloatProperty(	attr="pov_radio_minimum_reuse",
+						name="Minimum Reuse",
+						description="Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors).",
+						min=0.0, max=1.0, soft_min=0.1, soft_max=0.1, default= 0.015),
+						
+		IntProperty(	attr="pov_radio_nearest_count",
+						name="Nearest Count",
+						description="Number of old ambient values blended together to create a new interpolated value.",
+						min=1, max=20, default= 5),
+						
+		BoolProperty(	attr="pov_radio_normal",
+						name="Normals",
+						description="Radiosity estimation can be affected by normals.",
+						default= False),
+
+		IntProperty(	attr="pov_radio_recursion_limit",
+						name="Recursion Limit",
+						description="how many recursion levels are used to calculate the diffuse inter-reflection.",
+						min=1, max=20, default= 3),
+	]
+
 	def draw_header(self, context):
 		layout = self.layout
 		scene = context.scene
@@ -856,81 +934,3 @@
 		
 
 bpy.types.register(SCENE_PT_povray_radiosity)
-
-
-FloatProperty= bpy.types.Scene.FloatProperty
-IntProperty= bpy.types.Scene.IntProperty
-BoolProperty= bpy.types.Scene.BoolProperty
-
-# Not a real pov option, just to know if we should write
-BoolProperty(	attr="pov_radio_enable",
-				name="Enable Radiosity",
-				description="Enable povrays radiosity calculation.",
-				default= False)
-BoolProperty(	attr="pov_radio_display_advanced",
-				name="Advanced Options",
-				description="Show advanced options.",
-				default= False)
-
-# Real pov options
-FloatProperty(	attr="pov_radio_adc_bailout",
-				name="ADC Bailout",
-				description="The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results.",
-				min=0.0, max=1000.0, soft_min=0.0, soft_max=1.0, default= 0.01)
-
-BoolProperty(	attr="pov_radio_always_sample",
-				name="Always Sample",
-				description="Only use the data from the pretrace step and not gather any new samples during the final radiosity pass..",
-				default= True)
-
-FloatProperty(	attr="pov_radio_brightness",
-				name="Brightness",
-				description="Ammount objects are brightened before being returned upwards to the rest of the system.",
-				min=0.0, max=1000.0, soft_min=0.0, soft_max=10.0, default= 1.0)
-
-IntProperty(	attr="pov_radio_count",
-				name="Ray Count",
-				description="number of rays that are sent out whenever a new radiosity value has to be calculated.",
-				min=1, max=1600, default= 35)
-
-FloatProperty(	attr="pov_radio_error_bound",
-				name="Error Bound",
-				description="one of the two main speed/quality tuning values, lower values are more accurate.",
-				min=0.0, max=1000.0, soft_min=0.1, soft_max=10.0, default= 1.8)
-
-FloatProperty(	attr="pov_radio_gray_threshold",
-				name="Gray Threshold",
-				description="one of the two main speed/quality tuning values, lower values are more accurate.",
-				min=0.0, max=1.0, soft_min=0, soft_max=1, default= 0.0)
-								
-FloatProperty(	attr="pov_radio_low_error_factor",
-				name="Low Error Factor",
-				description="If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting.",
-				min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default= 0.5)
-
-# max_sample - not available yet
-
-BoolProperty(	attr="pov_radio_media",
-				name="Media",
-				description="Radiosity estimation can be affected by media.",
-				default= False)
-
-FloatProperty(	attr="pov_radio_minimum_reuse",
-				name="Minimum Reuse",
-				description="Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors).",
-				min=0.0, max=1.0, soft_min=0.1, soft_max=0.1, default= 0.015)
-				
-IntProperty(	attr="pov_radio_nearest_count",
-				name="Nearest Count",
-				description="Number of old ambient values blended together to create a new interpolated value.",
-				min=1, max=20, default= 5)
-				
-BoolProperty(	attr="pov_radio_normal",
-				name="Normals",
-				description="Radiosity estimation can be affected by normals.",
-				default= False)
-
-IntProperty(	attr="pov_radio_recursion_limit",
-				name="Recursion Limit",
-				description="how many recursion levels are used to calculate the diffuse inter-reflection.",
-				min=1, max=20, default= 3)





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