[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [22657] branches/blender2.5/blender/ release/io/engine_render_pov.py: changed layout of PovRay radiosity panel to be more consistent with other render panels
William Reynish
william at reynish.com
Thu Aug 20 17:58:28 CEST 2009
Revision: 22657
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22657
Author: billrey
Date: 2009-08-20 17:58:28 +0200 (Thu, 20 Aug 2009)
Log Message:
-----------
changed layout of PovRay radiosity panel to be more consistent with other render panels
Modified Paths:
--------------
branches/blender2.5/blender/release/io/engine_render_pov.py
Modified: branches/blender2.5/blender/release/io/engine_render_pov.py
===================================================================
--- branches/blender2.5/blender/release/io/engine_render_pov.py 2009-08-20 15:25:12 UTC (rev 22656)
+++ branches/blender2.5/blender/release/io/engine_render_pov.py 2009-08-20 15:58:28 UTC (rev 22657)
@@ -821,21 +821,37 @@
col = split.column()
- col.itemR(scene, "pov_radio_count")
- col.itemR(scene, "pov_radio_recursion_limit")
- col.itemR(scene, "pov_radio_error_bound")
+ col.itemR(scene, "pov_radio_count", text="Rays")
+ col.itemR(scene, "pov_radio_recursion_limit", text="Recursions")
+ col = split.column()
+ col.itemR(scene, "pov_radio_error_bound", text="Error")
- col.itemR(scene, "pov_radio_display_advanced")
+ layout.itemR(scene, "pov_radio_display_advanced")
if scene.pov_radio_display_advanced:
- col.itemR(scene, "pov_radio_adc_bailout")
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(scene, "pov_radio_adc_bailout", slider=True)
+ col.itemR(scene, "pov_radio_gray_threshold", slider=True)
+ col.itemR(scene, "pov_radio_low_error_factor", slider=True)
+
+
+
+ col = split.column()
col.itemR(scene, "pov_radio_brightness")
- col.itemR(scene, "pov_radio_gray_threshold")
- col.itemR(scene, "pov_radio_low_error_factor")
- col.itemR(scene, "pov_radio_minimum_reuse")
+ col.itemR(scene, "pov_radio_minimum_reuse", text="Min Reuse")
+ col.itemR(scene, "pov_radio_nearest_count")
+
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Estimation Influence:")
col.itemR(scene, "pov_radio_media")
- col.itemR(scene, "pov_radio_nearest_count")
col.itemR(scene, "pov_radio_normal")
+
+ col = split.column()
col.itemR(scene, "pov_radio_always_sample")
@@ -885,17 +901,17 @@
FloatProperty( attr="pov_radio_gray_threshold",
name="Gray Threshold",
description="one of the two main speed/quality tuning values, lower values are more accurate.",
- min=0.0, max=1.0, default= 0.0)
+ min=0.0, max=1.0, soft_min=0, soft_max=1, default= 0.0)
FloatProperty( attr="pov_radio_low_error_factor",
name="Low Error Factor",
description="If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting.",
- min=0.0, max=1.0, default= 0.5)
+ min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default= 0.5)
# max_sample - not available yet
BoolProperty( attr="pov_radio_media",
- name="Use Media",
+ name="Media",
description="Radiosity estimation can be affected by media.",
default= False)
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