[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [22654] branches/blender2.5/blender: Swapped some icons in the node editor.

William Reynish william at reynish.com
Thu Aug 20 13:38:09 CEST 2009


Revision: 22654
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22654
Author:   billrey
Date:     2009-08-20 13:38:09 +0200 (Thu, 20 Aug 2009)

Log Message:
-----------
Swapped some icons in the node editor. The Render Layers menu was using wrong icon, for example.

Modified Paths:
--------------
    branches/blender2.5/blender/release/ui/space_node.py
    branches/blender2.5/blender/source/blender/editors/space_node/drawnode.c
    branches/blender2.5/blender/source/blender/makesrna/intern/rna_space.c

Modified: branches/blender2.5/blender/release/ui/space_node.py
===================================================================
--- branches/blender2.5/blender/release/ui/space_node.py	2009-08-20 10:41:49 UTC (rev 22653)
+++ branches/blender2.5/blender/release/ui/space_node.py	2009-08-20 11:38:09 UTC (rev 22654)
@@ -27,7 +27,7 @@
 			if ob:
 				layout.template_ID(ob, "active_material", new="material.new")
 			if id:
-				layout.itemR(id, "use_nodes", toggle=True)
+				layout.itemR(id, "use_nodes")
 
 		elif snode.tree_type == 'TEXTURE':
 			row.itemR(snode, "texture_type", text="", expand=True)
@@ -37,14 +37,14 @@
 			if id_from:
 				layout.template_ID(id_from, "active_texture", new="texture.new")
 			if id:
-				layout.itemR(id, "use_nodes", toggle=True)
+				layout.itemR(id, "use_nodes")
 
 		elif snode.tree_type == 'COMPOSITING':
 			id = snode.id
 
-			layout.itemR(id, "use_nodes", toggle=True)
-			layout.itemR(id.render_data, "free_unused_nodes", text="Free Unused", toggle=True)
-			layout.itemR(snode, "backdrop", toggle=True)
+			layout.itemR(id, "use_nodes")
+			layout.itemR(id.render_data, "free_unused_nodes", text="Free Unused")
+			layout.itemR(snode, "backdrop")
 
 class NODE_MT_view(bpy.types.Menu):
 	__space_type__ = "NODE_EDITOR"

Modified: branches/blender2.5/blender/source/blender/editors/space_node/drawnode.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/space_node/drawnode.c	2009-08-20 10:41:49 UTC (rev 22653)
+++ branches/blender2.5/blender/source/blender/editors/space_node/drawnode.c	2009-08-20 11:38:09 UTC (rev 22654)
@@ -253,7 +253,7 @@
 		uiButSetFunc(bt, node_but_title_cb, node, bt);
 		/* Alpha option, composite */
 		if(a_but)
-			uiDefButS(block, TOG, B_NODE_EXEC, "A",
+			uiDefIconButS(block, TOG, B_NODE_EXEC, ICON_IMAGE_RGB_ALPHA,
 				  (short)butr->xmax-20, (short)butr->ymin, 20, 20, 
 				  &node->custom2, 0, 0, 0, 0, "Include Alpha of 2nd input in this operation");
 	}
@@ -1077,7 +1077,7 @@
 		/* browse button layer */
 		strp= scene_layer_menu(node->id?(Scene *)node->id:scene);
 		if(node->id)
-			bt= uiDefIconTextButS(block, MENU, B_NODE_EXEC, ICON_SCENE_DATA, strp, 
+			bt= uiDefIconTextButS(block, MENU, B_NODE_EXEC, ICON_RENDERLAYERS, strp, 
 				  butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-40, 19, 
 				  &node->custom1, 0, 0, 0, 0, "Choose Render Layer");
 		else
@@ -1473,7 +1473,7 @@
 		uiDefButS(block, NUM, B_NODE_EXEC, "MaxSpeed:",
 				  butr->xmin, dy+38, dx, 19, 
 				  &nbd->maxspeed, 0, 1024, 0, 0, "If not zero, maximum speed in pixels");
-		uiDefButF(block, NUM, B_NODE_EXEC, "BlurFac:",
+		uiDefButF(block, NUM, B_NODE_EXEC, "Blur:",
 				  butr->xmin, dy+19, dx, 19, 
 				  &nbd->fac, 0.0f, 2.0f, 10, 2, "Scaling factor for motion vectors, actually 'shutter speed' in frames");
 		uiDefButS(block, TOG, B_NODE_EXEC, "Curved",

Modified: branches/blender2.5/blender/source/blender/makesrna/intern/rna_space.c
===================================================================
--- branches/blender2.5/blender/source/blender/makesrna/intern/rna_space.c	2009-08-20 10:41:49 UTC (rev 22653)
+++ branches/blender2.5/blender/source/blender/makesrna/intern/rna_space.c	2009-08-20 11:38:09 UTC (rev 22654)
@@ -1409,7 +1409,7 @@
 	static EnumPropertyItem tree_type_items[] = {
 		{NTREE_SHADER, "MATERIAL", ICON_MATERIAL, "Material", "Material nodes."},
 		{NTREE_TEXTURE, "TEXTURE", ICON_TEXTURE, "Texture", "Texture nodes."},
-		{NTREE_COMPOSIT, "COMPOSITING", ICON_RENDER_RESULT, "Compositing", "Compositing nodes."},
+		{NTREE_COMPOSIT, "COMPOSITING", ICON_RENDERLAYERS, "Compositing", "Compositing nodes."},
 		{0, NULL, 0, NULL, NULL}};
 
 	static EnumPropertyItem texture_type_items[] = {





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