[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [22648] branches/volume25/source/blender/ render/intern: * a few more small cleanups
Matt Ebb
matt at mke3.net
Thu Aug 20 10:18:54 CEST 2009
Revision: 22648
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22648
Author: broken
Date: 2009-08-20 10:18:54 +0200 (Thu, 20 Aug 2009)
Log Message:
-----------
* a few more small cleanups
Modified Paths:
--------------
branches/volume25/source/blender/render/intern/include/texture.h
branches/volume25/source/blender/render/intern/include/volumetric.h
branches/volume25/source/blender/render/intern/source/pointdensity.c
Modified: branches/volume25/source/blender/render/intern/include/texture.h
===================================================================
--- branches/volume25/source/blender/render/intern/include/texture.h 2009-08-20 05:44:32 UTC (rev 22647)
+++ branches/volume25/source/blender/render/intern/include/texture.h 2009-08-20 08:18:54 UTC (rev 22648)
@@ -56,6 +56,7 @@
void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, float *blend, int skyflag, short thread);
void do_material_tex(struct ShadeInput *shi);
void do_lamp_tex(LampRen *la, float *lavec, struct ShadeInput *shi, float *colf, int effect);
+void do_volume_tex(struct ShadeInput *shi, float *xyz, int mapto_flag, float *col, float *val);
void init_render_textures(Render *re);
void end_render_textures(void);
Modified: branches/volume25/source/blender/render/intern/include/volumetric.h
===================================================================
--- branches/volume25/source/blender/render/intern/include/volumetric.h 2009-08-20 05:44:32 UTC (rev 22647)
+++ branches/volume25/source/blender/render/intern/include/volumetric.h 2009-08-20 08:18:54 UTC (rev 22648)
@@ -28,7 +28,7 @@
float vol_get_stepsize(struct ShadeInput *shi, int context);
float vol_get_density(struct ShadeInput *shi, float *co);
-void vol_get_scattering(ShadeInput *shi, float *scatter, float *co, float stepsize, float density);
+void vol_get_scattering(ShadeInput *shi, float *scatter_col, float *co, float stepsize, float density);
void shade_volume_outside(ShadeInput *shi, ShadeResult *shr);
void shade_volume_inside(ShadeInput *shi, ShadeResult *shr);
Modified: branches/volume25/source/blender/render/intern/source/pointdensity.c
===================================================================
--- branches/volume25/source/blender/render/intern/source/pointdensity.c 2009-08-20 05:44:32 UTC (rev 22647)
+++ branches/volume25/source/blender/render/intern/source/pointdensity.c 2009-08-20 08:18:54 UTC (rev 22648)
@@ -227,10 +227,8 @@
}
if (pd->source == TEX_PD_PSYS) {
- ParticleSystem *psys;
Object *ob = pd->object;
- int i;
-
+
if (!ob) return;
if (!pd->psys) return;
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