[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [22514] branches/blender2.5/blender: 2.5:

Thomas Dinges dingto at gmx.de
Sun Aug 16 16:38:59 CEST 2009


Revision: 22514
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22514
Author:   dingto
Date:     2009-08-16 16:38:59 +0200 (Sun, 16 Aug 2009)

Log Message:
-----------
2.5:

* Removed some more old sculpt layout code.

* Fixed Channel hack in sequencer. This is now fixed in layout engine.

Modified Paths:
--------------
    branches/blender2.5/blender/release/ui/space_sequencer.py
    branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_header.c

Modified: branches/blender2.5/blender/release/ui/space_sequencer.py
===================================================================
--- branches/blender2.5/blender/release/ui/space_sequencer.py	2009-08-16 13:51:33 UTC (rev 22513)
+++ branches/blender2.5/blender/release/ui/space_sequencer.py	2009-08-16 14:38:59 UTC (rev 22514)
@@ -31,7 +31,7 @@
 				layout.itemS()
 				row.itemO("sequencer.reload")
 			else:
-				row.itemR(st, "display_channel", text="				Channel") #XXX Ugly, should be fixed in Layout Engine itself.
+				row.itemR(st, "display_channel", text="Channel")
 
 class SEQUENCER_MT_view(bpy.types.Menu):
 	__space_type__ = "SEQUENCE_EDITOR"

Modified: branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_header.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_header.c	2009-08-16 13:51:33 UTC (rev 22513)
+++ branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_header.c	2009-08-16 14:38:59 UTC (rev 22514)
@@ -2839,100 +2839,6 @@
 	return block;
 }
 
-void do_view3d_sculpt_inputmenu(bContext *C, void *arg, int event)
-{
-#if 0
-	Scene *scene= CTX_data_scene(C);
-	SculptData *sd= &scene->sculptdata;
-	short val;
-	
-	switch(event) {
-	case 0:
-		sd->flags ^= SCULPT_INPUT_SMOOTH;
-		ED_undo_push(C, "Smooth stroke");
-		break;
-	case 1:
-		val= sd->tablet_size;
-		if(button(&val,0,10,"Tablet Size:")==0) return;
-		sd->tablet_size= val;
-		ED_undo_push(C, "Tablet size");
-		break;
-	case 2:
-		val= sd->tablet_strength;
-		if(button(&val,0,10,"Tablet Strength:")==0) return;
-		sd->tablet_strength= val;
-		ED_undo_push(C, "Tablet strength");
-		break;
-	}
-	
-#endif
-}
-
-void do_view3d_sculptmenu(bContext *C, void *arg, int event)
-{
-#if 0
-	Scene *scene= CTX_data_scene(C);
-	ScrArea *sa= CTX_wm_area(C);
-	View3D *v3d= sa->spacedata.first;
-	SculptData *sd= &scene->sculptdata;
-	BrushData *br= sculptmode_brush();
-
-	switch(event) {
-	case 0:
-	case 1:
-	case 2:
-	case 3:
-	case 4:
-	case 5:
-	case 6:
-		sd->brush_type= event+1;
-		ED_undo_push(C, "Brush type");
-		break;
-	case 11:
-	        if(v3d)
-			v3d->pivot_last= !v3d->pivot_last;
-		break;
-	case 12:
-		sd->flags ^= SCULPT_DRAW_FAST;
-		ED_undo_push(C, "Partial Redraw");
-		break;
-	case 13:
-		sd->flags ^= SCULPT_DRAW_BRUSH;
-		ED_undo_push(C, "Draw Brush");
-		break;
-	case 14:
-		add_blockhandler(sa, VIEW3D_HANDLER_OBJECT, UI_PNL_UNSTOW);
-		break;
-	case 15:
-		sculpt_radialcontrol_start(RADIALCONTROL_ROTATION);
-		break;
-	case 16:
-		sculpt_radialcontrol_start(RADIALCONTROL_STRENGTH);
-		break;
-	case 17:
-		sculpt_radialcontrol_start(RADIALCONTROL_SIZE);
-		break;
-#endif
-}
-
-uiBlock *view3d_sculpt_inputmenu(bContext *C, ARegion *ar, void *arg_unused)
-{
-	uiBlock *block;
-	short yco= 0, menuwidth= 120;
-	Sculpt *sd= CTX_data_tool_settings(C)->sculpt;
-
-	block= uiBeginBlock(C, ar, "view3d_sculpt_inputmenu", UI_EMBOSSP);
-	uiBlockSetButmFunc(block, do_view3d_sculpt_inputmenu, NULL);
-
-	uiDefIconTextBut(block, BUTM, 1, ((sd->flags & SCULPT_INPUT_SMOOTH) ? ICON_CHECKBOX_HLT : ICON_CHECKBOX_DEHLT), "Smooth Stroke|Shift S", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
-	uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Tablet Size Adjust", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");	
-	uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Tablet Strength Adjust", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
-	
-	uiBlockSetDirection(block, UI_RIGHT);
-	uiTextBoundsBlock(block, 50);
-	return block;
-}
-
 static void do_view3d_facesel_showhidemenu(bContext *C, void *arg, int event)
 {
 #if 0





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