[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [22453] branches/blender2.5/blender/source /blender: 2.5/Paint modes:
Nicholas Bishop
nicholasbishop at gmail.com
Fri Aug 14 17:47:32 CEST 2009
Revision: 22453
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22453
Author: nicholasbishop
Date: 2009-08-14 17:47:32 +0200 (Fri, 14 Aug 2009)
Log Message:
-----------
2.5/Paint modes:
* Fixed one of the items from Brecht's TODO mail. Exiting edit mode now restores any paint mode you might have been in, rather than going to object mode.
Modified Paths:
--------------
branches/blender2.5/blender/source/blender/editors/include/ED_view3d.h
branches/blender2.5/blender/source/blender/editors/object/object_edit.c
branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_header.c
branches/blender2.5/blender/source/blender/makesdna/DNA_object_types.h
Modified: branches/blender2.5/blender/source/blender/editors/include/ED_view3d.h
===================================================================
--- branches/blender2.5/blender/source/blender/editors/include/ED_view3d.h 2009-08-14 13:13:36 UTC (rev 22452)
+++ branches/blender2.5/blender/source/blender/editors/include/ED_view3d.h 2009-08-14 15:47:32 UTC (rev 22453)
@@ -131,7 +131,8 @@
int lasso_inside_edge(short mcords[][2], short moves, int x0, int y0, int x1, int y1);
/* modes */
-void ED_view3d_exit_paint_modes(struct bContext *C);
+int ED_view3d_exit_paint_modes(struct bContext *C);
+void ED_view3d_restore_paint_modes(struct bContext *C, int);
/* get 3d region from context, also if mouse is in header or toolbar */
struct RegionView3D *ED_view3d_context_rv3d(struct bContext *C);
Modified: branches/blender2.5/blender/source/blender/editors/object/object_edit.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/object/object_edit.c 2009-08-14 13:13:36 UTC (rev 22452)
+++ branches/blender2.5/blender/source/blender/editors/object/object_edit.c 2009-08-14 15:47:32 UTC (rev 22453)
@@ -3724,7 +3724,7 @@
load_editMball(obedit);
if(freedata) free_editMball(obedit);
}
-
+
/* freedata only 0 now on file saves */
if(freedata) {
/* for example; displist make is different in editmode */
@@ -3739,6 +3739,8 @@
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, scene);
}
+
+ ED_view3d_restore_paint_modes(C, obedit->restore_mode);
}
@@ -3772,7 +3774,7 @@
if(flag & EM_WAITCURSOR) waitcursor(1);
- ED_view3d_exit_paint_modes(C);
+ ob->restore_mode = ED_view3d_exit_paint_modes(C);
if(ob->type==OB_MESH) {
Mesh *me= ob->data;
Modified: branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_header.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_header.c 2009-08-14 13:13:36 UTC (rev 22452)
+++ branches/blender2.5/blender/source/blender/editors/space_view3d/view3d_header.c 2009-08-14 15:47:32 UTC (rev 22453)
@@ -134,28 +134,37 @@
/* end XXX ************* */
-
-/* well... in this file a lot of view mode manipulation happens, so let's have it defined here */
-void ED_view3d_exit_paint_modes(bContext *C)
+static int ED_toggle_paint_modes(bContext *C, int mode)
{
- if(G.f & G_TEXTUREPAINT)
+ if(mode & G_TEXTUREPAINT)
WM_operator_name_call(C, "PAINT_OT_texture_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
- if(G.f & G_VERTEXPAINT)
+ if(mode & G_VERTEXPAINT)
WM_operator_name_call(C, "PAINT_OT_vertex_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
- else if(G.f & G_WEIGHTPAINT)
+ else if(mode & G_WEIGHTPAINT)
WM_operator_name_call(C, "PAINT_OT_weight_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
- if(G.f & G_SCULPTMODE)
+ if(mode & G_SCULPTMODE)
WM_operator_name_call(C, "SCULPT_OT_sculptmode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
- if(G.f & G_PARTICLEEDIT)
+ if(mode & G_PARTICLEEDIT)
WM_operator_name_call(C, "PARTICLE_OT_particle_edit_toggle", WM_OP_EXEC_REGION_WIN, NULL);
-
- G.f &= ~(G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT+G_SCULPTMODE+G_PARTICLEEDIT);
}
+/* well... in this file a lot of view mode manipulation happens, so let's have it defined here */
+int ED_view3d_exit_paint_modes(bContext *C)
+{
+ int restore = G.f;
+ ED_toggle_paint_modes(C, G.f);
+
+ G.f &= ~(G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT+G_SCULPTMODE+G_PARTICLEEDIT);
+ return restore;
+}
+void ED_view3d_restore_paint_modes(struct bContext *C, int mode)
+{
+ ED_toggle_paint_modes(C, mode);
+}
static void do_view3d_header_buttons(bContext *C, void *arg, int event);
Modified: branches/blender2.5/blender/source/blender/makesdna/DNA_object_types.h
===================================================================
--- branches/blender2.5/blender/source/blender/makesdna/DNA_object_types.h 2009-08-14 13:13:36 UTC (rev 22452)
+++ branches/blender2.5/blender/source/blender/makesdna/DNA_object_types.h 2009-08-14 15:47:32 UTC (rev 22453)
@@ -227,8 +227,9 @@
int lastDataMask; /* the custom data layer mask that was last used to calculate derivedDeform and derivedFinal */
unsigned int state; /* bit masks of game controllers that are active */
unsigned int init_state; /* bit masks of initial state as recorded by the users */
- int pad2;
+ int restore_mode; /* Keep track of what mode to return to after edit mode exits */
+
ListBase gpulamp; /* runtime, for lamps only */
} Object;
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