[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [22426] branches/blender2.5/blender/ release/ui/buttons_game.py: Accidentally made the game collision bounds panel display itself when Blender Render was selected as the renderer .
William Reynish
william at reynish.com
Thu Aug 13 11:30:36 CEST 2009
Revision: 22426
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22426
Author: billrey
Date: 2009-08-13 11:30:36 +0200 (Thu, 13 Aug 2009)
Log Message:
-----------
Accidentally made the game collision bounds panel display itself when Blender Render was selected as the renderer.
Modified Paths:
--------------
branches/blender2.5/blender/release/ui/buttons_game.py
Modified: branches/blender2.5/blender/release/ui/buttons_game.py
===================================================================
--- branches/blender2.5/blender/release/ui/buttons_game.py 2009-08-13 07:37:41 UTC (rev 22425)
+++ branches/blender2.5/blender/release/ui/buttons_game.py 2009-08-13 09:30:36 UTC (rev 22426)
@@ -143,7 +143,8 @@
def poll(self, context):
ob = context.active_object
game = ob.game
- return (game.physics_type in ('DYNAMIC', 'RIGID_BODY', 'SENSOR', 'SOFT_BODY', 'STATIC'))
+ rd = context.scene.render_data
+ return (game.physics_type in ('DYNAMIC', 'RIGID_BODY', 'SENSOR', 'SOFT_BODY', 'STATIC')) and (rd.engine == 'BLENDER_GAME')
def draw_header(self, context):
layout = self.layout
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