[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [22348] branches/blender2.5/blender: Stop changing the includes!

Jörg Müller nexyon at gmail.com
Mon Aug 10 21:22:50 CEST 2009


Revision: 22348
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22348
Author:   nexyon
Date:     2009-08-10 21:22:50 +0200 (Mon, 10 Aug 2009)

Log Message:
-----------
Stop changing the includes!

Modified Paths:
--------------
    branches/blender2.5/blender/source/blender/blenkernel/CMakeLists.txt
    branches/blender2.5/blender/source/blender/blenkernel/SConscript
    branches/blender2.5/blender/source/blender/editors/CMakeLists.txt
    branches/blender2.5/blender/source/blender/editors/space_sequencer/SConscript
    branches/blender2.5/blender/source/gameengine/Converter/CMakeLists.txt
    branches/blender2.5/blender/source/gameengine/Converter/SConscript
    branches/blender2.5/blender/source/gameengine/Ketsji/CMakeLists.txt
    branches/blender2.5/blender/source/gameengine/Ketsji/SConscript

Added Paths:
-----------
    branches/blender2.5/blender/intern/audaspace/intern/AUD_C-API.h

Removed Paths:
-------------
    branches/blender2.5/blender/intern/audaspace/AUD_C-API.h

Deleted: branches/blender2.5/blender/intern/audaspace/AUD_C-API.h
===================================================================
--- branches/blender2.5/blender/intern/audaspace/AUD_C-API.h	2009-08-10 18:36:12 UTC (rev 22347)
+++ branches/blender2.5/blender/intern/audaspace/AUD_C-API.h	2009-08-10 19:22:50 UTC (rev 22348)
@@ -1,330 +0,0 @@
-/*
- * $Id$
- *
- * ***** BEGIN LGPL LICENSE BLOCK *****
- *
- * Copyright 2009 Jörg Hermann Müller
- *
- * This file is part of AudaSpace.
- *
- * AudaSpace is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * AudaSpace is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with AudaSpace.  If not, see <http://www.gnu.org/licenses/>.
- *
- * ***** END LGPL LICENSE BLOCK *****
- */
-
-#ifndef AUD_CAPI
-#define AUD_CAPI
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "AUD_Space.h"
-
-typedef enum
-{
-	AUD_NULL_DEVICE = 0,
-	AUD_SDL_DEVICE,
-	AUD_OPENAL_DEVICE
-} AUD_DeviceType;
-
-typedef struct
-{
-	AUD_Specs specs;
-	float length;
-} AUD_SoundInfo;
-
-#ifndef AUD_CAPI_IMPLEMENTATION
-	typedef void AUD_Sound;
-	typedef void AUD_Handle;
-	typedef void AUD_Device;
-#endif
-
-/**
- * Initializes an audio device.
- * \param device The device type that should be used.
- * \param specs The audio specification to be used.
- * \param buffersize The buffersize for the device.
- * \return Whether the device has been initialized.
- */
-extern int AUD_init(AUD_DeviceType device, AUD_Specs specs, int buffersize);
-
-/**
- * Returns a integer list with available sound devices. The last one is always
- * AUD_NULL_DEVICE.
- */
-extern int* AUD_enumDevices();
-
-/**
- * Unitinitializes an audio device.
- */
-extern void AUD_exit();
-
-/**
- * Locks the playback device.
- */
-extern void AUD_lock();
-
-/**
- * Unlocks the device.
- */
-extern void AUD_unlock();
-
-/**
- * Returns information about a sound.
- * \param sound The sound to get the info about.
- * \return The AUD_SoundInfo structure with filled in data.
- */
-extern AUD_SoundInfo AUD_getInfo(AUD_Sound* sound);
-
-/**
- * Loads a sound file.
- * \param filename The filename of the sound file.
- * \return A handle of the sound file.
- */
-extern AUD_Sound* AUD_load(const char* filename);
-
-/**
- * Loads a sound file.
- * \param buffer The buffer which contains the sound file.
- * \param size The size of the buffer.
- * \return A handle of the sound file.
- */
-extern AUD_Sound* AUD_loadBuffer(unsigned char* buffer, int size);
-
-/**
- * Buffers a sound.
- * \param sound The sound to buffer.
- * \return A handle of the sound buffer.
- */
-extern AUD_Sound* AUD_bufferSound(AUD_Sound* sound);
-
-/**
- * Delays a sound.
- * \param sound The sound to dealy.
- * \param delay The delay in seconds.
- * \return A handle of the delayed sound.
- */
-extern AUD_Sound* AUD_delaySound(AUD_Sound* sound, float delay);
-
-/**
- * Limits a sound.
- * \param sound The sound to limit.
- * \param start The start time in seconds.
- * \param end The stop time in seconds.
- * \return A handle of the limited sound.
- */
-extern AUD_Sound* AUD_limitSound(AUD_Sound* sound, float start, float end);
-
-/**
- * Ping pongs a sound.
- * \param sound The sound to ping pong.
- * \return A handle of the ping pong sound.
- */
-extern AUD_Sound* AUD_pingpongSound(AUD_Sound* sound);
-
-/**
- * Loops a sound.
- * \param sound The sound to loop.
- * \return A handle of the looped sound.
- */
-extern AUD_Sound* AUD_loopSound(AUD_Sound* sound);
-
-/**
- * Stops a looping sound when the current playback finishes.
- * \param handle The playback handle.
- * \return Whether the handle is valid.
- */
-extern int AUD_stopLoop(AUD_Handle* handle);
-
-/**
- * Unloads a sound of any type.
- * \param sound The handle of the sound.
- */
-extern void AUD_unload(AUD_Sound* sound);
-
-/**
- * Plays back a sound file.
- * \param sound The handle of the sound file.
- * \param keep When keep is true the sound source will not be deleted but set to
- *             paused when its end has been reached.
- * \return A handle to the played back sound.
- */
-extern AUD_Handle* AUD_play(AUD_Sound* sound, int keep);
-
-/**
- * Pauses a played back sound.
- * \param handle The handle to the sound.
- * \return Whether the handle has been playing or not.
- */
-extern int AUD_pause(AUD_Handle* handle);
-
-/**
- * Resumes a paused sound.
- * \param handle The handle to the sound.
- * \return Whether the handle has been paused or not.
- */
-extern int AUD_resume(AUD_Handle* handle);
-
-/**
- * Stops a playing or paused sound.
- * \param handle The handle to the sound.
- * \return Whether the handle has been valid or not.
- */
-extern int AUD_stop(AUD_Handle* handle);
-
-/**
- * Sets the end behaviour of a playing or paused sound.
- * \param handle The handle to the sound.
- * \param keep When keep is true the sound source will not be deleted but set to
- *             paused when its end has been reached.
- * \return Whether the handle has been valid or not.
- */
-extern int AUD_setKeep(AUD_Handle* handle, int keep);
-
-/**
- * Seeks a playing or paused sound.
- * \param handle The handle to the sound.
- * \param seekTo From where the sound file should be played back in seconds.
- * \return Whether the handle has been valid or not.
- */
-extern int AUD_seek(AUD_Handle* handle, float seekTo);
-
-/**
- * Retrieves the playback position of a handle.
- * \return The current playback position in seconds or 0.0 if the handle is
- *         invalid.
- */
-extern float AUD_getPosition(AUD_Handle* handle);
-
-/**
- * Returns the status of a playing, paused or stopped sound.
- * \param handle The handle to the sound.
- * \return The status of the sound behind the handle.
- */
-extern AUD_Status AUD_getStatus(AUD_Handle* handle);
-
-/**
- * Plays a 3D sound.
- * \param sound The handle of the sound file.
- * \param keep When keep is true the sound source will not be deleted but set to
- *             paused when its end has been reached.
- * \return A handle to the played back sound.
- * \note The factory must provide a mono (single channel) source and the device
- *       must support 3D audio, otherwise the sound is played back normally.
- */
-extern AUD_Handle* AUD_play3D(AUD_Sound* sound, int keep);
-
-/**
- * Updates the listener 3D data.
- * \param data The 3D data.
- * \return Whether the action succeeded.
- */
-extern int AUD_updateListener(AUD_3DData* data);
-
-/**
- * Sets a 3D device setting.
- * \param setting The setting type.
- * \param value The new setting value.
- * \return Whether the action succeeded.
- */
-extern int AUD_set3DSetting(AUD_3DSetting setting, float value);
-
-/**
- * Retrieves a 3D device setting.
- * \param setting The setting type.
- * \return The setting value.
- */
-extern float AUD_get3DSetting(AUD_3DSetting setting);
-
-/**
- * Updates a listeners 3D data.
- * \param handle The source handle.
- * \param data The 3D data.
- * \return Whether the action succeeded.
- */
-extern int AUD_update3DSource(AUD_Handle* handle, AUD_3DData* data);
-
-/**
- * Sets a 3D source setting.
- * \param handle The source handle.
- * \param setting The setting type.
- * \param value The new setting value.
- * \return Whether the action succeeded.
- */
-extern int AUD_set3DSourceSetting(AUD_Handle* handle,
-								  AUD_3DSourceSetting setting, float value);
-
-/**
- * Retrieves a 3D source setting.
- * \param handle The source handle.
- * \param setting The setting type.
- * \return The setting value.
- */
-extern float AUD_get3DSourceSetting(AUD_Handle* handle,
-									AUD_3DSourceSetting setting);
-
-/**
- * Sets the volume of a played back sound.
- * \param handle The handle to the sound.
- * \param volume The new volume, must be between 0.0 and 1.0.
- * \return Whether the action succeeded.
- */
-extern int AUD_setSoundVolume(AUD_Handle* handle, float volume);
-
-/**
- * Sets the pitch of a played back sound.
- * \param handle The handle to the sound.
- * \param pitch The new pitch.
- * \return Whether the action succeeded.
- */
-extern int AUD_setSoundPitch(AUD_Handle* handle, float pitch);
-
-/**
- * Opens a read device, with which audio data can be read.
- * \param specs The specification of the audio data.
- * \return A device handle.
- */
-extern AUD_Device* AUD_openReadDevice(AUD_Specs specs);
-
-/**
- * Plays back a sound file through a read device.
- * \param device The read device.
- * \param sound The handle of the sound file.
- * \return Whether the sound could be played back.
- */
-extern int AUD_playDevice(AUD_Device* device, AUD_Sound* sound);
-
-/**
- * Reads the next samples into the supplied buffer.
- * \param device The read device.
- * \param buffer The target buffer.
- * \param length The length in samples to be filled.
- * \return True if the reading succeeded, false if there are no sounds
- *         played back currently, in that case the buffer is filled with
- *         silence.
- */
-extern int AUD_readDevice(AUD_Device* device, sample_t* buffer, int length);
-
-/**
- * Closes a read device.
- * \param device The read device.
- */
-extern void AUD_closeReadDevice(AUD_Device* device);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif //AUD_CAPI

Copied: branches/blender2.5/blender/intern/audaspace/intern/AUD_C-API.h (from rev 22347, branches/blender2.5/blender/intern/audaspace/AUD_C-API.h)
===================================================================
--- branches/blender2.5/blender/intern/audaspace/intern/AUD_C-API.h	                        (rev 0)
+++ branches/blender2.5/blender/intern/audaspace/intern/AUD_C-API.h	2009-08-10 19:22:50 UTC (rev 22348)
@@ -0,0 +1,330 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN LGPL LICENSE BLOCK *****
+ *
+ * Copyright 2009 Jörg Hermann Müller
+ *
+ * This file is part of AudaSpace.
+ *
+ * AudaSpace is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * AudaSpace is distributed in the hope that it will be useful,

@@ Diff output truncated at 10240 characters. @@




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