[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [22341] branches/blender2.5/blender: Smoke :
Daniel Genrich
daniel.genrich at gmx.net
Mon Aug 10 16:09:57 CEST 2009
Revision: 22341
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22341
Author: genscher
Date: 2009-08-10 16:09:56 +0200 (Mon, 10 Aug 2009)
Log Message:
-----------
Smoke:
* bugfix for crash when loading smoke files more once on linux/mac
* could also fix occasional explosions
* code cleanup
Modified Paths:
--------------
branches/blender2.5/blender/intern/smoke/extern/smoke_API.h
branches/blender2.5/blender/intern/smoke/intern/FFT_NOISE.h
branches/blender2.5/blender/intern/smoke/intern/FLUID_3D.cpp
branches/blender2.5/blender/intern/smoke/intern/FLUID_3D.h
branches/blender2.5/blender/intern/smoke/intern/FLUID_3D_SOLVERS.cpp
branches/blender2.5/blender/intern/smoke/intern/FLUID_3D_STATIC.cpp
branches/blender2.5/blender/intern/smoke/intern/WTURBULENCE.cpp
branches/blender2.5/blender/intern/smoke/intern/smoke_API.cpp
branches/blender2.5/blender/source/blender/blenkernel/BKE_smoke.h
branches/blender2.5/blender/source/blender/blenkernel/intern/smoke.c
Modified: branches/blender2.5/blender/intern/smoke/extern/smoke_API.h
===================================================================
--- branches/blender2.5/blender/intern/smoke/extern/smoke_API.h 2009-08-10 13:49:55 UTC (rev 22340)
+++ branches/blender2.5/blender/intern/smoke/extern/smoke_API.h 2009-08-10 14:09:56 UTC (rev 22341)
@@ -32,7 +32,7 @@
extern "C" {
#endif
-struct FLUID_3D *smoke_init(int *res, int amplify, float *p0, float *p1, float dt);
+struct FLUID_3D *smoke_init(int *res, float *p0, float dt);
void smoke_free(struct FLUID_3D *fluid);
void smoke_initBlenderRNA(struct FLUID_3D *fluid, float *alpha, float *beta);
Modified: branches/blender2.5/blender/intern/smoke/intern/FFT_NOISE.h
===================================================================
--- branches/blender2.5/blender/intern/smoke/intern/FFT_NOISE.h 2009-08-10 13:49:55 UTC (rev 22340)
+++ branches/blender2.5/blender/intern/smoke/intern/FFT_NOISE.h 2009-08-10 14:09:56 UTC (rev 22341)
@@ -41,7 +41,7 @@
int xHalf = xRes / 2;
int yHalf = yRes / 2;
int zHalf = zRes / 2;
- int slabSize = xRes * yRes;
+ // int slabSize = xRes * yRes;
for (int z = 0; z < zHalf; z++)
for (int y = 0; y < yHalf; y++)
for (int x = 0; x < xHalf; x++)
Modified: branches/blender2.5/blender/intern/smoke/intern/FLUID_3D.cpp
===================================================================
--- branches/blender2.5/blender/intern/smoke/intern/FLUID_3D.cpp 2009-08-10 13:49:55 UTC (rev 22340)
+++ branches/blender2.5/blender/intern/smoke/intern/FLUID_3D.cpp 2009-08-10 14:09:56 UTC (rev 22341)
@@ -38,7 +38,7 @@
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
-FLUID_3D::FLUID_3D(int *res, int amplify, float *p0, float dt) :
+FLUID_3D::FLUID_3D(int *res, float *p0, float dt) :
_xRes(res[0]), _yRes(res[1]), _zRes(res[2]), _res(0.0f), _dt(dt)
{
// set simulation consts
@@ -122,6 +122,8 @@
_yVorticity[x] = 0.0f;
_zVorticity[x] = 0.0f;
_residual[x] = 0.0f;
+ _q[x] = 0.0f;
+ _direction[x] = 0.0f;
_h[x] = 0.0f;
_Precond[x] = 0.0f;
_obstacles[x] = false;
@@ -487,7 +489,7 @@
_pressure[index] = 0.0f;
// average pressure neighbors
- float pcnt = 0., vp = 0.;
+ float pcnt = 0.;
if (left && !right) {
_pressure[index] += _pressure[index + 1];
pcnt += 1.;
Modified: branches/blender2.5/blender/intern/smoke/intern/FLUID_3D.h
===================================================================
--- branches/blender2.5/blender/intern/smoke/intern/FLUID_3D.h 2009-08-10 13:49:55 UTC (rev 22340)
+++ branches/blender2.5/blender/intern/smoke/intern/FLUID_3D.h 2009-08-10 14:09:56 UTC (rev 22341)
@@ -37,7 +37,7 @@
class FLUID_3D
{
public:
- FLUID_3D(int *res, int amplify, float *p0, float dt);
+ FLUID_3D(int *res, /* int amplify, */ float *p0, float dt);
FLUID_3D() {};
virtual ~FLUID_3D();
Modified: branches/blender2.5/blender/intern/smoke/intern/FLUID_3D_SOLVERS.cpp
===================================================================
--- branches/blender2.5/blender/intern/smoke/intern/FLUID_3D_SOLVERS.cpp 2009-08-10 13:49:55 UTC (rev 22340)
+++ branches/blender2.5/blender/intern/smoke/intern/FLUID_3D_SOLVERS.cpp 2009-08-10 14:09:56 UTC (rev 22341)
@@ -26,11 +26,17 @@
void FLUID_3D::solvePressurePre(float* field, float* b, unsigned char* skip)
{
- int x, y, z, index;
+ size_t x, y, z, index;
// i = 0
int i = 0;
+ memset(_residual, 0, sizeof(float)*_xRes*_yRes*_zRes);
+ memset(_q, 0, sizeof(float)*_xRes*_yRes*_zRes);
+ memset(_direction, 0, sizeof(float)*_xRes*_yRes*_zRes);
+ memset(_h, 0, sizeof(float)*_xRes*_yRes*_zRes);
+ memset(_Precond, 0, sizeof(float)*_xRes*_yRes*_zRes);
+
// r = b - Ax
index = _slabSize + _xRes + 1;
for (z = 1; z < _zRes - 1; z++, index += 2 * _xRes)
@@ -78,7 +84,7 @@
deltaNew += _residual[index] * _direction[index];
// delta0 = deltaNew
- float delta0 = deltaNew;
+ // float delta0 = deltaNew;
// While deltaNew > (eps^2) * delta0
const float eps = SOLVER_ACCURACY;
@@ -191,11 +197,15 @@
//////////////////////////////////////////////////////////////////////
void FLUID_3D::solvePressure(float* field, float* b, unsigned char* skip)
{
- int x, y, z, index;
+ size_t x, y, z, index;
- // i = 0
- int i = 0;
+ // i = 0
+ int i = 0;
+ memset(_residual, 0, sizeof(float)*_xRes*_yRes*_zRes);
+ memset(_q, 0, sizeof(float)*_xRes*_yRes*_zRes);
+ memset(_direction, 0, sizeof(float)*_xRes*_yRes*_zRes);
+
// r = b - Ax
index = _slabSize + _xRes + 1;
for (z = 1; z < _zRes - 1; z++, index += 2 * _xRes)
@@ -338,12 +348,16 @@
//////////////////////////////////////////////////////////////////////
void FLUID_3D::solveHeat(float* field, float* b, unsigned char* skip)
{
- int x, y, z, index;
- const float heatConst = _dt * _heatDiffusion / (_dx * _dx);
+ size_t x, y, z, index;
+ const float heatConst = _dt * _heatDiffusion / (_dx * _dx);
- // i = 0
- int i = 0;
+ // i = 0
+ int i = 0;
+ memset(_residual, 0, sizeof(float)*_xRes*_yRes*_zRes);
+ memset(_q, 0, sizeof(float)*_xRes*_yRes*_zRes);
+ memset(_direction, 0, sizeof(float)*_xRes*_yRes*_zRes);
+
// r = b - Ax
index = _slabSize + _xRes + 1;
for (z = 1; z < _zRes - 1; z++, index += 2 * _xRes)
Modified: branches/blender2.5/blender/intern/smoke/intern/FLUID_3D_STATIC.cpp
===================================================================
--- branches/blender2.5/blender/intern/smoke/intern/FLUID_3D_STATIC.cpp 2009-08-10 13:49:55 UTC (rev 22340)
+++ branches/blender2.5/blender/intern/smoke/intern/FLUID_3D_STATIC.cpp 2009-08-10 14:09:56 UTC (rev 22341)
@@ -600,6 +600,7 @@
//////////////////////////////////////////////////////////////////////
// Helper function for projecting densities along a dimension
//////////////////////////////////////////////////////////////////////
+/*
static int getOtherDir(int dir1, int dir2) {
switch(dir1) {
case 0:
@@ -622,6 +623,7 @@
}
return 0;
}
+*/
//////////////////////////////////////////////////////////////////////
// average densities along third spatial direction
Modified: branches/blender2.5/blender/intern/smoke/intern/WTURBULENCE.cpp
===================================================================
--- branches/blender2.5/blender/intern/smoke/intern/WTURBULENCE.cpp 2009-08-10 13:49:55 UTC (rev 22340)
+++ branches/blender2.5/blender/intern/smoke/intern/WTURBULENCE.cpp 2009-08-10 14:09:56 UTC (rev 22341)
@@ -774,7 +774,7 @@
#endif
{ float maxVelMag1 = 0.;
#if PARALLEL==1
- const int id = omp_get_thread_num(), num = omp_get_num_threads();
+ const int id = omp_get_thread_num(); /*, num = omp_get_num_threads(); */
#endif
// vector noise main loop
Modified: branches/blender2.5/blender/intern/smoke/intern/smoke_API.cpp
===================================================================
--- branches/blender2.5/blender/intern/smoke/intern/smoke_API.cpp 2009-08-10 13:49:55 UTC (rev 22340)
+++ branches/blender2.5/blender/intern/smoke/intern/smoke_API.cpp 2009-08-10 14:09:56 UTC (rev 22341)
@@ -32,10 +32,10 @@
#include <stdlib.h>
// y in smoke is z in blender
-extern "C" FLUID_3D *smoke_init(int *res, int amplify, float *p0, float *p1, float dt)
+extern "C" FLUID_3D *smoke_init(int *res, float *p0, float dt)
{
// smoke lib uses y as top-bottom/vertical axis where blender uses z
- FLUID_3D *fluid = new FLUID_3D(res, amplify, p0, dt);
+ FLUID_3D *fluid = new FLUID_3D(res, p0, dt);
// printf("xres: %d, yres: %d, zres: %d\n", res[0], res[1], res[2]);
Modified: branches/blender2.5/blender/source/blender/blenkernel/BKE_smoke.h
===================================================================
--- branches/blender2.5/blender/source/blender/blenkernel/BKE_smoke.h 2009-08-10 13:49:55 UTC (rev 22340)
+++ branches/blender2.5/blender/source/blender/blenkernel/BKE_smoke.h 2009-08-10 14:09:56 UTC (rev 22341)
@@ -1,5 +1,5 @@
/**
- * BKE_cloth.h
+ * BKE_smoke.h
*
* $Id$
*
Modified: branches/blender2.5/blender/source/blender/blenkernel/intern/smoke.c
===================================================================
--- branches/blender2.5/blender/source/blender/blenkernel/intern/smoke.c 2009-08-10 13:49:55 UTC (rev 22340)
+++ branches/blender2.5/blender/source/blender/blenkernel/intern/smoke.c 2009-08-10 14:09:56 UTC (rev 22341)
@@ -1,5 +1,5 @@
/**
- * BKE_cloth.h
+ * smoke.c
*
* $Id$
*
@@ -207,7 +207,7 @@
// printf("res[0]: %d, res[1]: %d, res[2]: %d\n", smd->domain->res[0], smd->domain->res[1], smd->domain->res[2]);
// dt max is 0.1
- smd->domain->fluid = smoke_init(smd->domain->res, 0, smd->domain->p0, smd->domain->p1, 2.5 / FPS);
+ smd->domain->fluid = smoke_init(smd->domain->res, smd->domain->p0, 2.5 / FPS);
smd->domain->wt = smoke_turbulence_init(smd->domain->res, (smd->domain->flags & MOD_SMOKE_HIGHRES) ? (smd->domain->amplify + 1) : 0, smd->domain->noise);
smd->time = scene->r.cfra;
smd->domain->firstframe = smd->time;
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