[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [22313] branches/blender2.5/blender/ release/io/engine_render_pov.py: povray integration

Campbell Barton ideasman42 at gmail.com
Sun Aug 9 09:09:32 CEST 2009


Revision: 22313
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22313
Author:   campbellbarton
Date:     2009-08-09 09:09:32 +0200 (Sun, 09 Aug 2009)

Log Message:
-----------
povray integration 
- declare materials and reference them later
- support ray-transp filter setting
- blobs pigment wasn't working right

Modified Paths:
--------------
    branches/blender2.5/blender/release/io/engine_render_pov.py

Modified: branches/blender2.5/blender/release/io/engine_render_pov.py
===================================================================
--- branches/blender2.5/blender/release/io/engine_render_pov.py	2009-08-09 06:39:01 UTC (rev 22312)
+++ branches/blender2.5/blender/release/io/engine_render_pov.py	2009-08-09 07:09:32 UTC (rev 22313)
@@ -22,50 +22,109 @@
 	
 	render = scene.render_data
 	world = scene.world
-	materialTable = {}
 	
-	def saneName(name):
-		name = name.lower()
-		for ch in ' /\\+=-[]{}().,<>\'":;~!@#$%^&*|?':
-			name = name.replace(ch, '_')
+	# --- taken from fbx exporter 
+	## This was used to make V, but faster not to do all that
+	##valid = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_,.()[]{}'
+	##v = range(255)
+	##for c in valid: v.remove(ord(c))
+	v = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,42,43,46,47,58,59,60,61,62,63,64,92,94,96,124,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254]
+	invalid = ''.join([chr(i) for i in v])
+	def cleanName(name):
+		for ch in invalid:	name = name.replace(ch, '_')
 		return name
+	del v
 	
+	# --- done with clean name.
+	
+	def uniqueName(name, nameSeq):
+		
+		if name not in nameSeq:
+			return name
+		
+		name_orig = name
+		i = 1
+		while name in nameSeq:
+			name = '%s_%.3d' % (name_orig, i)
+			i+=1
+		
+		return name
+		
+	
 	def writeMatrix(matrix):
 		file.write('\tmatrix <%.6f, %.6f, %.6f,  %.6f, %.6f, %.6f,  %.6f, %.6f, %.6f,  %.6f, %.6f, %.6f>\n' %\
 		(matrix[0][0], matrix[0][1], matrix[0][2],  matrix[1][0], matrix[1][1], matrix[1][2],  matrix[2][0], matrix[2][1], matrix[2][2],  matrix[3][0], matrix[3][1], matrix[3][2]) )
 	
-	def blenderMaterialToPovString(material):
-		povstring = 'finish {'
-		if world != None:
-			povstring += 'ambient <%.6f, %.6f, %.6f> ' % tuple([c*material.ambient for c in world.ambient_color])
+	def writeObjectMaterial(material):
+		if material and material.raytrace_transparency.enabled:
+			file.write('\tinterior { ior %.6f }\n' % material.raytrace_transparency.ior)
+			
+			# Other interior args
+			# fade_distance 2
+			# fade_power [Value]
+			# fade_color
+			
+			# dispersion
+			# dispersion_samples
+	
+	materialNames = {}
+	DEF_MAT_NAME = 'Default'
+	def writeMaterial(material):
+		# Assumes only called once on each material
 		
-		povstring += 'diffuse %.6f ' % material.diffuse_reflection
-		povstring += 'specular %.6f ' % material.specular_reflection
+		if material:
+			name_orig = material.name
+		else:
+			name_orig = DEF_MAT_NAME
 		
+		name = materialNames[name_orig] = uniqueName(cleanName(name_orig), materialNames)
 		
-		if material.raytrace_mirror.enabled:
-			#povstring += 'interior { ior %.6f } ' % material.IOR
-			raytrace_mirror= material.raytrace_mirror
-			if raytrace_mirror.reflect:
-				povstring += 'reflection {'
-				povstring += '<%.6f, %.6f, %.6f>' % tuple(material.mirror_color) # Should ask for ray mirror flag
-				povstring += 'fresnel 1 falloff %.6f exponent %.6f metallic %.6f} ' % (raytrace_mirror.fresnel, raytrace_mirror.fresnel_fac, raytrace_mirror.reflect)
+		file.write('#declare %s = finish {\n' % name)
+		
+		if material:
+			file.write('\tdiffuse %.3g\n' % material.diffuse_reflection)
+			file.write('\tspecular %.3g\n' % material.specular_reflection)
 			
+			file.write('\tambient %.3g\n' % material.ambient)
+			#file.write('\tambient rgb <%.3g, %.3g, %.3g>\n' % tuple([c*material.ambient for c in world.ambient_color])) # povray blends the global value
 			
-				
+			# map hardness between 0.0 and 1.0
+			roughness = ((1.0 - ((material.specular_hardness-1.0)/510.0)))
+			# scale from 0.0 to 0.1
+			roughness *= 0.1
+			# add a small value because 0.0 is invalid
+			roughness += (1/511.0)
+			
+			file.write('\troughness %.3g\n' % roughness)
+			
+			# 'phong 70.0 '
+			
+			if material.raytrace_mirror.enabled:
+				raytrace_mirror= material.raytrace_mirror
+				if raytrace_mirror.reflect:
+					file.write('\treflection {\n')
+					file.write('\t\trgb <%.3g, %.3g, %.3g>' % tuple(material.mirror_color))
+					file.write('\t\tfresnel 1 falloff %.3g exponent %.3g metallic %.3g} ' % (raytrace_mirror.fresnel, raytrace_mirror.fresnel_fac, raytrace_mirror.reflect))
+		
+		else:
+			file.write('\tdiffuse 0.8\n')
+			file.write('\tspecular 0.2\n')
+			
+			
+		
+		# This is written into the object
+		'''
 		if material.raytrace_transparency.enabled:
-			#povstring += 'interior { ior %.6f } ' % material.IOR
-			pass
+			'interior { ior %.3g} ' % material.raytrace_transparency.ior
+		'''
 		
-		#file.write('\t\troughness %.6f\n' % (material.hard*0.5))
-		#file.write('\t\t\tcrand 0.0\n') # Sand granyness
+		#file.write('\t\t\tcrand 1.0\n') # Sand granyness
 		#file.write('\t\t\tmetallic %.6f\n' % material.spec)
 		#file.write('\t\t\tphong %.6f\n' % material.spec)
 		#file.write('\t\t\tphong_size %.6f\n' % material.spec)
-		povstring += 'brilliance %.6f ' % (material.specular_hardness/256.0) # Like hardness
-		povstring += '}'
-		#file.write('\t}\n')
-		return povstring
+		#file.write('\t\t\tbrilliance %.6f ' % (material.specular_hardness/256.0) # Like hardness
+		
+		file.write('}\n')
 	
 	def exportCamera():
 		camera = scene.camera
@@ -187,19 +246,20 @@
 					file.write(	'scale <%.6g, %.6g, %.6g> ' % (elem.size_x, elem.size_y, elem.size_z))
 				
 				if material:
-					# materialString = materialTable[material.name]
 					diffuse_color = material.diffuse_color
 					
+					if material.raytrace_transparency.enabled:	trans = 1-material.raytrace_transparency.filter
+					else:										trans = 0.0
+					
 					file.write(
-						'pigment {rgbf<%.3g, %.3g, %.3g, %.3g>} }\n' % \
-						(diffuse_color[0], diffuse_color[1], diffuse_color[2], 1-material.alpha)
+						'pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} finish {%s} }\n' % \
+						(diffuse_color[0], diffuse_color[1], diffuse_color[2], 1-material.alpha, trans, materialNames[material.name])
 					)
+					
 				else:
-					file.write('}\n')
+					file.write('pigment {rgb<1 1 1>} finish {%s} }\n' % DEF_MAT_NAME)		# Write the finish last.
 			
-			# Write the finish last.
-			if material:
-				file.write('\t%s\n' % materialTable[material.name])
+			writeObjectMaterial(material)
 
 			writeMatrix(ob.matrix)
 			
@@ -363,13 +423,19 @@
 				
 				if me_materials:
 					material = me_materials[col[3]]
-					materialString = materialTable[material.name]
+					material_finish = materialNames[material.name]
+					
+					if material.raytrace_transparency.enabled:	trans = 1-material.raytrace_transparency.filter
+					else:										trans = 0.0
+					
 				else:
-					materialString = '' # Dont write anything
+					material_finish = DEF_MAT_NAME # not working properly,
+					trans = 0.0
 				
-				float_col = col[0], col[1], col[2], 1-material.alpha, materialString
 				#print material.apl
-				file.write(',\n\t\ttexture { pigment {rgbf<%.3g, %.3g, %.3g, %.3g>}%s}' % float_col)
+				file.write(	',\n\t\ttexture { pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} finish {%s}}' %
+							(col[0], col[1], col[2], 1-material.alpha, trans, material_finish) )
+				
 				index[0] = idx
 				idx+=1
 			
@@ -463,8 +529,7 @@
 			
 			if me.materials:
 				material = me.materials[0] # dodgy
-				if material and material.raytrace_transparency.enabled:
-					file.write('\tinterior { ior %.6f }\n' % material.raytrace_transparency.ior)
+				writeObjectMaterial(material)
 			
 			writeMatrix(matrix)
 			file.write('}\n')
@@ -508,12 +573,17 @@
 			file.write("\t\trecursion_limit %d\n" % scene.pov_radio_recursion_limit)
 			file.write('\t}\n')
 		
+		if world:
+			file.write("\tambient_light rgb<%.3g, %.3g, %.3g>\n" % tuple(world.ambient_color))
+		
 		file.write('}\n')
 	
 	
 	# Convert all materials to strings we can access directly per vertex.
+	writeMaterial(None) # default material
+	
 	for material in bpy.data.materials:
-		materialTable[material.name] = blenderMaterialToPovString(material)
+		writeMaterial(material)
 	
 	exportCamera()
 	#exportMaterials()
@@ -595,8 +665,6 @@
 		write_pov_ini(self.temp_file_ini, self.temp_file_in, self.temp_file_out)
 		
 		print ("***-STARTING-***")
-		# This works too but means we have to wait until its done
-		# os.system('povray %s' % self.temp_file_ini)
 		
 		pov_binary = "povray"
 		
@@ -606,7 +674,11 @@
 			else:
 				pov_binary = "pvengine"
 			
-		self.process = subprocess.Popen([pov_binary, self.temp_file_ini]) # stdout=subprocess.PIPE, stderr=subprocess.PIPE
+		if 1:
+			self.process = subprocess.Popen([pov_binary, self.temp_file_ini]) # stdout=subprocess.PIPE, stderr=subprocess.PIPE
+		else:
+			# This works too but means we have to wait until its done
+			os.system('%s %s' % (pov_binary, self.temp_file_ini))
 		
 		print ("***-DONE-***")
 	





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