[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [22291] branches/blender2.5/blender: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22205 :22290

Campbell Barton ideasman42 at gmail.com
Fri Aug 7 06:41:16 CEST 2009


Revision: 22291
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22291
Author:   campbellbarton
Date:     2009-08-07 06:41:15 +0200 (Fri, 07 Aug 2009)

Log Message:
-----------
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22205:22290

Modified Paths:
--------------
    branches/blender2.5/blender/release/scripts/export_map.py
    branches/blender2.5/blender/release/scripts/md2_export.py
    branches/blender2.5/blender/source/blender/blenkernel/BKE_library.h
    branches/blender2.5/blender/source/blender/blenkernel/intern/library.c
    branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
    branches/blender2.5/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
    branches/blender2.5/blender/source/gameengine/Converter/KX_BlenderSceneConverter.h
    branches/blender2.5/blender/source/gameengine/Expressions/PyObjectPlus.cpp
    branches/blender2.5/blender/source/gameengine/Ketsji/KX_Scene.cpp

Modified: branches/blender2.5/blender/release/scripts/export_map.py
===================================================================
--- branches/blender2.5/blender/release/scripts/export_map.py	2009-08-07 03:51:28 UTC (rev 22290)
+++ branches/blender2.5/blender/release/scripts/export_map.py	2009-08-07 04:41:15 UTC (rev 22291)
@@ -249,6 +249,10 @@
 	file.write('{\n')
 	for name_value in props:
 		file.write('"%s" "%s"\n' % name_value)
+	if PREF_GRID_SNAP.val:
+		file.write('"origin" "%d %d %d"\n' % tuple([round(axis*PREF_SCALE.val) for axis in ob.getLocation('worldspace')]) )
+	else:
+		file.write('"origin" "%.6f %.6f %.6f"\n' % tuple([axis*PREF_SCALE.val for axis in ob.getLocation('worldspace')]) )
 	file.write('}\n')
 	return True
 
@@ -447,4 +451,4 @@
 	Window.FileSelector(export_map, 'EXPORT MAP', '*.map')
 
 if __name__ == '__main__': main()
-# export_map('/foo.map')
\ No newline at end of file
+# export_map('/foo.map')

Modified: branches/blender2.5/blender/release/scripts/md2_export.py
===================================================================
--- branches/blender2.5/blender/release/scripts/md2_export.py	2009-08-07 03:51:28 UTC (rev 22290)
+++ branches/blender2.5/blender/release/scripts/md2_export.py	2009-08-07 04:41:15 UTC (rev 22291)
@@ -923,7 +923,8 @@
 					maxdot = dot;
 					maxdotindex = j;
 			
-			md2.frames[frame_counter].vertices[vert_counter].lightnormalindex=maxdotindex+2
+			# See patch [#19206], gives good info on this line below.
+			md2.frames[frame_counter].vertices[vert_counter].lightnormalindex=maxdotindex
 			
 			del maxdot, maxdotindex
 			del new_x, new_y, new_z

Modified: branches/blender2.5/blender/source/blender/blenkernel/BKE_library.h
===================================================================
--- branches/blender2.5/blender/source/blender/blenkernel/BKE_library.h	2009-08-07 03:51:28 UTC (rev 22290)
+++ branches/blender2.5/blender/source/blender/blenkernel/BKE_library.h	2009-08-07 04:41:15 UTC (rev 22291)
@@ -58,6 +58,7 @@
 void free_libblock(struct ListBase *lb, void *idv);
 void free_libblock_us(struct ListBase *lb, void *idv);
 void free_main(struct Main *mainvar);
+void tag_main(struct Main *mainvar, int tag);
 
 void splitIDname(char *name, char *left, int *nr);
 void rename_id(struct ID *id, char *name);

Modified: branches/blender2.5/blender/source/blender/blenkernel/intern/library.c
===================================================================
--- branches/blender2.5/blender/source/blender/blenkernel/intern/library.c	2009-08-07 03:51:28 UTC (rev 22290)
+++ branches/blender2.5/blender/source/blender/blenkernel/intern/library.c	2009-08-07 04:41:15 UTC (rev 22291)
@@ -1030,7 +1030,21 @@
 	}
 }
 
+void tag_main(struct Main *mainvar, int tag)
+{
+	ListBase *lbarray[MAX_LIBARRAY];
+	ID *id;
+	int a;
 
+	a= set_listbasepointers(mainvar, lbarray);
+	while(a--) {
+		for(id= lbarray[a]->first; id; id= id->next) {
+			if(tag)	id->flag |= LIB_DOIT;
+			else	id->flag &= ~LIB_DOIT;
+		}
+	}
+}
+
 /* if lib!=NULL, only all from lib local */
 void all_local(Library *lib, int untagged_only)
 {

Modified: branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp	2009-08-07 03:51:28 UTC (rev 22290)
+++ branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp	2009-08-07 04:41:15 UTC (rev 22291)
@@ -2504,7 +2504,7 @@
 	for (i=0;i<sumolist->GetCount();i++)
 	{
 		KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i);
-		struct Object* blenderobject = converter->FindBlenderObject(gameobj);
+		struct Object* blenderobject = gameobj->GetBlenderObject();
 		int nummeshes = gameobj->GetMeshCount();
 		RAS_MeshObject* meshobj = 0;
 		if (nummeshes > 0)
@@ -2520,7 +2520,7 @@
 	for (i=0;i<sumolist->GetCount();i++)
 	{
 		KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i);
-		struct Object* blenderobject = converter->FindBlenderObject(gameobj);
+		struct Object* blenderobject = gameobj->GetBlenderObject();
 		int nummeshes = gameobj->GetMeshCount();
 		RAS_MeshObject* meshobj = 0;
 		if (nummeshes > 0)
@@ -2548,7 +2548,7 @@
 	for (i=0;i<sumolist->GetCount();i++)
 	{
 		KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i);
-		struct Object* blenderobject = converter->FindBlenderObject(gameobj);
+		struct Object* blenderobject = gameobj->GetBlenderObject();
 		ListBase *conlist;
 		bConstraint *curcon;
 		conlist = get_active_constraints2(blenderobject);
@@ -2645,7 +2645,7 @@
 	for (i=0;i<logicbrick_conversionlist->GetCount();i++)
 	{
 		KX_GameObject* gameobj = static_cast<KX_GameObject*>(logicbrick_conversionlist->GetValue(i));
-		struct Object* blenderobj = converter->FindBlenderObject(gameobj);
+		struct Object* blenderobj = gameobj->GetBlenderObject();
 		int layerMask = (groupobj.find(blenderobj) == groupobj.end()) ? activeLayerBitInfo : 0;
 		bool isInActiveLayer = (blenderobj->lay & layerMask)!=0;
 		BL_ConvertActuators(maggie->name, blenderobj,gameobj,logicmgr,kxscene,ketsjiEngine,layerMask,isInActiveLayer,rendertools,converter);
@@ -2653,7 +2653,7 @@
 	for ( i=0;i<logicbrick_conversionlist->GetCount();i++)
 	{
 		KX_GameObject* gameobj = static_cast<KX_GameObject*>(logicbrick_conversionlist->GetValue(i));
-		struct Object* blenderobj = converter->FindBlenderObject(gameobj);
+		struct Object* blenderobj = gameobj->GetBlenderObject();
 		int layerMask = (groupobj.find(blenderobj) == groupobj.end()) ? activeLayerBitInfo : 0;
 		bool isInActiveLayer = (blenderobj->lay & layerMask)!=0;
 		BL_ConvertControllers(blenderobj,gameobj,logicmgr,pythondictionary,layerMask,isInActiveLayer,converter);
@@ -2661,7 +2661,7 @@
 	for ( i=0;i<logicbrick_conversionlist->GetCount();i++)
 	{
 		KX_GameObject* gameobj = static_cast<KX_GameObject*>(logicbrick_conversionlist->GetValue(i));
-		struct Object* blenderobj = converter->FindBlenderObject(gameobj);
+		struct Object* blenderobj = gameobj->GetBlenderObject();
 		int layerMask = (groupobj.find(blenderobj) == groupobj.end()) ? activeLayerBitInfo : 0;
 		bool isInActiveLayer = (blenderobj->lay & layerMask)!=0;
 		BL_ConvertSensors(blenderobj,gameobj,logicmgr,kxscene,ketsjiEngine,layerMask,isInActiveLayer,canvas,converter);

Modified: branches/blender2.5/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
===================================================================
--- branches/blender2.5/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp	2009-08-07 03:51:28 UTC (rev 22290)
+++ branches/blender2.5/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp	2009-08-07 04:41:15 UTC (rev 22291)
@@ -345,10 +345,6 @@
 	//This cache mecanism is buggy so I leave it disable and the memory leak
 	//that would result from this is fixed in RemoveScene()
 	m_map_mesh_to_gamemesh.clear();
-	//Don't clear this lookup, it is needed for the baking physics into ipo animation
-	//To avoid it's infinite grows, object will be unregister when they are deleted 
-	//see KX_Scene::NewRemoveObject
-	//m_map_gameobject_to_blender.clear();
 }
 
 // This function removes all entities stored in the converter for that scene
@@ -462,27 +458,28 @@
 									KX_GameObject *gameobject, 
 									struct Object *for_blenderobject) 
 {
-	m_map_gameobject_to_blender.insert(CHashedPtr(gameobject),for_blenderobject);
+	/* only maintained while converting, freed during game runtime */
 	m_map_blender_to_gameobject.insert(CHashedPtr(for_blenderobject),gameobject);
 }
 
 void KX_BlenderSceneConverter::UnregisterGameObject(
 									KX_GameObject *gameobject) 
 {
-	CHashedPtr gptr(gameobject);
-	struct Object **bobp= m_map_gameobject_to_blender[gptr];
+#if 0
+	struct Object *bobp= gameobject->GetBlenderObject();
 	if (bobp) {
-		CHashedPtr bptr(*bobp);
+		CHashedPtr bptr(bobp);
 		KX_GameObject **gobp= m_map_blender_to_gameobject[bptr];
 		if (gobp && *gobp == gameobject)
+		{
 			// also maintain m_map_blender_to_gameobject if the gameobject
 			// being removed is matching the blender object
 			m_map_blender_to_gameobject.remove(bptr);
-		m_map_gameobject_to_blender.remove(gptr);
+		}
 	}
+#endif
 }
 
-
 KX_GameObject *KX_BlenderSceneConverter::FindGameObject(
 									struct Object *for_blenderobject) 
 {
@@ -491,18 +488,6 @@
 	return obp?*obp:NULL;
 }
 
-
-
-struct Object *KX_BlenderSceneConverter::FindBlenderObject(
-									KX_GameObject *for_gameobject) 
-{
-	struct Object **obp= m_map_gameobject_to_blender[CHashedPtr(for_gameobject)];
-	
-	return obp?*obp:NULL;
-}
-
-	
-
 void KX_BlenderSceneConverter::RegisterGameMesh(
 									RAS_MeshObject *gamemesh,
 									struct Mesh *for_blendermesh)
@@ -689,7 +674,7 @@
 			{
 				//KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
 				
-				Object* blenderObject = FindBlenderObject(gameObj);
+				Object* blenderObject = gameObj->GetBlenderObject();
 				if (blenderObject)
 				{
 					//erase existing ipo's
@@ -753,7 +738,7 @@
 			for (int ix=0;ix<parentList->GetCount();ix++){
 				KX_GameObject* gameobj = (KX_GameObject*)parentList->GetValue(ix);
 				if (!gameobj->IsDynamic()){
-					Object* blenderobject = FindBlenderObject(gameobj);
+					Object* blenderobject = gameobj->GetBlenderObject();
 					if (!blenderobject)
 						continue;
 					if (blenderobject->type==OB_ARMATURE)
@@ -807,7 +792,7 @@
 			{
 				//KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
 				
-				Object* blenderObject = FindBlenderObject(gameObj);
+				Object* blenderObject = gameObj->GetBlenderObject();
 				if (blenderObject && blenderObject->ipo)
 				{
 					const MT_Point3& position = gameObj->NodeGetWorldPosition();
@@ -908,7 +893,7 @@
 			{
 				//KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
 				
-				Object* blenderObject = FindBlenderObject(gameObj);
+				Object* blenderObject = gameObj->GetBlenderObject();
 				if (blenderObject && blenderObject->ipo)
 				{
 					// XXX animato

Modified: branches/blender2.5/blender/source/gameengine/Converter/KX_BlenderSceneConverter.h
===================================================================
--- branches/blender2.5/blender/source/gameengine/Converter/KX_BlenderSceneConverter.h	2009-08-07 03:51:28 UTC (rev 22290)

@@ Diff output truncated at 10240 characters. @@




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