[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [22206] branches/blender2.5/blender/source /gameengine: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/ blender -r22130:22205
Campbell Barton
ideasman42 at gmail.com
Tue Aug 4 07:34:21 CEST 2009
Revision: 22206
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22206
Author: campbellbarton
Date: 2009-08-04 07:34:21 +0200 (Tue, 04 Aug 2009)
Log Message:
-----------
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22130:22205
Modified Paths:
--------------
branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_GameObject.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_GameObject.h
branches/blender2.5/blender/source/gameengine/Ketsji/KX_Scene.cpp
branches/blender2.5/blender/source/gameengine/Ketsji/KX_Scene.h
branches/blender2.5/blender/source/gameengine/Rasterizer/RAS_BucketManager.cpp
Modified: branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2009-08-04 05:14:10 UTC (rev 22205)
+++ branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2009-08-04 05:34:21 UTC (rev 22206)
@@ -1794,7 +1794,6 @@
}
if (gameobj)
{
- gameobj->SetPhysicsEnvironment(kxscene->GetPhysicsEnvironment());
gameobj->SetLayer(ob->lay);
gameobj->SetBlenderObject(ob);
/* set the visibility state based on the objects render option in the outliner */
Modified: branches/blender2.5/blender/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
===================================================================
--- branches/blender2.5/blender/source/gameengine/Ketsji/KX_ConstraintActuator.cpp 2009-08-04 05:14:10 UTC (rev 22205)
+++ branches/blender2.5/blender/source/gameengine/Ketsji/KX_ConstraintActuator.cpp 2009-08-04 05:34:21 UTC (rev 22206)
@@ -36,6 +36,7 @@
#include "MT_Matrix3x3.h"
#include "KX_GameObject.h"
#include "KX_RayCast.h"
+#include "KX_PythonInit.h" // KX_GetActiveScene
#ifdef HAVE_CONFIG_H
#include <config.h>
@@ -327,7 +328,7 @@
}
{
MT_Point3 topoint = position + (m_maximumBound) * direction;
- PHY_IPhysicsEnvironment* pe = obj->GetPhysicsEnvironment();
+ PHY_IPhysicsEnvironment* pe = KX_GetActiveScene()->GetPhysicsEnvironment();
KX_IPhysicsController *spc = obj->GetPhysicsController();
if (!pe) {
@@ -440,7 +441,7 @@
}
normal.normalize();
{
- PHY_IPhysicsEnvironment* pe = obj->GetPhysicsEnvironment();
+ PHY_IPhysicsEnvironment* pe = KX_GetActiveScene()->GetPhysicsEnvironment();
KX_IPhysicsController *spc = obj->GetPhysicsController();
if (!pe) {
Modified: branches/blender2.5/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- branches/blender2.5/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2009-08-04 05:14:10 UTC (rev 22205)
+++ branches/blender2.5/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2009-08-04 05:34:21 UTC (rev 22206)
@@ -101,7 +101,6 @@
m_bOccluder(false),
m_pPhysicsController1(NULL),
m_pGraphicController(NULL),
- m_pPhysicsEnvironment(NULL),
m_xray(false),
m_pHitObject(NULL),
m_isDeformable(false),
@@ -2693,8 +2692,7 @@
toDir.normalize();
toPoint = fromPoint + (dist) * toDir;
}
-
- PHY_IPhysicsEnvironment* pe = GetPhysicsEnvironment();
+ PHY_IPhysicsEnvironment* pe = KX_GetActiveScene()->GetPhysicsEnvironment();
KX_IPhysicsController *spc = GetPhysicsController();
KX_GameObject *parent = GetParent();
if (!spc && parent)
@@ -2821,7 +2819,7 @@
return none_tuple_3();
}
- PHY_IPhysicsEnvironment* pe = GetPhysicsEnvironment();
+ PHY_IPhysicsEnvironment* pe = KX_GetActiveScene()->GetPhysicsEnvironment();
KX_IPhysicsController *spc = GetPhysicsController();
KX_GameObject *parent = GetParent();
if (!spc && parent)
Modified: branches/blender2.5/blender/source/gameengine/Ketsji/KX_GameObject.h
===================================================================
--- branches/blender2.5/blender/source/gameengine/Ketsji/KX_GameObject.h 2009-08-04 05:14:10 UTC (rev 22205)
+++ branches/blender2.5/blender/source/gameengine/Ketsji/KX_GameObject.h 2009-08-04 05:34:21 UTC (rev 22206)
@@ -98,8 +98,6 @@
KX_IPhysicsController* m_pPhysicsController1;
PHY_IGraphicController* m_pGraphicController;
- // used for ray casting
- PHY_IPhysicsEnvironment* m_pPhysicsEnvironment;
STR_String m_testPropName;
bool m_xray;
KX_GameObject* m_pHitObject;
@@ -337,21 +335,7 @@
bool ang_vel_local
);
-
/**
- * @return a pointer to the physics environment in use during the game, for rayCasting
- */
- PHY_IPhysicsEnvironment* GetPhysicsEnvironment()
- {
- return m_pPhysicsEnvironment;
- }
-
- void SetPhysicsEnvironment(PHY_IPhysicsEnvironment* physicsEnvironment)
- {
- m_pPhysicsEnvironment = physicsEnvironment;
- }
-
- /**
* @return a pointer to the physics controller owned by this class.
*/
Modified: branches/blender2.5/blender/source/gameengine/Ketsji/KX_Scene.cpp
===================================================================
--- branches/blender2.5/blender/source/gameengine/Ketsji/KX_Scene.cpp 2009-08-04 05:14:10 UTC (rev 22205)
+++ branches/blender2.5/blender/source/gameengine/Ketsji/KX_Scene.cpp 2009-08-04 05:34:21 UTC (rev 22206)
@@ -1579,11 +1579,6 @@
GetPhysicsEnvironment()->setGravity(gravity[0],gravity[1],gravity[2]);
}
-void KX_Scene::SetNodeTree(SG_Tree* root)
-{
- m_objecttree = root;
-}
-
void KX_Scene::SetSceneConverter(class KX_BlenderSceneConverter* sceneConverter)
{
m_sceneConverter = sceneConverter;
Modified: branches/blender2.5/blender/source/gameengine/Ketsji/KX_Scene.h
===================================================================
--- branches/blender2.5/blender/source/gameengine/Ketsji/KX_Scene.h 2009-08-04 05:14:10 UTC (rev 22205)
+++ branches/blender2.5/blender/source/gameengine/Ketsji/KX_Scene.h 2009-08-04 05:34:21 UTC (rev 22206)
@@ -119,10 +119,6 @@
// the Qlist is for objects that needs to be rescheduled
// for updates after udpate is over (slow parent, bone parent)
- /**
- * The tree of objects in the scene.
- */
- SG_Tree* m_objecttree;
/**
* The set of cameras for this scene
Modified: branches/blender2.5/blender/source/gameengine/Rasterizer/RAS_BucketManager.cpp
===================================================================
--- branches/blender2.5/blender/source/gameengine/Rasterizer/RAS_BucketManager.cpp 2009-08-04 05:14:10 UTC (rev 22205)
+++ branches/blender2.5/blender/source/gameengine/Rasterizer/RAS_BucketManager.cpp 2009-08-04 05:34:21 UTC (rev 22206)
@@ -126,10 +126,7 @@
RAS_MaterialBucket* bucket = *bit;
RAS_MeshSlot* ms;
// remove the mesh slot form the list, it culls them automatically for next frame
- for(ms = bucket->GetNextActiveMeshSlot();
- ms!= NULL;
- ms = bucket->GetNextActiveMeshSlot())
- {
+ while((ms = bucket->GetNextActiveMeshSlot())) {
slots[i++].set(ms, bucket, pnorm);
}
}
@@ -179,9 +176,7 @@
RAS_MaterialBucket* bucket = *bit;
RAS_MeshSlot* ms;
// remove the mesh slot form the list, it culls them automatically for next frame
- for(ms = bucket->GetNextActiveMeshSlot();
- ms!= NULL;
- ms = bucket->GetNextActiveMeshSlot())
+ while((ms = bucket->GetNextActiveMeshSlot()))
{
rendertools->SetClientObject(rasty, ms->m_clientObj);
while (bucket->ActivateMaterial(cameratrans, rasty, rendertools))
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