[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [22186] branches/blender2.5/blender/source /blender: Ignoring BGE world setting from previously files.
Dalai Felinto
dfelinto at gmail.com
Mon Aug 3 16:56:46 CEST 2009
Revision: 22186
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22186
Author: dfelinto
Date: 2009-08-03 16:56:46 +0200 (Mon, 03 Aug 2009)
Log Message:
-----------
Ignoring BGE world setting from previously files.
* That also means you can't really change them and save it before we actually do a do_version.
* Marking the old variables in DNA_world_types.h to be removed.
Modified Paths:
--------------
branches/blender2.5/blender/source/blender/blenloader/intern/readfile.c
branches/blender2.5/blender/source/blender/makesdna/DNA_world_types.h
Modified: branches/blender2.5/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- branches/blender2.5/blender/source/blender/blenloader/intern/readfile.c 2009-08-03 14:48:39 UTC (rev 22185)
+++ branches/blender2.5/blender/source/blender/blenloader/intern/readfile.c 2009-08-03 14:56:46 UTC (rev 22186)
@@ -9429,28 +9429,14 @@
sce->gm.depth= sce->r.depth;
//Physic (previously stored in world)
- //temporarily getting the correct world address
- wo = newlibadr(fd, sce->id.lib, sce->world);
- if (wo){
- sce->gm.gravity = wo->gravity;
- sce->gm.physicsEngine= wo->physicsEngine;
- sce->gm.mode = wo->mode;
- sce->gm.occlusionRes = wo->occlusionRes;
- sce->gm.ticrate = wo->ticrate;
- sce->gm.maxlogicstep = wo->maxlogicstep;
- sce->gm.physubstep = wo->physubstep;
- sce->gm.maxphystep = wo->maxphystep;
- }
- else{
- sce->gm.gravity =9.8f;
- sce->gm.physicsEngine= WOPHY_BULLET;// Bullet by default
- sce->gm.mode = WO_DBVT_CULLING; // DBVT culling by default
- sce->gm.occlusionRes = 128;
- sce->gm.ticrate = 60;
- sce->gm.maxlogicstep = 5;
- sce->gm.physubstep = 1;
- sce->gm.maxphystep = 5;
- }
+ sce->gm.gravity =9.8f;
+ sce->gm.physicsEngine= WOPHY_BULLET;// Bullet by default
+ sce->gm.mode = WO_DBVT_CULLING; // DBVT culling by default
+ sce->gm.occlusionRes = 128;
+ sce->gm.ticrate = 60;
+ sce->gm.maxlogicstep = 5;
+ sce->gm.physubstep = 1;
+ sce->gm.maxphystep = 5;
}
}
Modified: branches/blender2.5/blender/source/blender/makesdna/DNA_world_types.h
===================================================================
--- branches/blender2.5/blender/source/blender/makesdna/DNA_world_types.h 2009-08-03 14:48:39 UTC (rev 22185)
+++ branches/blender2.5/blender/source/blender/makesdna/DNA_world_types.h 2009-08-03 14:56:46 UTC (rev 22186)
@@ -71,12 +71,12 @@
/**
* Gravitation constant for the game world
*/
- float gravity; // moved to scene->gamedata in 2.5
+ float gravity; // XXX moved to scene->gamedata in 2.5
/**
* Radius of the activity bubble, in Manhattan length. Objects
* outside the box are activity-culled. */
- float activityBoxRadius; // moved to scene->gamedata in 2.5
+ float activityBoxRadius; // XXX moved to scene->gamedata in 2.5
short skytype;
/**
@@ -89,9 +89,9 @@
* bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling
*/
short mode; // partially moved to scene->gamedata in 2.5
- short occlusionRes; /* resolution of occlusion Z buffer in pixel */ // moved to scene->gamedata in 2.5
- short physicsEngine; /* here it's aligned */ // moved to scene->gamedata in 2.5
- short ticrate, maxlogicstep, physubstep, maxphystep; // moved to scene->gamedata in 2.5
+ short occlusionRes; /* resolution of occlusion Z buffer in pixel */ // XXX moved to scene->gamedata in 2.5
+ short physicsEngine; /* here it's aligned */ // XXX moved to scene->gamedata in 2.5
+ short ticrate, maxlogicstep, physubstep, maxphystep; // XXX moved to scene->gamedata in 2.5
float misi, miststa, mistdist, misthi;
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