[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [22142] branches/blender2.5/blender/ release/ui/buttons_material.py: Mistakingly removed check for old Python in material buttons in previous commit .
William Reynish
william at reynish.com
Sun Aug 2 13:36:13 CEST 2009
Revision: 22142
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22142
Author: billrey
Date: 2009-08-02 13:36:12 +0200 (Sun, 02 Aug 2009)
Log Message:
-----------
Mistakingly removed check for old Python in material buttons in previous commit.
Added it back, plus some smaller layout tweaks.
Modified Paths:
--------------
branches/blender2.5/blender/release/ui/buttons_material.py
Modified: branches/blender2.5/blender/release/ui/buttons_material.py
===================================================================
--- branches/blender2.5/blender/release/ui/buttons_material.py 2009-08-02 11:32:03 UTC (rev 22141)
+++ branches/blender2.5/blender/release/ui/buttons_material.py 2009-08-02 11:36:12 UTC (rev 22142)
@@ -1,6 +1,12 @@
import bpy
+# If python version is less than 2.4, try to get set stuff from module
+try:
+ set
+except:
+ from sets import Set as set
+
class MaterialButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
@@ -189,8 +195,9 @@
col = split.column()
col.itemR(mat, "ray_shadow_bias", text="Auto Ray Bias")
sub = col.column()
- sub.active = not mat.ray_shadow_bias
- sub.itemR(mat, "shadow_ray_bias", text="Ray Shadow Bias")
+ subsub = sub.column()
+ subsub.active = not mat.ray_shadow_bias
+ subsub.itemR(mat, "shadow_ray_bias", text="Ray Shadow Bias")
sub.itemR(mat, "cast_buffer_shadows")
sub.itemR(mat, "shadow_buffer_bias", text="Buffer Bias")
@@ -228,7 +235,7 @@
elif mat.diffuse_shader == 'TOON':
row = col.row()
row.itemR(mat, "diffuse_toon_size", text="Size")
- row.itemR(mat, "diffuse_toon_smooth", text="Smooth")
+ row.itemR(mat, "diffuse_toon_smooth", text="Smooth", slider=True)
elif mat.diffuse_shader == 'FRESNEL':
row = col.row()
row.itemR(mat, "diffuse_fresnel", text="Fresnel")
@@ -283,7 +290,7 @@
elif mat.specular_shader == 'TOON':
row = col.row()
row.itemR(mat, "specular_toon_size", text="Size")
- row.itemR(mat, "specular_toon_smooth", text="Smooth")
+ row.itemR(mat, "specular_toon_smooth", text="Smooth", slider=True)
if mat.use_specular_ramp:
layout.itemS()
@@ -322,18 +329,19 @@
split = layout.split()
split.active = mat.shadeless== False
- col = split.column()
+ col = split.column(align=True)
col.itemR(sss, "color", text="")
col.itemL(text="Blend:")
- col.itemR(sss, "color_factor", slider=True)
- col.itemR(sss, "texture_factor", slider=True)
+ col.itemR(sss, "color_factor", text="Color", slider=True)
+ col.itemR(sss, "texture_factor", text="Texture", slider=True)
col.itemL(text="Scattering Weight:")
col.itemR(sss, "front")
col.itemR(sss, "back")
col = split.column()
- col.itemR(sss, "ior")
- col.itemR(sss, "scale")
+ sub = col.column(align=True)
+ sub.itemR(sss, "ior")
+ sub.itemR(sss, "scale")
col.itemR(sss, "radius", text="RGB Radius")
col.itemR(sss, "error_tolerance")
@@ -366,7 +374,9 @@
col.itemR(raym, "reflect", text="Reflectivity", slider=True)
col.itemR(mat, "mirror_color", text="")
col.itemR(raym, "fresnel")
- col.itemR(raym, "fresnel_fac", text="Fac", slider=True)
+ sub = col.column()
+ sub.active = raym.fresnel > 0
+ sub.itemR(raym, "fresnel_fac", text="Fac", slider=True)
col = split.column()
col.itemR(raym, "gloss", slider=True)
@@ -410,7 +420,9 @@
col = split.column()
col.itemR(rayt, "ior")
col.itemR(rayt, "fresnel")
- col.itemR(rayt, "fresnel_fac", text="Fac", slider=True)
+ sub = col.column()
+ sub.active = rayt.fresnel > 0
+ sub.itemR(rayt, "fresnel_fac", text="Fac", slider=True)
col = split.column()
col.itemR(rayt, "gloss", slider=True)
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