[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19998] trunk/blender/source/gameengine/ Ketsji/KX_KetsjiEngine.cpp: BGE 2dFilters: Revert of part of own commit [ rev.
Dalai Felinto
dfelinto at gmail.com
Thu Apr 30 05:46:32 CEST 2009
Revision: 19998
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19998
Author: dfelinto
Date: 2009-04-30 05:46:31 +0200 (Thu, 30 Apr 2009)
Log Message:
-----------
BGE 2dFilters: Revert of part of own commit [rev. 19687]
Therefore we still need to find a better way to solve this problem:
[#18154] 2dFilter and motion blur should run only once to all the scenes:
http://projects.blender.org/tracker/?func=detail&aid=18154&group_id=9&atid=127
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
Modified: trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp 2009-04-30 02:41:07 UTC (rev 19997)
+++ trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp 2009-04-30 03:46:31 UTC (rev 19998)
@@ -906,9 +906,6 @@
}
} // if(m_rasterizer->Stereo())
- // run the 2dfilters and motion blur once for all the scenes
- PostRenderFrame();
-
EndFrame();
}
@@ -1284,6 +1281,9 @@
scene->GetPhysicsEnvironment()->debugDrawWorld();
m_rasterizer->FlushDebugLines();
+
+ //it's running once for every scene (i.e. overlay scenes have it running twice). That's not the ideal.
+ PostRenderFrame();
}
void KX_KetsjiEngine::PostRenderFrame()
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