[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19984] trunk/blender/source/blender/src/ editarmature.c: Possible fix for bug #18648: one armature disappears when joining
Brecht Van Lommel
brecht at blender.org
Wed Apr 29 21:33:06 CEST 2009
Revision: 19984
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19984
Author: blendix
Date: 2009-04-29 21:33:05 +0200 (Wed, 29 Apr 2009)
Log Message:
-----------
Possible fix for bug #18648: one armature disappears when joining
armatures. Not sure it actually fixes the problem because I can't
test this on Win 64, but this fixes use of unitialized memory at
least. Mat4MulMat34 only sets the 3x3 part of the 4x4 matrix, which
may lead to a NaN bone roll value.
Modified Paths:
--------------
trunk/blender/source/blender/src/editarmature.c
Modified: trunk/blender/source/blender/src/editarmature.c
===================================================================
--- trunk/blender/source/blender/src/editarmature.c 2009-04-29 19:13:32 UTC (rev 19983)
+++ trunk/blender/source/blender/src/editarmature.c 2009-04-29 19:33:05 UTC (rev 19984)
@@ -715,6 +715,7 @@
VecSubf(delta, curbone->tail, curbone->head);
vec_roll_to_mat3(delta, curbone->roll, temp);
+ Mat4One(premat); /* Mat4MulMat34 only sets 3x3 part */
Mat4MulMat34(premat, temp, mat);
Mat4MulVecfl(mat, curbone->head);
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