[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19937] trunk/blender/source/gameengine/ Ketsji/KX_BulletPhysicsController.cpp: Don' t always activate a Bullet rigid body

Erwin Coumans blender at erwincoumans.com
Mon Apr 27 07:06:24 CEST 2009


Revision: 19937
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19937
Author:   erwin
Date:     2009-04-27 07:06:24 +0200 (Mon, 27 Apr 2009)

Log Message:
-----------
Don't always activate a Bullet rigid body
If you want to keep a rigid body awake, please use the GUI 'No Sleeping' option for Rigid bodies.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp

Modified: trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp	2009-04-27 04:21:05 UTC (rev 19936)
+++ trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp	2009-04-27 05:06:24 UTC (rev 19937)
@@ -438,8 +438,6 @@
 
 void	KX_BulletPhysicsController::SetSumoTransform(bool nondynaonly)
 {
-	if (GetRigidBody())
-		GetRigidBody()->activate(true);
 
 	if (!m_bDyna)
 	{





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