[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19937] trunk/blender/source/gameengine/ Ketsji/KX_BulletPhysicsController.cpp: Don' t always activate a Bullet rigid body
Erwin Coumans
blender at erwincoumans.com
Mon Apr 27 07:06:24 CEST 2009
Revision: 19937
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19937
Author: erwin
Date: 2009-04-27 07:06:24 +0200 (Mon, 27 Apr 2009)
Log Message:
-----------
Don't always activate a Bullet rigid body
If you want to keep a rigid body awake, please use the GUI 'No Sleeping' option for Rigid bodies.
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
Modified: trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp 2009-04-27 04:21:05 UTC (rev 19936)
+++ trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp 2009-04-27 05:06:24 UTC (rev 19937)
@@ -438,8 +438,6 @@
void KX_BulletPhysicsController::SetSumoTransform(bool nondynaonly)
{
- if (GetRigidBody())
- GetRigidBody()->activate(true);
if (!m_bDyna)
{
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