[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19916] trunk/blender/source/gameengine/ PyDoc: BGE PyAPI epydoc errors fixed

Campbell Barton ideasman42 at gmail.com
Fri Apr 24 09:45:18 CEST 2009


Revision: 19916
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19916
Author:   campbellbarton
Date:     2009-04-24 09:45:17 +0200 (Fri, 24 Apr 2009)

Log Message:
-----------
BGE PyAPI epydoc errors fixed

Modified Paths:
--------------
    trunk/blender/source/gameengine/PyDoc/GameKeys.py
    trunk/blender/source/gameengine/PyDoc/KX_ConstraintActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_GameObject.py
    trunk/blender/source/gameengine/PyDoc/KX_SoundActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_StateActuator.py
    trunk/blender/source/gameengine/PyDoc/Rasterizer.py

Modified: trunk/blender/source/gameengine/PyDoc/GameKeys.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/GameKeys.py	2009-04-24 01:27:17 UTC (rev 19915)
+++ trunk/blender/source/gameengine/PyDoc/GameKeys.py	2009-04-24 07:45:17 UTC (rev 19916)
@@ -174,8 +174,8 @@
 	
 	@type event: int
 	@param event: key event from GameKeys or the keyboard sensor.
-	@type event: bool
-	@param event: set to true if shift is held.
+	@type shift: bool
+	@param shift: set to true if shift is held.
 	@rtype: string
 	"""
 

Modified: trunk/blender/source/gameengine/PyDoc/KX_ConstraintActuator.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_ConstraintActuator.py	2009-04-24 01:27:17 UTC (rev 19915)
+++ trunk/blender/source/gameengine/PyDoc/KX_ConstraintActuator.py	2009-04-24 07:45:17 UTC (rev 19916)
@@ -19,15 +19,15 @@
 	@type direction: 3-tuple of float: [x,y,z]
 	
 	@ivar option: Binary combination of the following values:
-	              Applicable to Distance constraint:
-					KX_ACT_CONSTRAINT_NORMAL    (  64) : Activate alignment to surface
-					KX_ACT_CONSTRAINT_DISTANCE  ( 512) : Activate distance control
-					KX_ACT_CONSTRAINT_LOCAL		(1024) : direction of the ray is along the local axis
-				  Applicable to Force field constraint:					
-					KX_ACT_CONSTRAINT_DOROTFH   (2048) : Force field act on rotation as well
-				  Applicable to both:
-					KX_ACT_CONSTRAINT_MATERIAL  ( 128) : Detect material rather than property
-					KX_ACT_CONSTRAINT_PERMANENT ( 256) : No deactivation if ray does not hit target
+				Applicable to Distance constraint:
+					- KX_ACT_CONSTRAINT_NORMAL    (  64) : Activate alignment to surface
+					- KX_ACT_CONSTRAINT_DISTANCE  ( 512) : Activate distance control
+					- KX_ACT_CONSTRAINT_LOCAL		(1024) : direction of the ray is along the local axis
+				Applicable to Force field constraint:					
+					- KX_ACT_CONSTRAINT_DOROTFH   (2048) : Force field act on rotation as well
+				Applicable to both:
+					- KX_ACT_CONSTRAINT_MATERIAL  ( 128) : Detect material rather than property
+					- KX_ACT_CONSTRAINT_PERMANENT ( 256) : No deactivation if ray does not hit target
 	@type option: integer
 	
 	@ivar time: activation time of the actuator. The actuator disables itself after this many frame.

Modified: trunk/blender/source/gameengine/PyDoc/KX_GameObject.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_GameObject.py	2009-04-24 01:27:17 UTC (rev 19915)
+++ trunk/blender/source/gameengine/PyDoc/KX_GameObject.py	2009-04-24 07:45:17 UTC (rev 19916)
@@ -110,7 +110,7 @@
 		"""
 		Sets the game object's occlusion capability.
 		
-		@type visible: boolean
+		@type occlusion: boolean
 		@type recursive: boolean
 		@param recursive: optional argument to set all childrens occlusion flag too.
 		"""

Modified: trunk/blender/source/gameengine/PyDoc/KX_SoundActuator.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_SoundActuator.py	2009-04-24 01:27:17 UTC (rev 19915)
+++ trunk/blender/source/gameengine/PyDoc/KX_SoundActuator.py	2009-04-24 07:45:17 UTC (rev 19916)
@@ -36,20 +36,20 @@
 	@type orientation: 3x3 matrix [[float]]
 	
 	@ivar type: Sets the operation mode of the actuator. You can use one of the following constant:
-	            KX_SOUNDACT_PLAYSTOP               (1)
-			    KX_SOUNDACT_PLAYEND                (2)
-			    KX_SOUNDACT_LOOPSTOP               (3)
-			    KX_SOUNDACT_LOOPEND                (4)
-			    KX_SOUNDACT_LOOPBIDIRECTIONAL      (5)
-			    KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP (6)
+				- KX_SOUNDACT_PLAYSTOP               (1)
+				- KX_SOUNDACT_PLAYEND                (2)
+				- KX_SOUNDACT_LOOPSTOP               (3)
+				- KX_SOUNDACT_LOOPEND                (4)
+				- KX_SOUNDACT_LOOPBIDIRECTIONAL      (5)
+				- KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP (6)
 	@type type:	integer
 	
-	@group Play Methods: startSound, pauseSound, stopSound.
+	@group Play Methods: startSound, pauseSound, stopSound
 	"""
 	def setFilename(filename):
 		"""
 		DEPRECATED: Use the filename property instead.
-        Sets the filename of the sound this actuator plays.
+		Sets the filename of the sound this actuator plays.
 		
 		@type filename: string
 		"""

Modified: trunk/blender/source/gameengine/PyDoc/KX_StateActuator.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_StateActuator.py	2009-04-24 01:27:17 UTC (rev 19915)
+++ trunk/blender/source/gameengine/PyDoc/KX_StateActuator.py	2009-04-24 07:45:17 UTC (rev 19916)
@@ -9,17 +9,17 @@
 	Property:
 	
 	@ivar operation: type of bit operation to be applied on object state mask.
-	                 You can use one of the following constant:
-	                 KX_STATE_OP_CPY (0) : Copy state mask
-	                 KX_STATE_OP_SET (1) : Add bits to state mask
-	                 KX_STATE_OP_CLR (2) : Substract bits to state mask
-	                 KX_STATE_OP_NEG (3) : Invert bits to state mask
+					You can use one of the following constant:
+						- KX_STATE_OP_CPY (0) : Copy state mask
+						- KX_STATE_OP_SET (1) : Add bits to state mask
+						- KX_STATE_OP_CLR (2) : Substract bits to state mask
+						- KX_STATE_OP_NEG (3) : Invert bits to state mask
 	@type operation: integer
 	
 	@ivar mask: value that defines the bits that will be modified by the operation.
-	            The bits that are 1 in the mask will be updated in the object state,
-		        the bits that are 0 are will be left unmodified expect for the Copy operation
-		        which copies the mask to the object state
+				The bits that are 1 in the mask will be updated in the object state,
+				the bits that are 0 are will be left unmodified expect for the Copy operation
+				which copies the mask to the object state
 	@type mask: integer
 	"""
 	def setOperation(op):

Modified: trunk/blender/source/gameengine/PyDoc/Rasterizer.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/Rasterizer.py	2009-04-24 01:27:17 UTC (rev 19915)
+++ trunk/blender/source/gameengine/PyDoc/Rasterizer.py	2009-04-24 07:45:17 UTC (rev 19916)
@@ -82,8 +82,8 @@
 	@type y: float
 	@param dist: max distance to look (can be negative => look behind); 0 or omitted => detect up to other
 	@type dist: float
-	@param prop: property name that object must have; can be omitted => detect any object
-	@type prop: string
+	@param property: property name that object must have; can be omitted => detect any object
+	@type property: string
 	@rtype: L{KX_GameObject}
 	@return: the first object hit or None if no object or object does not match prop
 	"""





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