[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19911] trunk/blender/source/gameengine/ Converter/BL_BlenderDataConversion.cpp: BGE bug #17950: crash when GE softbody is parented to a rigid body/soft body/ dynamic object.
Benoit Bolsee
benoit.bolsee at online.be
Thu Apr 23 23:19:44 CEST 2009
Revision: 19911
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19911
Author: ben2610
Date: 2009-04-23 23:19:42 +0200 (Thu, 23 Apr 2009)
Log Message:
-----------
BGE bug #17950: crash when GE softbody is parented to a rigid body/soft body/dynamic object.
Modified Paths:
--------------
trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2009-04-23 20:30:01 UTC (rev 19910)
+++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2009-04-23 21:19:42 UTC (rev 19911)
@@ -1528,6 +1528,7 @@
objprop.m_dynamic_parent = parentgameobject;
//cannot be dynamic:
objprop.m_dyna = false;
+ objprop.m_softbody = false;
shapeprops->m_mass = 0.f;
}
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