[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19911] trunk/blender/source/gameengine/ Converter/BL_BlenderDataConversion.cpp: BGE bug #17950: crash when GE softbody is parented to a rigid body/soft body/ dynamic object.

Benoit Bolsee benoit.bolsee at online.be
Thu Apr 23 23:19:44 CEST 2009


Revision: 19911
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19911
Author:   ben2610
Date:     2009-04-23 23:19:42 +0200 (Thu, 23 Apr 2009)

Log Message:
-----------
BGE bug #17950: crash when GE softbody is parented to a rigid body/soft body/dynamic object.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp

Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp	2009-04-23 20:30:01 UTC (rev 19910)
+++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp	2009-04-23 21:19:42 UTC (rev 19911)
@@ -1528,6 +1528,7 @@
 		objprop.m_dynamic_parent = parentgameobject;
 		//cannot be dynamic:
 		objprop.m_dyna = false;
+		objprop.m_softbody = false;
 		shapeprops->m_mass = 0.f;
 	}
 





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