[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19906] trunk/blender/source/gameengine: Fix for part of bug #18496: issue with light state switching
Brecht Van Lommel
brecht at blender.org
Thu Apr 23 15:30:34 CEST 2009
Revision: 19906
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19906
Author: blendix
Date: 2009-04-23 15:30:34 +0200 (Thu, 23 Apr 2009)
Log Message:
-----------
Fix for part of bug #18496: issue with light state switching
when using Dome.
Modified Paths:
--------------
trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp
trunk/blender/source/gameengine/Ketsji/KX_Dome.h
trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
Modified: trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp 2009-04-23 13:29:54 UTC (rev 19905)
+++ trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp 2009-04-23 13:30:34 UTC (rev 19906)
@@ -68,8 +68,8 @@
{
m_clientobject = NULL;
m_lastlightlayer = -1;
- m_lastlighting = false;
m_lastauxinfo = NULL;
+ m_lastlighting = true; /* force disable in DisableOpenGLLights() */
DisableOpenGLLights();
}
Modified: trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp 2009-04-23 13:29:54 UTC (rev 19905)
+++ trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp 2009-04-23 13:30:34 UTC (rev 19906)
@@ -76,8 +76,8 @@
{
m_clientobject = NULL;
m_lastlightlayer = -1;
- m_lastlighting = false;
m_lastauxinfo = NULL;
+ m_lastlighting = true; /* force disable in DisableOpenGLLights() */
DisableOpenGLLights();
}
Modified: trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp 2009-04-23 13:29:54 UTC (rev 19905)
+++ trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp 2009-04-23 13:30:34 UTC (rev 19906)
@@ -52,18 +52,18 @@
struct Text* warptext
):
- m_canvas(canvas),
- m_rasterizer(rasterizer),
- m_rendertools(rendertools),
- m_engine(engine),
+ dlistSupported(false),
+ canvaswidth(-1), canvasheight(-1),
m_drawingmode(engine->GetDrawType()),
m_size(size),
m_resolution(res),
m_mode(mode),
m_angle(angle),
m_resbuffer(resbuf),
- canvaswidth(-1), canvasheight(-1),
- dlistSupported(false)
+ m_canvas(canvas),
+ m_rasterizer(rasterizer),
+ m_rendertools(rendertools),
+ m_engine(engine)
{
warp.usemesh = false;
@@ -206,7 +206,7 @@
canvasheight = m_canvas->GetHeight();
m_buffersize = (canvaswidth > canvasheight?canvasheight:canvaswidth);
- m_buffersize *= m_resbuffer; //reduce buffer size for better performance
+ m_buffersize = (int)(m_buffersize*m_resbuffer); //reduce buffer size for better performance
int i = 0;
while ((1 << i) <= m_buffersize)
@@ -230,8 +230,6 @@
}
bool KX_Dome::CreateDL(){
- int i,j;
-
dlistId = glGenLists((GLsizei) m_numimages);
if (dlistId != 0) {
if(m_mode == DOME_FISHEYE){
@@ -409,7 +407,7 @@
u and v vary from 0 to 1
i ranges from 0 to 1, if negative don't draw that mesh node
*/
- int i,j,k;
+ int i;
int nodeX=0, nodeY=0;
vector<STR_String> columns, lines;
@@ -431,7 +429,7 @@
warp.n_width = atoi(columns[0]);
warp.n_height = atoi(columns[1]);
- if (lines.size() < 2 + (warp.n_width * warp.n_height)){
+ if ((int)lines.size() < 2 + (warp.n_width * warp.n_height)){
printf("Error: Warp Mesh File with insufficient data!\n");
return false;
}else{
@@ -1543,8 +1541,6 @@
void KX_Dome::DrawEnvMap(void)
{
- int i,j;
-
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
@@ -1675,7 +1671,7 @@
void KX_Dome::DrawDomeFisheye(void)
{
- int i,j;
+ int i;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
@@ -1759,7 +1755,7 @@
void KX_Dome::DrawPanorama(void)
{
- int i,j;
+ int i;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
@@ -1846,8 +1842,6 @@
void KX_Dome::DrawDomeWarped(void)
{
- int i,j;
-
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
@@ -1880,10 +1874,6 @@
glEnable(GL_TEXTURE_2D);
glColor3f(1.0,1.0,1.0);
-
- float uv_width = (float)(warp.bufferwidth-1) / warp.imagewidth;
- float uv_height = (float)(warp.bufferheight-1) / warp.imageheight;
-
if (dlistSupported){
glBindTexture(GL_TEXTURE_2D, domefacesId[m_numfaces]);
glCallList(dlistId + m_numfaces);
@@ -1934,4 +1924,5 @@
// restore the original orientation
cam->NodeSetLocalOrientation(camori);
cam->NodeUpdateGS(0.f);
-}
\ No newline at end of file
+}
+
Modified: trunk/blender/source/gameengine/Ketsji/KX_Dome.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Dome.h 2009-04-23 13:29:54 UTC (rev 19905)
+++ trunk/blender/source/gameengine/Ketsji/KX_Dome.h 2009-04-23 13:30:34 UTC (rev 19906)
@@ -181,4 +181,5 @@
KX_KetsjiEngine* m_engine;
};
-#endif
\ No newline at end of file
+#endif
+
Modified: trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp 2009-04-23 13:29:54 UTC (rev 19905)
+++ trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp 2009-04-23 13:30:34 UTC (rev 19906)
@@ -145,8 +145,6 @@
m_stereo(false),
m_curreye(0),
- m_usedome(false),
-
m_logger(NULL),
// Set up timing info display variables
@@ -164,7 +162,9 @@
m_overrideFrameColor(false),
m_overrideFrameColorR(0.0),
m_overrideFrameColorG(0.0),
- m_overrideFrameColorB(0.0)
+ m_overrideFrameColorB(0.0),
+
+ m_usedome(false)
{
// Initialize the time logger
m_logger = new KX_TimeCategoryLogger (25);
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