[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19794] trunk/blender/source/gameengine: BGE Python API
Campbell Barton
ideasman42 at gmail.com
Sun Apr 19 19:29:07 CEST 2009
Revision: 19794
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19794
Author: campbellbarton
Date: 2009-04-19 19:29:07 +0200 (Sun, 19 Apr 2009)
Log Message:
-----------
BGE Python API
removed redundant (PyObject *self) argument from python functions that are not exposed to python directly.
Modified Paths:
--------------
trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp
trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.h
trunk/blender/source/gameengine/Expressions/ListValue.cpp
trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
trunk/blender/source/gameengine/Expressions/PyObjectPlus.h
trunk/blender/source/gameengine/Expressions/Value.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ActuatorSensor.h
trunk/blender/source/gameengine/GameLogic/SCA_DelaySensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_DelaySensor.h
trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ILogicBrick.h
trunk/blender/source/gameengine/GameLogic/SCA_ISensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ISensor.h
trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.h
trunk/blender/source/gameengine/GameLogic/SCA_MouseSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_MouseSensor.h
trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
trunk/blender/source/gameengine/GameLogic/SCA_PropertySensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_PropertySensor.h
trunk/blender/source/gameengine/GameLogic/SCA_PythonController.cpp
trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp
trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.h
trunk/blender/source/gameengine/GameLogic/SCA_RandomSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_RandomSensor.h
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_CDActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_CDActuator.h
trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.h
trunk/blender/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_ConstraintActuator.h
trunk/blender/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
trunk/blender/source/gameengine/Ketsji/KX_GameActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
trunk/blender/source/gameengine/Ketsji/KX_IpoActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_IpoActuator.h
trunk/blender/source/gameengine/Ketsji/KX_MeshProxy.cpp
trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_ObjectActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_ObjectActuator.h
trunk/blender/source/gameengine/Ketsji/KX_ParentActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
trunk/blender/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h
trunk/blender/source/gameengine/Ketsji/KX_PolyProxy.cpp
trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
trunk/blender/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
trunk/blender/source/gameengine/Ketsji/KX_RadarSensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_RaySensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.h
trunk/blender/source/gameengine/Ketsji/KX_SoundActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SoundActuator.h
trunk/blender/source/gameengine/Ketsji/KX_StateActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_StateActuator.h
trunk/blender/source/gameengine/Ketsji/KX_TouchSensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_TrackToActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_TrackToActuator.h
trunk/blender/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
trunk/blender/source/gameengine/Ketsji/KX_VehicleWrapper.h
trunk/blender/source/gameengine/Ketsji/KX_VertexProxy.cpp
trunk/blender/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_VisibilityActuator.h
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.h
Removed Paths:
-------------
trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.cpp.bras
Modified: trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp 2009-04-19 17:26:03 UTC (rev 19793)
+++ trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp 2009-04-19 17:29:07 UTC (rev 19794)
@@ -423,8 +423,7 @@
"getAction()\n"
"\tReturns a string containing the name of the current action.\n";
-PyObject* BL_ActionActuator::PyGetAction(PyObject* self,
- PyObject* args,
+PyObject* BL_ActionActuator::PyGetAction(PyObject* args,
PyObject* kwds) {
ShowDeprecationWarning("getAction()", "the action property");
@@ -439,8 +438,7 @@
"getProperty()\n"
"\tReturns the name of the property to be used in FromProp mode.\n";
-PyObject* BL_ActionActuator::PyGetProperty(PyObject* self,
- PyObject* args,
+PyObject* BL_ActionActuator::PyGetProperty(PyObject* args,
PyObject* kwds) {
ShowDeprecationWarning("getProperty()", "the property property");
@@ -456,8 +454,7 @@
"getFrameProperty()\n"
"\tReturns the name of the property, that is set to the current frame number.\n";
-PyObject* BL_ActionActuator::PyGetFrameProperty(PyObject* self,
- PyObject* args,
+PyObject* BL_ActionActuator::PyGetFrameProperty(PyObject* args,
PyObject* kwds) {
ShowDeprecationWarning("getFrameProperty()", "the frameProperty property");
@@ -473,8 +470,7 @@
"getFrame()\n"
"\tReturns the current frame number.\n";
-PyObject* BL_ActionActuator::PyGetFrame(PyObject* self,
- PyObject* args,
+PyObject* BL_ActionActuator::PyGetFrame(PyObject* args,
PyObject* kwds) {
ShowDeprecationWarning("getFrame()", "the frame property");
@@ -490,8 +486,7 @@
"getEnd()\n"
"\tReturns the last frame of the action.\n";
-PyObject* BL_ActionActuator::PyGetEnd(PyObject* self,
- PyObject* args,
+PyObject* BL_ActionActuator::PyGetEnd(PyObject* args,
PyObject* kwds) {
ShowDeprecationWarning("getEnd()", "the end property");
@@ -507,8 +502,7 @@
"getStart()\n"
"\tReturns the starting frame of the action.\n";
-PyObject* BL_ActionActuator::PyGetStart(PyObject* self,
- PyObject* args,
+PyObject* BL_ActionActuator::PyGetStart(PyObject* args,
PyObject* kwds) {
ShowDeprecationWarning("getStart()", "the start property");
@@ -525,8 +519,7 @@
"\tReturns the number of interpolation animation frames to be\n"
"\tgenerated when this actuator is triggered.\n";
-PyObject* BL_ActionActuator::PyGetBlendin(PyObject* self,
- PyObject* args,
+PyObject* BL_ActionActuator::PyGetBlendin(PyObject* args,
PyObject* kwds) {
ShowDeprecationWarning("getBlendin()", "the blendin property");
@@ -543,8 +536,7 @@
"\tReturns the priority for this actuator. Actuators with lower\n"
"\tPriority numbers will override actuators with higher numbers.\n";
-PyObject* BL_ActionActuator::PyGetPriority(PyObject* self,
- PyObject* args,
+PyObject* BL_ActionActuator::PyGetPriority(PyObject* args,
PyObject* kwds) {
ShowDeprecationWarning("getPriority()", "the priority property");
@@ -565,8 +557,7 @@
"\t unchanged. If reset is not specified, the timer will"
"\t be reset.\n";
-PyObject* BL_ActionActuator::PySetAction(PyObject* self,
- PyObject* args,
+PyObject* BL_ActionActuator::PySetAction(PyObject* args,
PyObject* kwds) {
ShowDeprecationWarning("setAction()", "the action property");
@@ -601,8 +592,7 @@
"setStart(start)\n"
"\t - start : Specifies the starting frame of the animation.\n";
-PyObject* BL_ActionActuator::PySetStart(PyObject* self,
- PyObject* args,
+PyObject* BL_ActionActuator::PySetStart(PyObject* args,
PyObject* kwds) {
ShowDeprecationWarning("setStart()", "the start property");
@@ -624,8 +614,7 @@
"setEnd(end)\n"
"\t - end : Specifies the ending frame of the animation.\n";
-PyObject* BL_ActionActuator::PySetEnd(PyObject* self,
- PyObject* args,
+PyObject* BL_ActionActuator::PySetEnd(PyObject* args,
PyObject* kwds) {
ShowDeprecationWarning("setEnd()", "the end property");
@@ -648,8 +637,7 @@
"\t - blendin : Specifies the number of frames of animation to generate\n"
"\t when making transitions between actions.\n";
-PyObject* BL_ActionActuator::PySetBlendin(PyObject* self,
- PyObject* args,
+PyObject* BL_ActionActuator::PySetBlendin(PyObject* args,
PyObject* kwds) {
ShowDeprecationWarning("setBlendin()", "the blendin property");
@@ -673,8 +661,7 @@
"\t used when generating transitions between actions. This\n"
"\t parameter must be in the range from 0.0 to 1.0.\n";
-PyObject* BL_ActionActuator::PySetBlendtime(PyObject* self,
- PyObject* args,
+PyObject* BL_ActionActuator::PySetBlendtime(PyObject* args,
PyObject* kwds) {
ShowDeprecationWarning("setBlendtime()", "the blendtime property");
@@ -702,8 +689,7 @@
"\t priority numbers will override actuators with higher\n"
"\t numbers.\n";
-PyObject* BL_ActionActuator::PySetPriority(PyObject* self,
- PyObject* args,
+PyObject* BL_ActionActuator::PySetPriority(PyObject* args,
PyObject* kwds) {
ShowDeprecationWarning("setPriority()", "the priority property");
@@ -725,8 +711,7 @@
"setFrame(frame)\n"
"\t - frame : Specifies the new current frame for the animation\n";
-PyObject* BL_ActionActuator::PySetFrame(PyObject* self,
- PyObject* args,
+PyObject* BL_ActionActuator::PySetFrame(PyObject* args,
PyObject* kwds) {
ShowDeprecationWarning("setFrame()", "the frame property");
@@ -753,8 +738,7 @@
"\t - prop : A string specifying the property name to be used in\n"
"\t FromProp playback mode.\n";
-PyObject* BL_ActionActuator::PySetProperty(PyObject* self,
- PyObject* args,
+PyObject* BL_ActionActuator::PySetProperty(PyObject* args,
PyObject* kwds) {
ShowDeprecationWarning("setProperty()", "the property property");
@@ -776,8 +760,7 @@
"setFrameProperty(prop)\n"
"\t - prop : A string specifying the property of the frame set up update.\n";
-PyObject* BL_ActionActuator::PySetFrameProperty(PyObject* self,
- PyObject* args,
+PyObject* BL_ActionActuator::PySetFrameProperty(PyObject* args,
PyObject* kwds) {
ShowDeprecationWarning("setFrameProperty()", "the frameProperty property");
@@ -795,8 +778,7 @@
}
/*
-PyObject* BL_ActionActuator::PyGetChannel(PyObject* self,
- PyObject* args,
+PyObject* BL_ActionActuator::PyGetChannel(PyObject* args,
PyObject* kwds) {
char *string;
@@ -816,8 +798,7 @@
const char BL_ActionActuator::GetType_doc[] =
"getType()\n"
"\tReturns the operation mode of the actuator.\n";
-PyObject* BL_ActionActuator::PyGetType(PyObject* self,
- PyObject* args,
+PyObject* BL_ActionActuator::PyGetType(PyObject* args,
PyObject* kwds) {
ShowDeprecationWarning("getType()", "the type property");
@@ -829,8 +810,7 @@
"setType(mode)\n"
"\t - mode: Play (0), Flipper (2), LoopStop (3), LoopEnd (4) or Property (6)\n"
"\tSet the operation mode of the actuator.\n";
-PyObject* BL_ActionActuator::PySetType(PyObject* self,
- PyObject* args,
+PyObject* BL_ActionActuator::PySetType(PyObject* args,
PyObject* kwds) {
ShowDeprecationWarning("setType()", "the type property");
@@ -854,13 +834,13 @@
Py_RETURN_NONE;
}
-PyObject* BL_ActionActuator::PyGetContinue(PyObject* self) {
+PyObject* BL_ActionActuator::PyGetContinue() {
ShowDeprecationWarning("getContinue()", "the continue property");
return PyInt_FromLong((long)(m_end_reset==0));
}
-PyObject* BL_ActionActuator::PySetContinue(PyObject* self, PyObject* value) {
+PyObject* BL_ActionActuator::PySetContinue(PyObject* value) {
ShowDeprecationWarning("setContinue()", "the continue property");
int param = PyObject_IsTrue( value );
Modified: trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp 2009-04-19 17:26:03 UTC (rev 19793)
+++ trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp 2009-04-19 17:29:07 UTC (rev 19794)
@@ -498,7 +498,7 @@
"getAction()\n"
"\tReturns a string containing the name of the current action.\n";
-PyObject* BL_ShapeActionActuator::PyGetAction(PyObject* self) {
+PyObject* BL_ShapeActionActuator::PyGetAction() {
ShowDeprecationWarning("getAction()", "the action property");
if (m_action){
return PyString_FromString(m_action->id.name+2);
@@ -511,7 +511,7 @@
"getProperty()\n"
"\tReturns the name of the property to be used in FromProp mode.\n";
-PyObject* BL_ShapeActionActuator::PyGetProperty(PyObject* self) {
+PyObject* BL_ShapeActionActuator::PyGetProperty() {
ShowDeprecationWarning("getProperty()", "the property property");
PyObject *result;
@@ -525,7 +525,7 @@
"getFrame()\n"
"\tReturns the current frame number.\n";
-PyObject* BL_ShapeActionActuator::PyGetFrame(PyObject* self) {
+PyObject* BL_ShapeActionActuator::PyGetFrame() {
ShowDeprecationWarning("getFrame()", "the frame property");
PyObject *result;
@@ -539,7 +539,7 @@
"getEnd()\n"
"\tReturns the last frame of the action.\n";
-PyObject* BL_ShapeActionActuator::PyGetEnd(PyObject* self) {
+PyObject* BL_ShapeActionActuator::PyGetEnd() {
ShowDeprecationWarning("getEnd()", "the end property");
PyObject *result;
@@ -553,7 +553,7 @@
"getStart()\n"
"\tReturns the starting frame of the action.\n";
-PyObject* BL_ShapeActionActuator::PyGetStart(PyObject* self) {
+PyObject* BL_ShapeActionActuator::PyGetStart() {
ShowDeprecationWarning("getStart()", "the start property");
PyObject *result;
@@ -568,7 +568,7 @@
"\tReturns the number of interpolation animation frames to be\n"
"\tgenerated when this actuator is triggered.\n";
-PyObject* BL_ShapeActionActuator::PyGetBlendin(PyObject* self) {
+PyObject* BL_ShapeActionActuator::PyGetBlendin() {
@@ Diff output truncated at 10240 characters. @@
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