[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19673] trunk/blender/source: added " toggle" an option for the property actuator.
Campbell Barton
ideasman42 at gmail.com
Sun Apr 12 09:24:05 CEST 2009
Revision: 19673
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19673
Author: campbellbarton
Date: 2009-04-12 09:24:04 +0200 (Sun, 12 Apr 2009)
Log Message:
-----------
added "toggle" an option for the property actuator.
much less hassle then setting up a property sensor and 2 assignment actuators, or through python.
Modified Paths:
--------------
trunk/blender/source/blender/makesdna/DNA_actuator_types.h
trunk/blender/source/blender/src/buttons_logic.c
trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.h
Modified: trunk/blender/source/blender/makesdna/DNA_actuator_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_actuator_types.h 2009-04-12 07:12:59 UTC (rev 19672)
+++ trunk/blender/source/blender/makesdna/DNA_actuator_types.h 2009-04-12 07:24:04 UTC (rev 19673)
@@ -357,6 +357,7 @@
#define ACT_PROP_ASSIGN 0
#define ACT_PROP_ADD 1
#define ACT_PROP_COPY 2
+#define ACT_PROP_TOGGLE 3
/* constraint flag */
#define ACT_CONST_LOCX 1
Modified: trunk/blender/source/blender/src/buttons_logic.c
===================================================================
--- trunk/blender/source/blender/src/buttons_logic.c 2009-04-12 07:12:59 UTC (rev 19672)
+++ trunk/blender/source/blender/src/buttons_logic.c 2009-04-12 07:24:04 UTC (rev 19673)
@@ -1970,12 +1970,17 @@
pa= act->data;
- str= "Type %t|Assign %x0|Add %x1|Copy %x2";
+ str= "Type%t|Assign%x0|Add %x1|Copy %x2|Toggle%x3";
uiDefButI(block, MENU, B_REDR, str, xco+30,yco-24,width-60, 19, &pa->type, 0, 31, 0, 0, "Type");
uiDefBut(block, TEX, 1, "Prop: ", xco+30,yco-44,width-60, 19, pa->name, 0, 31, 0, 0, "Property name");
- if(pa->type==ACT_PROP_COPY) {
+
+ if(pa->type==ACT_PROP_TOGGLE) {
+ /* no ui */
+ ysize -= 22;
+ }
+ else if(pa->type==ACT_PROP_COPY) {
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-64, (width-20)/2, 19, &(pa->ob), "Copy from this Object");
uiDefBut(block, TEX, 1, "Prop: ", xco+10+(width-20)/2, yco-64, (width-20)/2, 19, pa->value, 0, 31, 0, 0, "Copy this property");
}
Modified: trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.cpp 2009-04-12 07:12:59 UTC (rev 19672)
+++ trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.cpp 2009-04-12 07:24:04 UTC (rev 19673)
@@ -135,6 +135,23 @@
}
break;
}
+ case KX_ACT_PROP_TOGGLE:
+ {
+
+ CValue* newval;
+ CValue* oldprop = propowner->GetProperty(m_propname);
+ if (oldprop)
+ {
+ newval = new CBoolValue((oldprop->GetNumber()==0.0) ? true:false);
+ oldprop->SetValue(newval);
+ } else
+ { /* as not been assigned, evaluate as false, so assign true */
+ newval = new CBoolValue(true);
+ propowner->SetProperty(m_propname,newval);
+ }
+ newval->Release();
+ break;
+ }
default:
{
Modified: trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.h
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.h 2009-04-12 07:12:59 UTC (rev 19672)
+++ trunk/blender/source/gameengine/GameLogic/SCA_PropertyActuator.h 2009-04-12 07:24:04 UTC (rev 19673)
@@ -43,6 +43,7 @@
KX_ACT_PROP_ASSIGN,
KX_ACT_PROP_ADD,
KX_ACT_PROP_COPY,
+ KX_ACT_PROP_TOGGLE,
KX_ACT_PROP_MAX
};
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