[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19628] trunk/blender/source/gameengine: BGE API cleanup: sound actuator.
Benoit Bolsee
benoit.bolsee at online.be
Thu Apr 9 22:40:12 CEST 2009
Revision: 19628
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19628
Author: ben2610
Date: 2009-04-09 22:40:12 +0200 (Thu, 09 Apr 2009)
Log Message:
-----------
BGE API cleanup: sound actuator.
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
trunk/blender/source/gameengine/Ketsji/KX_SoundActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_SoundActuator.h
trunk/blender/source/gameengine/PyDoc/KX_SoundActuator.py
Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp 2009-04-09 20:33:39 UTC (rev 19627)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp 2009-04-09 20:40:12 UTC (rev 19628)
@@ -1147,7 +1147,14 @@
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_INVERT, RAS_2DFilterManager::RAS_2DFILTER_INVERT);
KX_MACRO_addTypesToDict(d, RAS_2DFILTER_CUSTOMFILTER, RAS_2DFilterManager::RAS_2DFILTER_CUSTOMFILTER);
+ KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP, KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
+ KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND, KX_SoundActuator::KX_SOUNDACT_PLAYEND);
+ KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP, KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
+ KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND, KX_SoundActuator:: KX_SOUNDACT_LOOPEND);
+ KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
+ KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
+
// Check for errors
if (PyErr_Occurred())
{
Modified: trunk/blender/source/gameengine/Ketsji/KX_SoundActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_SoundActuator.cpp 2009-04-09 20:33:39 UTC (rev 19627)
+++ trunk/blender/source/gameengine/Ketsji/KX_SoundActuator.cpp 2009-04-09 20:40:12 UTC (rev 19628)
@@ -35,6 +35,7 @@
#include "KX_GameObject.h"
#include "SND_SoundObject.h"
#include "SND_Scene.h" // needed for replication
+#include "KX_PyMath.h" // needed for PyObjectFrom()
#include <iostream>
#ifdef HAVE_CONFIG_H
@@ -264,11 +265,9 @@
PyMethodDef KX_SoundActuator::Methods[] = {
+ // Deprecated ----->
{"setFilename", (PyCFunction) KX_SoundActuator::sPySetFilename, METH_VARARGS,NULL},
{"getFilename", (PyCFunction) KX_SoundActuator::sPyGetFilename, METH_VARARGS,NULL},
- {"startSound",(PyCFunction) KX_SoundActuator::sPyStartSound,METH_VARARGS,NULL},
- {"pauseSound",(PyCFunction) KX_SoundActuator::sPyPauseSound,METH_VARARGS,NULL},
- {"stopSound",(PyCFunction) KX_SoundActuator::sPyStopSound,METH_VARARGS,NULL},
{"setGain",(PyCFunction) KX_SoundActuator::sPySetGain,METH_VARARGS,NULL},
{"getGain",(PyCFunction) KX_SoundActuator::sPyGetGain,METH_VARARGS,NULL},
{"setPitch",(PyCFunction) KX_SoundActuator::sPySetPitch,METH_VARARGS,NULL},
@@ -282,40 +281,77 @@
{"setOrientation",(PyCFunction) KX_SoundActuator::sPySetOrientation,METH_VARARGS,NULL},
{"setType",(PyCFunction) KX_SoundActuator::sPySetType,METH_VARARGS,NULL},
{"getType",(PyCFunction) KX_SoundActuator::sPyGetType,METH_VARARGS,NULL},
+ // <-----
+
+ KX_PYMETHODTABLE_NOARGS(KX_SoundActuator, startSound),
+ KX_PYMETHODTABLE_NOARGS(KX_SoundActuator, pauseSound),
+ KX_PYMETHODTABLE_NOARGS(KX_SoundActuator, stopSound),
{NULL,NULL,NULL,NULL} //Sentinel
};
PyAttributeDef KX_SoundActuator::Attributes[] = {
+ KX_PYATTRIBUTE_RW_FUNCTION("filename", KX_SoundActuator, pyattr_get_filename, pyattr_set_filename),
+ KX_PYATTRIBUTE_RW_FUNCTION("volume", KX_SoundActuator, pyattr_get_gain, pyattr_set_gain),
+ KX_PYATTRIBUTE_RW_FUNCTION("pitch", KX_SoundActuator, pyattr_get_pitch, pyattr_set_pitch),
+ KX_PYATTRIBUTE_RW_FUNCTION("rollOffFactor", KX_SoundActuator, pyattr_get_rollOffFactor, pyattr_set_rollOffFactor),
+ KX_PYATTRIBUTE_RW_FUNCTION("looping", KX_SoundActuator, pyattr_get_looping, pyattr_set_looping),
+ KX_PYATTRIBUTE_RW_FUNCTION("position", KX_SoundActuator, pyattr_get_position, pyattr_set_position),
+ KX_PYATTRIBUTE_RW_FUNCTION("velocity", KX_SoundActuator, pyattr_get_velocity, pyattr_set_velocity),
+ KX_PYATTRIBUTE_RW_FUNCTION("orientation", KX_SoundActuator, pyattr_get_orientation, pyattr_set_orientation),
+ KX_PYATTRIBUTE_ENUM_RW("type",KX_SoundActuator::KX_SOUNDACT_NODEF+1,KX_SoundActuator::KX_SOUNDACT_MAX-1,false,KX_SoundActuator,m_type),
{ NULL } //Sentinel
};
-PyObject* KX_SoundActuator::py_getattro(PyObject *attr)
+/* Methods ----------------------------------------------------------------- */
+KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, startSound,
+"startSound()\n"
+"\tStarts the sound.\n")
{
- py_getattro_up(SCA_IActuator);
-}
+ if (m_soundObject)
+ // This has no effect if the actuator is not active.
+ // To start the sound you must activate the actuator.
+ // This function is to restart the sound.
+ m_soundObject->StartSound();
+ Py_RETURN_NONE;
+}
+KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, pauseSound,
+"pauseSound()\n"
+"\tPauses the sound.\n")
+{
+ if (m_soundObject)
+ // unfortunately, openal does not implement pause correctly, it is equivalent to a stop
+ m_soundObject->PauseSound();
+ Py_RETURN_NONE;
+}
-
-PyObject* KX_SoundActuator::PySetFilename(PyObject* self, PyObject* args, PyObject* kwds)
+KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, stopSound,
+"stopSound()\n"
+"\tStops the sound.\n")
{
- char *soundName = NULL;
- // void *soundPointer = NULL; /*unused*/
-
- if (!PyArg_ParseTuple(args, "s", &soundName))
- return NULL;
-
+ if (m_soundObject)
+ m_soundObject->StopSound();
Py_RETURN_NONE;
}
+/* Atribute setting and getting -------------------------------------------- */
+PyObject* KX_SoundActuator::py_getattro(PyObject *attr)
+{
+ py_getattro_up(SCA_IActuator);
+}
+int KX_SoundActuator::py_setattro(PyObject *attr, PyObject* value) {
+ py_setattro_up(SCA_IActuator);
+}
-PyObject* KX_SoundActuator::PyGetFilename(PyObject* self, PyObject* args, PyObject* kwds)
+PyObject* KX_SoundActuator::pyattr_get_filename(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
- if (!m_soundObject)
+ KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
+ if (!actuator->m_soundObject)
{
return PyString_FromString("");
}
- STR_String objectname = m_soundObject->GetObjectName();
+ STR_String objectname = actuator->m_soundObject->GetObjectName();
char* name = objectname.Ptr();
if (!name) {
@@ -325,41 +361,264 @@
return PyString_FromString(name);
}
+PyObject* KX_SoundActuator::pyattr_get_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
+ float gain = (actuator->m_soundObject) ? actuator->m_soundObject->GetGain() : 1.0f;
+ PyObject* result = PyFloat_FromDouble(gain);
+
+ return result;
+}
-PyObject* KX_SoundActuator::PyStartSound(PyObject* self, PyObject* args, PyObject* kwds)
+PyObject* KX_SoundActuator::pyattr_get_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
- if (m_soundObject)
- // This has no effect if the actuator is not active.
- // To start the sound you must activate the actuator.
- // This function is to restart the sound.
- m_soundObject->StartSound();
- Py_RETURN_NONE;
+ KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
+ float pitch = (actuator->m_soundObject) ? actuator->m_soundObject->GetPitch() : 1.0;
+ PyObject* result = PyFloat_FromDouble(pitch);
+
+ return result;
+}
+
+PyObject* KX_SoundActuator::pyattr_get_rollOffFactor(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
+ float rollofffactor = (actuator->m_soundObject) ? actuator->m_soundObject->GetRollOffFactor() : 1.0;
+ PyObject* result = PyFloat_FromDouble(rollofffactor);
+
+ return result;
+}
+
+PyObject* KX_SoundActuator::pyattr_get_looping(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
+ int looping = (actuator->m_soundObject) ? actuator->m_soundObject->GetLoopMode() : (int)SND_LOOP_OFF;
+ PyObject* result = PyInt_FromLong(looping);
+
+ return result;
+}
+
+PyObject* KX_SoundActuator::pyattr_get_position(void * self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
+ MT_Vector3 pos(0.0, 0.0, 0.0);
+
+ if (actuator->m_soundObject)
+ pos = actuator->m_soundObject->GetPosition();
+
+ PyObject * result = PyObjectFrom(pos);
+ return result;
+}
+
+PyObject* KX_SoundActuator::pyattr_get_velocity(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
+ MT_Vector3 vel;
+
+ if (actuator->m_soundObject)
+ vel = actuator->m_soundObject->GetVelocity();
+
+ PyObject * result = PyObjectFrom(vel);
+ return result;
+}
+
+PyObject* KX_SoundActuator::pyattr_get_orientation(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
+ MT_Matrix3x3 ori;
+
+ if (actuator->m_soundObject)
+ ori = actuator->m_soundObject->GetOrientation();
+
+ PyObject * result = PyObjectFrom(ori);
+ return result;
+}
+
+int KX_SoundActuator::pyattr_set_filename(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ char *soundName = NULL;
+ KX_SoundActuator * actuator = static_cast<KX_SoundActuator*> (self);
+ // void *soundPointer = NULL; /*unused*/
+
+ if (!PyArg_Parse(value, "s", &soundName))
+ return 1;
+
+ if (actuator->m_soundObject) {
+ actuator->m_soundObject->SetObjectName(soundName);
+ }
+
+ return 0;
+}
+
+
+int KX_SoundActuator::pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ float gain = 1.0;
+ KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
+ if (!PyArg_Parse(value, "f", &gain))
+ return 1;
+
+ if (actuator->m_soundObject)
+ actuator->m_soundObject->SetGain(gain);
+
+ return 0;
}
+int KX_SoundActuator::pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ float pitch = 1.0;
+ KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
+ if (!PyArg_Parse(value, "f", &pitch))
+ return 1;
+
+ if (actuator->m_soundObject)
+ actuator->m_soundObject->SetPitch(pitch);
+
+ return 0;
+}
+int KX_SoundActuator::pyattr_set_rollOffFactor(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
+ float rollofffactor = 1.0;
+ if (!PyArg_Parse(value, "f", &rollofffactor))
+ return 1;
+
+ if (actuator->m_soundObject)
+ actuator->m_soundObject->SetRollOffFactor(rollofffactor);
@@ Diff output truncated at 10240 characters. @@
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