[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19608] trunk/blender/source/gameengine/ Ketsji/KX_Dome.cpp: Fix gcc compiling problem with C++ syntax in KX_Dome. cpp.

Benoit Bolsee benoit.bolsee at online.be
Wed Apr 8 22:10:27 CEST 2009


Revision: 19608
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19608
Author:   ben2610
Date:     2009-04-08 22:10:27 +0200 (Wed, 08 Apr 2009)

Log Message:
-----------
Fix gcc compiling problem with C++ syntax in KX_Dome.cpp.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp

Modified: trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp	2009-04-08 18:48:17 UTC (rev 19607)
+++ trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp	2009-04-08 20:10:27 UTC (rev 19608)
@@ -442,7 +442,7 @@
 		printf("Error: Warp Mesh File with insufficient data!\n");
 		return false;
 	}else{
-		warp.nodes = vector<vector <WarpMeshNode>> (warp.n_height, vector<WarpMeshNode>(warp.n_width));
+		warp.nodes = vector<vector<WarpMeshNode> > (warp.n_height, vector<WarpMeshNode>(warp.n_width));
 
 		for(i=2; i-2 < (warp.n_width*warp.n_height); i++){
 			columns = lines[i].Explode(' ');





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