[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19608] trunk/blender/source/gameengine/ Ketsji/KX_Dome.cpp: Fix gcc compiling problem with C++ syntax in KX_Dome. cpp.
Benoit Bolsee
benoit.bolsee at online.be
Wed Apr 8 22:10:27 CEST 2009
Revision: 19608
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19608
Author: ben2610
Date: 2009-04-08 22:10:27 +0200 (Wed, 08 Apr 2009)
Log Message:
-----------
Fix gcc compiling problem with C++ syntax in KX_Dome.cpp.
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp
Modified: trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp 2009-04-08 18:48:17 UTC (rev 19607)
+++ trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp 2009-04-08 20:10:27 UTC (rev 19608)
@@ -442,7 +442,7 @@
printf("Error: Warp Mesh File with insufficient data!\n");
return false;
}else{
- warp.nodes = vector<vector <WarpMeshNode>> (warp.n_height, vector<WarpMeshNode>(warp.n_width));
+ warp.nodes = vector<vector<WarpMeshNode> > (warp.n_height, vector<WarpMeshNode>(warp.n_width));
for(i=2; i-2 < (warp.n_width*warp.n_height); i++){
columns = lines[i].Explode(' ');
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