[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19591] trunk/blender/source/blender/src: etch-a-ton
Martin Poirier
theeth at yahoo.com
Tue Apr 7 22:05:33 CEST 2009
Revision: 19591
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19591
Author: theeth
Date: 2009-04-07 22:05:32 +0200 (Tue, 07 Apr 2009)
Log Message:
-----------
etch-a-ton
Use head not tail normal for bone orientation.
Simplify roll to normal a bit.
Modified Paths:
--------------
trunk/blender/source/blender/src/editarmature_generate.c
trunk/blender/source/blender/src/editarmature_sketch.c
Modified: trunk/blender/source/blender/src/editarmature_generate.c
===================================================================
--- trunk/blender/source/blender/src/editarmature_generate.c 2009-04-07 19:57:30 UTC (rev 19590)
+++ trunk/blender/source/blender/src/editarmature_generate.c 2009-04-07 20:05:32 UTC (rev 19591)
@@ -51,14 +51,14 @@
{
if (no != NULL && !VecIsNull(no))
{
- float tangent[3], cotangent[3], normal[3];
+ float tangent[3], vec[3], normal[3];
VECCOPY(normal, no);
Mat3MulVecfl(tmat, normal);
VecSubf(tangent, bone->tail, bone->head);
- Crossf(cotangent, tangent, normal);
- Crossf(normal, cotangent, tangent);
+ Projf(vec, tangent, normal);
+ VecSubf(normal, normal, vec);
Normalize(normal);
Modified: trunk/blender/source/blender/src/editarmature_sketch.c
===================================================================
--- trunk/blender/source/blender/src/editarmature_sketch.c 2009-04-07 19:57:30 UTC (rev 19590)
+++ trunk/blender/source/blender/src/editarmature_sketch.c 2009-04-07 20:05:32 UTC (rev 19591)
@@ -1011,7 +1011,22 @@
}
glEnd();
-
+
+#if 0
+ glColor3f(0, 0, 1);
+ glBegin(GL_LINES);
+
+ for (i = 0; i < stk->nb_points; i++)
+ {
+ float *p = stk->points[i].p;
+ float *no = stk->points[i].no;
+ glVertex3fv(p);
+ glVertex3f(p[0] + no[0], p[1] + no[1], p[2] + no[2]);
+ }
+
+ glEnd();
+#endif
+
glColor3f(0, 0, 0);
glBegin(GL_POINTS);
@@ -1961,7 +1976,7 @@
Mat4MulVecfl(invmat, bone->head);
Mat4MulVecfl(invmat, bone->tail);
- setBoneRollFromNormal(bone, pt->no, invmat, tmat);
+ setBoneRollFromNormal(bone, head->no, invmat, tmat);
}
new_parent = bone;
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