[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19575] trunk/blender/source: BGE Joystick Sensor
Campbell Barton
ideasman42 at gmail.com
Tue Apr 7 08:23:45 CEST 2009
Revision: 19575
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19575
Author: campbellbarton
Date: 2009-04-07 08:23:45 +0200 (Tue, 07 Apr 2009)
Log Message:
-----------
BGE Joystick Sensor
- Raised limit of 2 axis to 4 axis pairs (4==8 joysticks axis pairs)
- Added a new Joystick Sensor type "Single Axis", so you can detect horizontal or vertical movement, rather then just Up/Down/Left/Right
- added Python attribute "axisSingle" so you can get the value from the selected axis (rather then getting it out of the axis list)
- renamed Py attribute "axisPosition" to "axisValues" (was never in a release)
If we need to increase the axis limit again just change JOYAXIS_MAX and the button limits.
Modified Paths:
--------------
trunk/blender/source/blender/makesdna/DNA_sensor_types.h
trunk/blender/source/blender/src/buttons_logic.c
trunk/blender/source/gameengine/Converter/KX_ConvertSensors.cpp
trunk/blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
trunk/blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
trunk/blender/source/gameengine/GameLogic/Joystick/SCA_JoystickDefines.h
trunk/blender/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.h
trunk/blender/source/gameengine/PyDoc/SCA_JoystickSensor.py
Modified: trunk/blender/source/blender/makesdna/DNA_sensor_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_sensor_types.h 2009-04-07 05:01:42 UTC (rev 19574)
+++ trunk/blender/source/blender/makesdna/DNA_sensor_types.h 2009-04-07 06:23:45 UTC (rev 19575)
@@ -166,7 +166,8 @@
char type;
char joyindex;
short flag;
- int axis;
+ short axis;
+ short axis_single;
int axisf;
int button;
int hat;
@@ -255,21 +256,23 @@
#define SENS_JOY_ANY_EVENT 1
-#define SENS_JOY_BUTTON 0
+#define SENS_JOY_BUTTON 0 /* axis type */
#define SENS_JOY_BUTTON_PRESSED 0
#define SENS_JOY_BUTTON_RELEASED 1
-#define SENS_JOY_AXIS 1
+#define SENS_JOY_AXIS 1 /* axis type */
#define SENS_JOY_X_AXIS 0
#define SENS_JOY_Y_AXIS 1
#define SENS_JOY_NEG_X_AXIS 2
#define SENS_JOY_NEG_Y_AXIS 3
#define SENS_JOY_PRECISION 4
-#define SENS_JOY_HAT 2
+#define SENS_JOY_HAT 2 /* axis type */
#define SENS_JOY_HAT_DIR 0
+#define SENS_JOY_AXIS_SINGLE 3 /* axis type */
+
#define SENS_DELAY_REPEAT 1
// should match JOYINDEX_MAX in SCA_JoystickDefines.h */
#define SENS_JOY_MAXINDEX 8
Modified: trunk/blender/source/blender/src/buttons_logic.c
===================================================================
--- trunk/blender/source/blender/src/buttons_logic.c 2009-04-07 05:01:42 UTC (rev 19574)
+++ trunk/blender/source/blender/src/buttons_logic.c 2009-04-07 06:23:45 UTC (rev 19575)
@@ -1457,32 +1457,33 @@
&joy->joyindex, 0, SENS_JOY_MAXINDEX-1, 100, 0,
"Specify which joystick to use");
- str= "Type %t|Button %x0|Axis %x1|Hat%x2";
+ str= "Type %t|Button %x0|Axis %x1|Single Axis %x3|Hat%x2";
uiDefButC(block, MENU, B_REDR, str, xco+87, yco-44, 0.26 * (width-20), 19,
&joy->type, 0, 31, 0, 0,
"The type of event this joystick sensor is triggered on.");
- if (joy->flag & SENS_JOY_ANY_EVENT) {
- switch (joy->type) {
- case SENS_JOY_AXIS:
- str = "All Axis Events";
- break;
- case SENS_JOY_BUTTON:
- str = "All Button Events";
- break;
- default:
- str = "All Hat Events";
- break;
+ if (joy->type != SENS_JOY_AXIS_SINGLE) {
+ if (joy->flag & SENS_JOY_ANY_EVENT) {
+ switch (joy->type) {
+ case SENS_JOY_AXIS:
+ str = "All Axis Events";
+ break;
+ case SENS_JOY_BUTTON:
+ str = "All Button Events";
+ break;
+ default:
+ str = "All Hat Events";
+ break;
+ }
+ } else {
+ str = "All";
}
- } else {
- str = "All";
+
+ uiDefButBitS(block, TOG, SENS_JOY_ANY_EVENT, B_REDR, str,
+ xco+10 + 0.475 * (width-20), yco-68, ((joy->flag & SENS_JOY_ANY_EVENT) ? 0.525 : 0.12) * (width-20), 19,
+ &joy->flag, 0, 0, 0, 0,
+ "Triggered by all events on this joysticks current type (axis/button/hat)");
}
-
- uiDefButBitS(block, TOG, SENS_JOY_ANY_EVENT, B_REDR, str,
- xco+10 + 0.475 * (width-20), yco-68, ((joy->flag & SENS_JOY_ANY_EVENT) ? 0.525 : 0.12) * (width-20), 19,
- &joy->flag, 0, 0, 0, 0,
- "Triggered by all events on this joysticks current type (axis/button/hat)");
-
if(joy->type == SENS_JOY_BUTTON)
{
if ((joy->flag & SENS_JOY_ANY_EVENT)==0) {
@@ -1493,8 +1494,8 @@
}
else if(joy->type == SENS_JOY_AXIS)
{
- uiDefButI(block, NUM, 1, "Number:", xco+10, yco-68, 0.46 * (width-20), 19,
- &joy->axis, 1, 2.0, 100, 0,
+ uiDefButS(block, NUM, 1, "Number:", xco+10, yco-68, 0.46 * (width-20), 19,
+ &joy->axis, 1, 4.0, 100, 0,
"Specify which axis pair to use, 1 is useually the main direction input.");
uiDefButI(block, NUM, 1, "Threshold:", xco+10 + 0.6 * (width-20),yco-44, 0.4 * (width-20), 19,
@@ -1508,7 +1509,7 @@
"The direction of the axis, use 'All Events' to recieve events on any direction");
}
}
- else
+ else if (joy->type == SENS_JOY_HAT)
{
uiDefButI(block, NUM, 1, "Number:", xco+10, yco-68, 0.46 * (width-20), 19,
&joy->hat, 1, 2.0, 100, 0,
@@ -1520,6 +1521,15 @@
"Specify hat direction");
}
}
+ else { /* (joy->type == SENS_JOY_AXIS_SINGLE)*/
+ uiDefButS(block, NUM, 1, "Number:", xco+10, yco-68, 0.46 * (width-20), 19,
+ &joy->axis_single, 1, 8.0, 100, 0,
+ "Specify a single axis (verticle/horizontal/other) to detect");
+
+ uiDefButI(block, NUM, 1, "Threshold:", xco+10 + 0.6 * (width-20),yco-44, 0.4 * (width-20), 19,
+ &joy->precision, 0, 32768.0, 100, 0,
+ "Specify the precision of the axis");
+ }
yco-= ysize;
break;
}
Modified: trunk/blender/source/gameengine/Converter/KX_ConvertSensors.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/KX_ConvertSensors.cpp 2009-04-07 05:01:42 UTC (rev 19574)
+++ trunk/blender/source/gameengine/Converter/KX_ConvertSensors.cpp 2009-04-07 06:23:45 UTC (rev 19575)
@@ -708,6 +708,11 @@
hatf = bjoy->hatf;
joysticktype = SCA_JoystickSensor::KX_JOYSENSORMODE_HAT;
break;
+ case SENS_JOY_AXIS_SINGLE:
+ axis = bjoy->axis_single;
+ prec = bjoy->precision;
+ joysticktype = SCA_JoystickSensor::KX_JOYSENSORMODE_AXIS_SINGLE;
+ break;
default:
printf("Error: bad case statement\n");
break;
Modified: trunk/blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp 2009-04-07 05:01:42 UTC (rev 19574)
+++ trunk/blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp 2009-04-07 06:23:45 UTC (rev 19575)
@@ -36,21 +36,19 @@
SCA_Joystick::SCA_Joystick(short int index)
:
m_joyindex(index),
- m_axis10(0),
- m_axis11(0),
- m_axis20(0),
- m_axis21(0),
m_prec(3200),
m_buttonnum(-2),
m_axismax(-1),
- m_hatdir(-2),
m_buttonmax(-1),
m_hatmax(-1),
+ m_hatdir(-2),
m_isinit(0),
m_istrig_axis(0),
m_istrig_button(0),
m_istrig_hat(0)
{
+ for(int i=0; i<JOYAXIS_MAX; i++)
+ m_axis_array[i]= 0;
#ifndef DISABLE_SDL
m_private = new PrivateData();
#endif
@@ -125,49 +123,32 @@
}
-bool SCA_Joystick::aAnyAxisIsPositive(int axis)
+bool SCA_Joystick::aAxisPairIsPositive(int axis)
{
- bool result;
- int res = pAxisTest(axis);
- res > m_prec? result = true: result = false;
- return result;
+ return (pAxisTest(axis) > m_prec) ? true:false;
}
-bool SCA_Joystick::aRightAxisIsPositive(int axis)
+bool SCA_Joystick::aAxisPairDirectionIsPositive(int axis, int dir)
{
- bool result;
- int res = pGetAxis(axis,1);
- res > m_prec? result = true: result = false;
- return result;
-}
+ int res;
-bool SCA_Joystick::aUpAxisIsPositive(int axis)
-{
- bool result;
- int res = pGetAxis(axis,0);
- res < -m_prec? result = true : result = false;
- return result;
+ if (dir==JOYAXIS_UP || dir==JOYAXIS_DOWN)
+ res = pGetAxis(axis, 1);
+ else /* JOYAXIS_LEFT || JOYAXIS_RIGHT */
+ res = pGetAxis(axis, 0);
+
+ if (dir==JOYAXIS_DOWN || dir==JOYAXIS_RIGHT)
+ return (res > m_prec) ? true : false;
+ else /* JOYAXIS_UP || JOYAXIS_LEFT */
+ return (res < -m_prec) ? true : false;
}
-
-bool SCA_Joystick::aLeftAxisIsPositive(int axis)
+bool SCA_Joystick::aAxisIsPositive(int axis_single)
{
- bool result;
- int res = pGetAxis(axis,1);
- res < -m_prec ? result = true : result = false;
- return result;
+ return abs(m_axis_array[axis_single]) > m_prec ? true:false;
}
-
-bool SCA_Joystick::aDownAxisIsPositive(int axis)
-{
- bool result;
- int res = pGetAxis(axis,0);
- res > m_prec ? result = true:result = false;
- return result;
-}
-
bool SCA_Joystick::aAnyButtonPressIsPositive(void)
{
return (m_buttonnum==-2) ? false : true;
@@ -255,8 +236,12 @@
/* must run after being initialized */
m_axismax = SDL_JoystickNumAxes(m_private->m_joystick);
+ if (m_axismax > JOYAXIS_MAX) m_axismax= JOYAXIS_MAX; /* very unlikely */
+
m_buttonmax = SDL_JoystickNumButtons(m_private->m_joystick);
m_hatmax = SDL_JoystickNumHats(m_private->m_joystick);
+
+
}
return true;
#endif
@@ -288,17 +273,8 @@
void SCA_Joystick::pFillAxes()
{
#ifndef DISABLE_SDL
- if(m_axismax == 1){
- m_axis10 = SDL_JoystickGetAxis(m_private->m_joystick, 0);
- m_axis11 = SDL_JoystickGetAxis(m_private->m_joystick, 1);
- }else if(m_axismax > 1){
- m_axis10 = SDL_JoystickGetAxis(m_private->m_joystick, 0);
- m_axis11 = SDL_JoystickGetAxis(m_private->m_joystick, 1);
- m_axis20 = SDL_JoystickGetAxis(m_private->m_joystick, 2);
- m_axis21 = SDL_JoystickGetAxis(m_private->m_joystick, 3);
- }else{
- m_axis10 = m_axis11 = m_axis20 = m_axis21 = 0;
- }
+ for(int i=0; i<m_axismax; i++)
+ m_axis_array[i]= SDL_JoystickGetAxis(m_private->m_joystick, i);
#endif
}
@@ -306,10 +282,7 @@
int SCA_Joystick::pGetAxis(int axisnum, int udlr)
{
#ifndef DISABLE_SDL
- if(axisnum == 1 && udlr == 1)return m_axis10; //u/d
- if(axisnum == 1 && udlr == 0)return m_axis11; //l/r
- if(axisnum == 2 && udlr == 0)return m_axis20; //...
- if(axisnum == 2 && udlr == 1)return m_axis21;
+ return m_axis_array[(axisnum*2)+udlr];
#endif
return 0;
}
@@ -317,13 +290,9 @@
int SCA_Joystick::pAxisTest(int axisnum)
{
#ifndef DISABLE_SDL
- short i1,i2;
- if(axisnum == 1) {
- i1 = m_axis10; i2 = m_axis11;
- }
- else if(axisnum == 2) {
- i1 = m_axis20; i2 = m_axis21;
- }
+ short i1= m_axis_array[(axisnum*2)];
+ short i2= m_axis_array[(axisnum*2)+1];
+
/* long winded way to do
* return MAX2(abs(i1), abs(i2))
* avoid abs from math.h */
@@ -335,4 +304,3 @@
return 0;
#endif
}
-
Modified: trunk/blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
===================================================================
--- trunk/blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.h 2009-04-07 05:01:42 UTC (rev 19574)
+++ trunk/blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.h 2009-04-07 06:23:45 UTC (rev 19575)
@@ -55,10 +55,8 @@
/*
*support for 2 axes
*/
-
- int m_axis10,m_axis11;
- int m_axis20,m_axis21;
-
+ int m_axis_array[JOYAXIS_MAX];
+
/*
* Precision or range of the axes
*/
@@ -120,8 +118,11 @@
void OnButtonUp(SDL_Event *sdl_event);
void OnButtonDown(SDL_Event *sdl_event);
void OnNothing(SDL_Event *sdl_event);
+#if 0 /* not used yet */
void OnBallMotion(SDL_Event *sdl_event){}
#endif
+
+#endif
/*
* Open the joystick
*/
@@ -139,12 +140,12 @@
void pFillButtons(void);
/*
- * returns m_axis10,m_axis11...
+ * returns m_axis_array
*/
int pAxisTest(int axisnum);
/*
- * returns m_axis10,m_axis11...
@@ Diff output truncated at 10240 characters. @@
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