[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19563] trunk/blender/source/gameengine: BGE Python API
Campbell Barton
ideasman42 at gmail.com
Mon Apr 6 15:27:30 CEST 2009
Revision: 19563
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19563
Author: campbellbarton
Date: 2009-04-06 15:27:28 +0200 (Mon, 06 Apr 2009)
Log Message:
-----------
BGE Python API
- added a module for the BGE - GameTypes, only contains types.
- added KX_PYATTRIBUTE_DUMMY attributes for KX_Light, KX_PolyProxy, KX_VertexProxy, so all types should give correct results from a dir().
- added a script to check for missing methods in the epydocs - bge_api_validate_py.txt
Modified Paths:
--------------
trunk/blender/source/gameengine/GameLogic/SCA_MouseSensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_Light.cpp
trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_PolyProxy.cpp
trunk/blender/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
trunk/blender/source/gameengine/Ketsji/KX_VertexProxy.cpp
Added Paths:
-----------
trunk/blender/source/gameengine/PyDoc/bge_api_validate_py.txt
Modified: trunk/blender/source/gameengine/GameLogic/SCA_MouseSensor.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_MouseSensor.cpp 2009-04-06 13:13:25 UTC (rev 19562)
+++ trunk/blender/source/gameengine/GameLogic/SCA_MouseSensor.cpp 2009-04-06 13:27:28 UTC (rev 19563)
@@ -275,7 +275,7 @@
KX_PYMETHODDEF_DOC_O(SCA_MouseSensor, getButtonStatus,
"getButtonStatus(button)\n"
-"\tGet the given button's status (KX_NO_INPUTSTATUS, KX_JUSTACTIVATED, KX_ACTIVE or KX_JUSTRELEASED).\n")
+"\tGet the given button's status (KX_INPUT_NONE, KX_INPUT_NONE, KX_INPUT_JUST_ACTIVATED, KX_INPUT_ACTIVE, KX_INPUT_JUST_RELEASED).\n")
{
if (PyInt_Check(value))
{
Modified: trunk/blender/source/gameengine/Ketsji/KX_Light.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Light.cpp 2009-04-06 13:13:25 UTC (rev 19562)
+++ trunk/blender/source/gameengine/Ketsji/KX_Light.cpp 2009-04-06 13:27:28 UTC (rev 19563)
@@ -236,7 +236,7 @@
}
}
- if (PyFloat_Check(pyvalue))
+ if (PyFloat_Check(pyvalue) || PyInt_Check(pyvalue))
{
float value = PyFloat_AsDouble(pyvalue);
if (!strcmp(attr_str, "energy"))
@@ -306,10 +306,22 @@
};
PyAttributeDef KX_LightObject::Attributes[] = {
+ KX_PYATTRIBUTE_DUMMY("layer"),
+ KX_PYATTRIBUTE_DUMMY("energy"),
+ KX_PYATTRIBUTE_DUMMY("distance"),
+ KX_PYATTRIBUTE_DUMMY("colour"),
+ KX_PYATTRIBUTE_DUMMY("color"),
+ KX_PYATTRIBUTE_DUMMY("lin_attenuation"),
+ KX_PYATTRIBUTE_DUMMY("quad_attenuation"),
+ KX_PYATTRIBUTE_DUMMY("spotsize"),
+ KX_PYATTRIBUTE_DUMMY("spotblend"),
+ KX_PYATTRIBUTE_DUMMY("SPOT"),
+ KX_PYATTRIBUTE_DUMMY("SUN"),
+ KX_PYATTRIBUTE_DUMMY("NORMAL"),
+ KX_PYATTRIBUTE_DUMMY("type"),
{ NULL } //Sentinel
};
-
PyTypeObject KX_LightObject::Type = {
PyObject_HEAD_INIT(NULL)
0,
Modified: trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp 2009-04-06 13:13:25 UTC (rev 19562)
+++ trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp 2009-04-06 13:27:28 UTC (rev 19563)
@@ -343,7 +343,7 @@
const char KX_MouseFocusSensor::GetHitObject_doc[] =
"getHitObject()\n"
-"\tReturns the name of the object that was hit by this ray.\n";
+"\tReturns the object that was hit by this ray.\n";
PyObject* KX_MouseFocusSensor::PyGetHitObject(PyObject* self)
{
if (m_hitObject)
@@ -374,7 +374,7 @@
const char KX_MouseFocusSensor::GetHitNormal_doc[] =
"getHitNormal()\n"
-"\tReturns the normal (in worldcoordinates) of the object at the location where the object was hit by this ray.\n";
+"\tReturns the normal (in worldcoordinates) at the point of collision where the object was hit by this ray.\n";
PyObject* KX_MouseFocusSensor::PyGetHitNormal(PyObject* self)
{
return PyObjectFrom(m_hitNormal);
Modified: trunk/blender/source/gameengine/Ketsji/KX_PolyProxy.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PolyProxy.cpp 2009-04-06 13:13:25 UTC (rev 19562)
+++ trunk/blender/source/gameengine/Ketsji/KX_PolyProxy.cpp 2009-04-06 13:27:28 UTC (rev 19563)
@@ -78,6 +78,17 @@
};
PyAttributeDef KX_PolyProxy::Attributes[] = {
+ /* All dummy's so they come up in a dir() */
+ KX_PYATTRIBUTE_DUMMY("matname"),
+ KX_PYATTRIBUTE_DUMMY("texture"),
+ KX_PYATTRIBUTE_DUMMY("material"),
+ KX_PYATTRIBUTE_DUMMY("matid"),
+ KX_PYATTRIBUTE_DUMMY("v1"),
+ KX_PYATTRIBUTE_DUMMY("v2"),
+ KX_PYATTRIBUTE_DUMMY("v3"),
+ KX_PYATTRIBUTE_DUMMY("v4"),
+ KX_PYATTRIBUTE_DUMMY("visible"),
+ KX_PYATTRIBUTE_DUMMY("collide"),
{ NULL } //Sentinel
};
Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInitTypes.cpp 2009-04-06 13:13:25 UTC (rev 19562)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInitTypes.cpp 2009-04-06 13:27:28 UTC (rev 19563)
@@ -129,6 +129,13 @@
+static int PyType_Ready_ADD(PyObject *dict, PyTypeObject * tp)
+{
+ PyType_Ready(tp);
+ PyDict_SetItemString(dict, tp->tp_name, (PyObject *)tp);
+}
+
+
void initPyTypes(void)
{
@@ -138,69 +145,76 @@
*/
/* For now just do PyType_Ready */
-
- PyType_Ready(&BL_ActionActuator::Type);
- PyType_Ready(&BL_Shader::Type);
- PyType_Ready(&BL_ShapeActionActuator::Type);
- PyType_Ready(&CListValue::Type);
- PyType_Ready(&CValue::Type);
- PyType_Ready(&KX_BlenderMaterial::Type);
- PyType_Ready(&KX_CDActuator::Type);
- PyType_Ready(&KX_Camera::Type);
- PyType_Ready(&KX_CameraActuator::Type);
- PyType_Ready(&KX_ConstraintActuator::Type);
- PyType_Ready(&KX_ConstraintWrapper::Type);
- PyType_Ready(&KX_GameActuator::Type);
- PyType_Ready(&KX_GameObject::Type);
- PyType_Ready(&KX_IpoActuator::Type);
- PyType_Ready(&KX_LightObject::Type);
- PyType_Ready(&KX_MeshProxy::Type);
- PyType_Ready(&KX_MouseFocusSensor::Type);
- PyType_Ready(&KX_NearSensor::Type);
- PyType_Ready(&KX_NetworkMessageActuator::Type);
- PyType_Ready(&KX_NetworkMessageSensor::Type);
- PyType_Ready(&KX_ObjectActuator::Type);
- PyType_Ready(&KX_ParentActuator::Type);
- PyType_Ready(&KX_PhysicsObjectWrapper::Type);
- PyType_Ready(&KX_PolyProxy::Type);
- PyType_Ready(&KX_PolygonMaterial::Type);
- PyType_Ready(&KX_RadarSensor::Type);
- PyType_Ready(&KX_RaySensor::Type);
- PyType_Ready(&KX_SCA_AddObjectActuator::Type);
- PyType_Ready(&KX_SCA_DynamicActuator::Type);
- PyType_Ready(&KX_SCA_EndObjectActuator::Type);
- PyType_Ready(&KX_SCA_ReplaceMeshActuator::Type);
- PyType_Ready(&KX_Scene::Type);
- PyType_Ready(&KX_SceneActuator::Type);
- PyType_Ready(&KX_SoundActuator::Type);
- PyType_Ready(&KX_StateActuator::Type);
- PyType_Ready(&KX_TouchSensor::Type);
- PyType_Ready(&KX_TrackToActuator::Type);
- PyType_Ready(&KX_VehicleWrapper::Type);
- PyType_Ready(&KX_VertexProxy::Type);
- PyType_Ready(&KX_VisibilityActuator::Type);
- PyType_Ready(&PyObjectPlus::Type);
- PyType_Ready(&SCA_2DFilterActuator::Type);
- PyType_Ready(&SCA_ANDController::Type);
- PyType_Ready(&SCA_ActuatorSensor::Type);
- PyType_Ready(&SCA_AlwaysSensor::Type);
- PyType_Ready(&SCA_DelaySensor::Type);
- PyType_Ready(&SCA_ILogicBrick::Type);
- PyType_Ready(&SCA_IObject::Type);
- PyType_Ready(&SCA_ISensor::Type);
- PyType_Ready(&SCA_JoystickSensor::Type);
- PyType_Ready(&SCA_KeyboardSensor::Type);
- PyType_Ready(&SCA_MouseSensor::Type);
- PyType_Ready(&SCA_NANDController::Type);
- PyType_Ready(&SCA_NORController::Type);
- PyType_Ready(&SCA_ORController::Type);
- PyType_Ready(&SCA_PropertyActuator::Type);
- PyType_Ready(&SCA_PropertySensor::Type);
- PyType_Ready(&SCA_PythonController::Type);
- PyType_Ready(&SCA_RandomActuator::Type);
- PyType_Ready(&SCA_RandomSensor::Type);
- PyType_Ready(&SCA_XNORController::Type);
- PyType_Ready(&SCA_XORController::Type);
+ PyObject *mod= PyModule_New("GameTypes");
+ PyObject *dict= PyModule_GetDict(mod);
+ PyDict_SetItemString(PySys_GetObject("modules"), "GameTypes", mod);
+ Py_DECREF(mod);
+
+ PyType_Ready_ADD(dict, &BL_ActionActuator::Type);
+ PyType_Ready_ADD(dict, &BL_Shader::Type);
+ PyType_Ready_ADD(dict, &BL_ShapeActionActuator::Type);
+ PyType_Ready_ADD(dict, &CListValue::Type);
+ PyType_Ready_ADD(dict, &CValue::Type);
+ PyType_Ready_ADD(dict, &KX_BlenderMaterial::Type);
+ PyType_Ready_ADD(dict, &KX_CDActuator::Type);
+ PyType_Ready_ADD(dict, &KX_Camera::Type);
+ PyType_Ready_ADD(dict, &KX_CameraActuator::Type);
+ PyType_Ready_ADD(dict, &KX_ConstraintActuator::Type);
+ PyType_Ready_ADD(dict, &KX_ConstraintWrapper::Type);
+ PyType_Ready_ADD(dict, &KX_GameActuator::Type);
+ PyType_Ready_ADD(dict, &KX_GameObject::Type);
+ PyType_Ready_ADD(dict, &KX_IpoActuator::Type);
+ PyType_Ready_ADD(dict, &KX_LightObject::Type);
+ PyType_Ready_ADD(dict, &KX_MeshProxy::Type);
+ PyType_Ready_ADD(dict, &KX_MouseFocusSensor::Type);
+ PyType_Ready_ADD(dict, &KX_NearSensor::Type);
+ PyType_Ready_ADD(dict, &KX_NetworkMessageActuator::Type);
+ PyType_Ready_ADD(dict, &KX_NetworkMessageSensor::Type);
+ PyType_Ready_ADD(dict, &KX_ObjectActuator::Type);
+ PyType_Ready_ADD(dict, &KX_ParentActuator::Type);
+ PyType_Ready_ADD(dict, &KX_PhysicsObjectWrapper::Type);
+ PyType_Ready_ADD(dict, &KX_PolyProxy::Type);
+ PyType_Ready_ADD(dict, &KX_PolygonMaterial::Type);
+ PyType_Ready_ADD(dict, &KX_RadarSensor::Type);
+ PyType_Ready_ADD(dict, &KX_RaySensor::Type);
+ PyType_Ready_ADD(dict, &KX_SCA_AddObjectActuator::Type);
+ PyType_Ready_ADD(dict, &KX_SCA_DynamicActuator::Type);
+ PyType_Ready_ADD(dict, &KX_SCA_EndObjectActuator::Type);
+ PyType_Ready_ADD(dict, &KX_SCA_ReplaceMeshActuator::Type);
+ PyType_Ready_ADD(dict, &KX_Scene::Type);
+ PyType_Ready_ADD(dict, &KX_SceneActuator::Type);
+ PyType_Ready_ADD(dict, &KX_SoundActuator::Type);
+ PyType_Ready_ADD(dict, &KX_StateActuator::Type);
+ PyType_Ready_ADD(dict, &KX_TouchSensor::Type);
+ PyType_Ready_ADD(dict, &KX_TrackToActuator::Type);
+ PyType_Ready_ADD(dict, &KX_VehicleWrapper::Type);
+ PyType_Ready_ADD(dict, &KX_VertexProxy::Type);
+ PyType_Ready_ADD(dict, &KX_VisibilityActuator::Type);
+ PyType_Ready_ADD(dict, &PyObjectPlus::Type);
+ PyType_Ready_ADD(dict, &SCA_2DFilterActuator::Type);
+ PyType_Ready_ADD(dict, &SCA_ANDController::Type);
+ PyType_Ready_ADD(dict, &SCA_ActuatorSensor::Type);
+ PyType_Ready_ADD(dict, &SCA_AlwaysSensor::Type);
+ PyType_Ready_ADD(dict, &SCA_DelaySensor::Type);
+ PyType_Ready_ADD(dict, &SCA_ILogicBrick::Type);
+ PyType_Ready_ADD(dict, &SCA_IObject::Type);
+ PyType_Ready_ADD(dict, &SCA_ISensor::Type);
+ PyType_Ready_ADD(dict, &SCA_JoystickSensor::Type);
+ PyType_Ready_ADD(dict, &SCA_KeyboardSensor::Type);
+ PyType_Ready_ADD(dict, &SCA_MouseSensor::Type);
+ PyType_Ready_ADD(dict, &SCA_NANDController::Type);
+ PyType_Ready_ADD(dict, &SCA_NORController::Type);
+ PyType_Ready_ADD(dict, &SCA_ORController::Type);
+ PyType_Ready_ADD(dict, &SCA_PropertyActuator::Type);
+ PyType_Ready_ADD(dict, &SCA_PropertySensor::Type);
+ PyType_Ready_ADD(dict, &SCA_PythonController::Type);
+ PyType_Ready_ADD(dict, &SCA_RandomActuator::Type);
+ PyType_Ready_ADD(dict, &SCA_RandomSensor::Type);
+ PyType_Ready_ADD(dict, &SCA_XNORController::Type);
+ PyType_Ready_ADD(dict, &SCA_XORController::Type);
+
+
+
}
#endif
\ No newline at end of file
Modified: trunk/blender/source/gameengine/Ketsji/KX_VertexProxy.cpp
@@ Diff output truncated at 10240 characters. @@
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