[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19551] trunk/blender/source/blender: 2. 4x Bugfix - #18188: "Clear user transform" does not work as described

Joshua Leung aligorith at gmail.com
Mon Apr 6 02:04:05 CEST 2009


Revision: 19551
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19551
Author:   aligorith
Date:     2009-04-06 02:04:04 +0200 (Mon, 06 Apr 2009)

Log Message:
-----------
2.4x Bugfix - #18188: "Clear user transform" does not work as described 

For the record, "Clear user transform" is supposed to restore selected bones to the transforms defined by Actions/NLA, not back to rest position.

Modified Paths:
--------------
    trunk/blender/source/blender/include/BIF_poseobject.h
    trunk/blender/source/blender/src/header_view3d.c
    trunk/blender/source/blender/src/poseobject.c

Modified: trunk/blender/source/blender/include/BIF_poseobject.h
===================================================================
--- trunk/blender/source/blender/include/BIF_poseobject.h	2009-04-05 19:37:13 UTC (rev 19550)
+++ trunk/blender/source/blender/include/BIF_poseobject.h	2009-04-06 00:04:04 UTC (rev 19551)
@@ -80,6 +80,7 @@
 void pose_movetolayer(void);
 void pose_relax(void);
 void pose_flipquats(void);
+void pose_clear_user_transforms(void);
 
 #endif
 

Modified: trunk/blender/source/blender/src/header_view3d.c
===================================================================
--- trunk/blender/source/blender/src/header_view3d.c	2009-04-05 19:37:13 UTC (rev 19550)
+++ trunk/blender/source/blender/src/header_view3d.c	2009-04-06 00:04:04 UTC (rev 19551)
@@ -4123,8 +4123,6 @@
 
 static void do_view3d_pose_armature_transformmenu(void *arg, int event)
 {
-	Object *ob= OBACT;
-	
 	switch(event) {
 	case 0: /*	clear origin */
 		clear_object('o');
@@ -4139,9 +4137,7 @@
 		clear_object('g');
 		break;
 	case 4: /* clear user transform */
-		rest_pose(ob->pose);
-		DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
-		BIF_undo_push("Pose, Clear User Transform");
+		pose_clear_user_transforms();
 		break;
 	}
 	allqueue(REDRAWVIEW3D, 0);

Modified: trunk/blender/source/blender/src/poseobject.c
===================================================================
--- trunk/blender/source/blender/src/poseobject.c	2009-04-05 19:37:13 UTC (rev 19550)
+++ trunk/blender/source/blender/src/poseobject.c	2009-04-06 00:04:04 UTC (rev 19551)
@@ -568,9 +568,7 @@
 		pose_clear_paths(ob);
 	}
 	else if(nr==5) {
-		rest_pose(ob->pose);
-		DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
-		BIF_undo_push("Clear User Transform Pose");
+		pose_clear_user_transforms();
 	}
 	else if(nr==6) {
 		pose_relax();
@@ -1740,4 +1738,30 @@
 	autokeyframe_pose_cb_func(ob, TFM_ROTATION, 0);
 }
 
+/* Restore selected pose-bones to 'action'-defined pose */
+void pose_clear_user_transforms (void) 
+{
+	Object *ob = OBACT;
+	bArmature *arm= ob->data;
+	bPoseChannel *pchan;
+	
+	if (ob->pose == NULL)
+		return;
+	
+	/* find selected bones */
+	for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+		if (pchan->bone && (pchan->bone->flag & BONE_SELECTED) && (pchan->bone->layer & arm->layer)) {
+			/* just clear the BONE_UNKEYED flag, allowing this bone to get overwritten by actions again */
+			pchan->bone->flag &= ~BONE_UNKEYED;
+		}
+	}
+	
+	/* clear pose locking flag 
+	 *	- this will only clear the user-defined pose in the selected bones, where BONE_UNKEYED has been cleared
+	 */
+	ob->pose->flag |= POSE_DO_UNLOCK;
+	
+	DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+	BIF_undo_push("Clear User Transform");
+}
 





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