[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19547] trunk/blender/source/gameengine: BGE Bugfixes (mostly in the py api)

Campbell Barton ideasman42 at gmail.com
Sun Apr 5 16:01:49 CEST 2009


Revision: 19547
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19547
Author:   campbellbarton
Date:     2009-04-05 16:01:49 +0200 (Sun, 05 Apr 2009)

Log Message:
-----------
BGE Bugfixes (mostly in the py api)

KX_PolygonMaterial and KX_BlenderMaterial - Added a print function (would raise a python error on printing)

* Crashes *
KX_GameObject SetParent - Disallowed setting a parent to its self, caused a recursion crash.
KX_MeshProxy "materials" attribute was segfaulting because of my recent change - I was wrong, you do need to check material types (no idea why since they are both PyObject * at the base)
KX_VisibilityActuator - Wasn't initialized with PyType_Ready() making it crash on access (own fault) 

* Crashes because of missing NULL checks *
KX_PolygonMaterial's "gl_texture" attribute wasnt checking for a valid m_tface
KX_GameObject - added checks for GetPhysicsController()
KX_RayCast::RayTest - didnt check for a valid physics_environment
KX_SceneActuator's getCamera python function wasnt checking if there was a camera.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.h
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
    trunk/blender/source/gameengine/Ketsji/KX_MeshProxy.cpp
    trunk/blender/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
    trunk/blender/source/gameengine/Ketsji/KX_PolygonMaterial.h
    trunk/blender/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
    trunk/blender/source/gameengine/Ketsji/KX_RayCast.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.cpp
    trunk/blender/source/gameengine/PyDoc/KX_GameObject.py

Modified: trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.h	2009-04-05 11:45:30 UTC (rev 19546)
+++ trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.h	2009-04-05 14:01:49 UTC (rev 19547)
@@ -84,6 +84,7 @@
 	// --------------------------------
 	virtual PyObject* py_getattro(PyObject *attr);
 	virtual int       py_setattro(PyObject *attr, PyObject *pyvalue);
+	virtual PyObject* py_repr(void) { return PyString_FromString(mMaterial->matname.ReadPtr()); }
 
 	KX_PYMETHOD_DOC( KX_BlenderMaterial, getShader );
 	KX_PYMETHOD_DOC( KX_BlenderMaterial, getMaterialIndex );

Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp	2009-04-05 11:45:30 UTC (rev 19546)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp	2009-04-05 14:01:49 UTC (rev 19547)
@@ -73,6 +73,8 @@
 
 #include "KX_SG_NodeRelationships.h"
 
+static MT_Point3 dummy_point= MT_Point3(0.0, 0.0, 0.0);
+
 KX_GameObject::KX_GameObject(
 	void* sgReplicationInfo,
 	SG_Callbacks callbacks,
@@ -943,7 +945,7 @@
 }
 
 
-static MT_Point3 dummy_point= MT_Point3(0.0, 0.0, 0.0);
+
 const MT_Point3& KX_GameObject::NodeGetWorldPosition() const
 {
 	// check on valid node in case a python controller holds a reference to a deleted object
@@ -964,7 +966,8 @@
 {
 	if (m_suspended) {
 		SCA_IObject::Resume();
-		GetPhysicsController()->RestoreDynamics();
+		if(GetPhysicsController())
+			GetPhysicsController()->RestoreDynamics();
 
 		m_suspended = false;
 	}
@@ -975,7 +978,8 @@
 	if ((!m_ignore_activity_culling) 
 		&& (!m_suspended))  {
 		SCA_IObject::Suspend();
-		GetPhysicsController()->SuspendDynamics();
+		if(GetPhysicsController())
+			GetPhysicsController()->SuspendDynamics();
 		m_suspended = true;
 	}
 }
@@ -1717,7 +1721,7 @@
 PyObject* KX_GameObject::PyGetMass(PyObject* self)
 {
 	ShowDeprecationWarning("getMass()", "the mass property");
-	return PyFloat_FromDouble(GetPhysicsController()->GetMass());
+	return PyFloat_FromDouble((GetPhysicsController() != NULL) ? GetPhysicsController()->GetMass() : 0.0f);
 }
 
 
@@ -1725,14 +1729,24 @@
 PyObject* KX_GameObject::PyGetReactionForce(PyObject* self)
 {
 	// only can get the velocity if we have a physics object connected to us...
-	return PyObjectFrom(GetPhysicsController()->getReactionForce());
+	
+	// XXX - Currently not working with bullet intergration, see KX_BulletPhysicsController.cpp's getReactionForce
+	/*
+	if (GetPhysicsController())
+		return PyObjectFrom(GetPhysicsController()->getReactionForce());
+	return PyObjectFrom(dummy_point);
+	*/
+	
+	return Py_BuildValue("fff", 0.0f, 0.0f, 0.0f);
+	
 }
 
 
 
 PyObject* KX_GameObject::PyEnableRigidBody(PyObject* self)
 {
-	GetPhysicsController()->setRigidBody(true);
+	if(GetPhysicsController())
+		GetPhysicsController()->setRigidBody(true);
 
 	Py_RETURN_NONE;
 }
@@ -1741,7 +1755,8 @@
 
 PyObject* KX_GameObject::PyDisableRigidBody(PyObject* self)
 {
-	GetPhysicsController()->setRigidBody(false);
+	if(GetPhysicsController())
+		GetPhysicsController()->setRigidBody(false);
 
 	Py_RETURN_NONE;
 }
@@ -1763,6 +1778,10 @@
 		PyErr_SetString(PyExc_TypeError, "expected a KX_GameObject type");
 		return NULL;
 	}
+	if (self==value) {
+		PyErr_SetString(PyExc_ValueError, "cannot set the object to be its own parent!");
+		return NULL;
+	}
 	
 	// The object we want to set as parent
 	CValue *m_ob = (CValue*)value;

Modified: trunk/blender/source/gameengine/Ketsji/KX_MeshProxy.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_MeshProxy.cpp	2009-04-05 11:45:30 UTC (rev 19546)
+++ trunk/blender/source/gameengine/Ketsji/KX_MeshProxy.cpp	2009-04-05 14:01:49 UTC (rev 19547)
@@ -190,24 +190,24 @@
 			       PyObject* args, 
 			       PyObject* kwds)
 {
-    int matid= -1;
-	int length = -1;
+    int matid= 0;
+	int length = 0;
 
 	
-	if (PyArg_ParseTuple(args,"i",&matid))
+	if (!PyArg_ParseTuple(args,"i",&matid))
+		return NULL;
+	
+
+	RAS_MeshMaterial *mmat = m_meshobj->GetMeshMaterial(matid); /* can be NULL*/
+	
+	if (mmat)
 	{
-		RAS_MeshMaterial *mmat = m_meshobj->GetMeshMaterial(matid);
 		RAS_IPolyMaterial* mat = mmat->m_bucket->GetPolyMaterial();
-
 		if (mat)
 			length = m_meshobj->NumVertices(mat);
 	}
-	else {
-		return NULL;
-	}
-
+	
 	return PyInt_FromLong(length);
-		
 }
 
 
@@ -244,15 +244,21 @@
 
 	if (!PyArg_ParseTuple(args,"i",&polyindex))
 		return NULL;
+	
+	if (polyindex<0 || polyindex >= m_meshobj->NumPolygons())
+	{
+		PyErr_SetString(PyExc_AttributeError, "Invalid polygon index");
+		return NULL;
+	}
+		
 
 	RAS_Polygon* polygon = m_meshobj->GetPolygon(polyindex);
 	if (polygon)
 	{
 		polyob = new KX_PolyProxy(m_meshobj, polygon);
 	}
-	else
-	{
-		PyErr_SetString(PyExc_AttributeError, "Invalid polygon index");
+	else {
+		PyErr_SetString(PyExc_AttributeError, "polygon is NULL, unknown reason");
 	}
 	return polyob;
 }
@@ -275,11 +281,22 @@
 	
 	list<RAS_MeshMaterial>::iterator mit= self->m_meshobj->GetFirstMaterial();
 	
-	/* Can be a KX_PolygonMaterial or KX_BlenderMaterial, since both are cast to a PyObject * we dont need to care */
+	
 	for(i=0; i<tot; mit++, i++) {
-		PyObject *py_mat = (PyObject *)mit->m_bucket->GetPolyMaterial();
-		PyList_SET_ITEM(materials, i, py_mat);
-		Py_INCREF(py_mat);
+		RAS_IPolyMaterial *polymat = mit->m_bucket->GetPolyMaterial(); 	 
+		
+		/* Why do we need to check for RAS_BLENDERMAT if both are cast to a (PyObject*)? - Campbell */
+		if(polymat->GetFlag() & RAS_BLENDERMAT) 	 
+		{ 	 
+			KX_BlenderMaterial *mat = static_cast<KX_BlenderMaterial*>(polymat); 	 
+			PyList_SET_ITEM(materials, i, mat);
+			Py_INCREF(mat);
+		}
+		else { 	
+			KX_PolygonMaterial *mat = static_cast<KX_PolygonMaterial*>(polymat);
+			PyList_SET_ITEM(materials, i, mat);
+			Py_INCREF(mat);
+		}
 	}	
 	return materials;
 }

Modified: trunk/blender/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PolygonMaterial.cpp	2009-04-05 11:45:30 UTC (rev 19546)
+++ trunk/blender/source/gameengine/Ketsji/KX_PolygonMaterial.cpp	2009-04-05 14:01:49 UTC (rev 19547)
@@ -333,8 +333,11 @@
 PyObject* KX_PolygonMaterial::pyattr_get_gl_texture(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
 {
 	KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
-	Image *ima = self->m_tface->tpage;
-	return PyInt_FromLong(ima ? ima->bindcode:0);
+	int bindcode= 0;
+	if (self->m_tface && self->m_tface->tpage)
+		bindcode= self->m_tface->tpage->bindcode;
+	
+	return PyInt_FromLong(bindcode);
 }
 
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_PolygonMaterial.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PolygonMaterial.h	2009-04-05 11:45:30 UTC (rev 19546)
+++ trunk/blender/source/gameengine/Ketsji/KX_PolygonMaterial.h	2009-04-05 14:01:49 UTC (rev 19547)
@@ -33,6 +33,7 @@
 
 #include "RAS_MaterialBucket.h"
 #include "RAS_IRasterizer.h"
+#include "DNA_ID.h"
 
 struct MTFace;
 struct Material;
@@ -117,8 +118,8 @@
 
 	virtual PyObject* py_getattro(PyObject *attr);
 	virtual int       py_setattro(PyObject *attr, PyObject *pyvalue);
+	virtual PyObject* py_repr(void) { return PyString_FromString(m_material ? ((ID *)m_material)->name+2 : ""); }
 	
-	
 	static PyObject*	pyattr_get_texture(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
 	static PyObject*	pyattr_get_material(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
 	

Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInitTypes.cpp	2009-04-05 11:45:30 UTC (rev 19546)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInitTypes.cpp	2009-04-05 14:01:49 UTC (rev 19547)
@@ -80,6 +80,7 @@
 #include "KX_SCA_DynamicActuator.h"
 #include "KX_SoundActuator.h"
 #include "KX_TouchSensor.h"
+#include "KX_VisibilityActuator.h"
 #include "SCA_PropertySensor.h"
 #include "SCA_PythonController.h"
 #include "SCA_RandomActuator.h"
@@ -177,6 +178,7 @@
 	PyType_Ready(&KX_TrackToActuator::Type);
 	PyType_Ready(&KX_VehicleWrapper::Type);
 	PyType_Ready(&KX_VertexProxy::Type);
+	PyType_Ready(&KX_VisibilityActuator::Type);
 	PyType_Ready(&PyObjectPlus::Type);
 	PyType_Ready(&SCA_2DFilterActuator::Type);
 	PyType_Ready(&SCA_ANDController::Type);

Modified: trunk/blender/source/gameengine/Ketsji/KX_RayCast.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_RayCast.cpp	2009-04-05 11:45:30 UTC (rev 19546)
+++ trunk/blender/source/gameengine/Ketsji/KX_RayCast.cpp	2009-04-05 14:01:49 UTC (rev 19547)
@@ -56,12 +56,15 @@
 
 bool KX_RayCast::RayTest(PHY_IPhysicsEnvironment* physics_environment, const MT_Point3& _frompoint, const MT_Point3& topoint, KX_RayCast& callback)
 {
+	if(physics_environment==NULL) return false; /* prevents crashing in some cases */
+	
 	// Loops over all physics objects between frompoint and topoint,
 	// calling callback.RayHit for each one.
 	//
 	// callback.RayHit should return true to stop looking, or false to continue.
 	//
 	// returns true if an object was found, false if not.
+	
 	MT_Point3 frompoint(_frompoint);
 	const MT_Vector3 todir( (topoint - frompoint).safe_normalized() );
 	MT_Point3 prevpoint(_frompoint+todir*(-1.f));

Modified: trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.cpp	2009-04-05 11:45:30 UTC (rev 19546)
+++ trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.cpp	2009-04-05 14:01:49 UTC (rev 19547)
@@ -468,6 +468,11 @@
 										PyObject* kwds)
 {
 	ShowDeprecationWarning("getCamera()", "the camera property");
-	return PyString_FromString(m_camera->GetName());
+	if (m_camera) {
+		PyString_FromString(m_camera->GetName());
+	}
+	else {
+		Py_RETURN_NONE;
+	}
 }
 /* eof */

Modified: trunk/blender/source/gameengine/PyDoc/KX_GameObject.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/KX_GameObject.py	2009-04-05 11:45:30 UTC (rev 19546)

@@ Diff output truncated at 10240 characters. @@




More information about the Bf-blender-cvs mailing list