[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19511] trunk/blender/source/gameengine: BGE Python
Campbell Barton
ideasman42 at gmail.com
Fri Apr 3 04:16:57 CEST 2009
Revision: 19511
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19511
Author: campbellbarton
Date: 2009-04-03 04:16:56 +0200 (Fri, 03 Apr 2009)
Log Message:
-----------
BGE Python
- Bugfix for running dir() on all BGE python objects. was not getting the immediate methods and attributes for each class.
- Use attributes for KX_Scene (so they are included with dir())
- Override __dict__ attributes for KX_Scene and KX_GameObject so custom properties are included with a dir()
Modified Paths:
--------------
trunk/blender/source/gameengine/Expressions/PyObjectPlus.h
trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
trunk/blender/source/gameengine/Ketsji/KX_Scene.h
Modified: trunk/blender/source/gameengine/Expressions/PyObjectPlus.h
===================================================================
--- trunk/blender/source/gameengine/Expressions/PyObjectPlus.h 2009-04-02 23:22:00 UTC (rev 19510)
+++ trunk/blender/source/gameengine/Expressions/PyObjectPlus.h 2009-04-03 02:16:56 UTC (rev 19511)
@@ -100,9 +100,8 @@
PyErr_Clear(); \
rvalue = Parent::_getattr(attr); \
} \
- if ((rvalue == NULL) && !strcmp(attr, "__dict__")) {\
- PyErr_Clear(); \
- rvalue = _getattr_dict(Parent::_getattr(attr), Methods, Attributes); \
+ if (strcmp(attr, "__dict__")==0) {\
+ rvalue = _getattr_dict(rvalue, Methods, Attributes); \
} \
return rvalue; \
Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2009-04-02 23:22:00 UTC (rev 19510)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2009-04-03 02:16:56 UTC (rev 19511)
@@ -942,14 +942,14 @@
}
-
+static MT_Point3 dummy_point= MT_Point3(0.0, 0.0, 0.0);
const MT_Point3& KX_GameObject::NodeGetWorldPosition() const
{
// check on valid node in case a python controller holds a reference to a deleted object
if (GetSGNode())
return GetSGNode()->GetWorldPosition();
else
- return MT_Point3(0.0, 0.0, 0.0);
+ return dummy_point;
}
/* Suspend/ resume: for the dynamic behaviour, there is a simple
@@ -1043,6 +1043,7 @@
KX_PYATTRIBUTE_RW_FUNCTION("scaling", KX_GameObject, pyattr_get_scaling, pyattr_set_scaling),
KX_PYATTRIBUTE_RW_FUNCTION("timeOffset",KX_GameObject, pyattr_get_timeOffset,pyattr_set_timeOffset),
KX_PYATTRIBUTE_RW_FUNCTION("state", KX_GameObject, pyattr_get_state, pyattr_set_state),
+ KX_PYATTRIBUTE_RO_FUNCTION("__dict__", KX_GameObject, pyattr_get_dir_dict),
{NULL} //Sentinel
};
@@ -1412,16 +1413,37 @@
return 0;
}
+/* __dict__ only for the purpose of giving useful dir() results */
+PyObject* KX_GameObject::pyattr_get_dir_dict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ PyObject *dict= _getattr_dict(self->SCA_IObject::_getattr("__dict__"), KX_GameObject::Methods, KX_GameObject::Attributes);
+
+ if(dict==NULL)
+ return NULL;
+
+ /* Not super fast getting as a list then making into dict keys but its only for dir() */
+ PyObject *list= self->ConvertKeysToPython();
+ if(list)
+ {
+ int i;
+ for(i=0; i<PyList_Size(list); i++)
+ PyDict_SetItem(dict, PyList_GET_ITEM(list, i), Py_None);
+ }
+ else
+ PyErr_Clear();
+
+ Py_DECREF(list);
+
+ return dict;
+}
+
PyObject* KX_GameObject::_getattr(const char *attr)
{
PyObject* object = _getattr_self(Attributes, this, attr);
if (object != NULL)
return object;
- if (!strcmp(attr, "__dict__")) { /* python 3.0 uses .__dir__()*/
- return _getattr_dict(SCA_IObject::_getattr(attr), Methods, Attributes);
- }
-
_getattr_up(SCA_IObject);
}
Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.h 2009-04-02 23:22:00 UTC (rev 19510)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.h 2009-04-03 02:16:56 UTC (rev 19511)
@@ -822,6 +822,9 @@
static PyObject* pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ /* for dir(), python3 uses __dir__() */
+ static PyObject* pyattr_get_dir_dict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+
/* getitem/setitem */
static int Map_Len(PyObject* self);
static PyMappingMethods Mapping;
Modified: trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp 2009-04-02 23:22:00 UTC (rev 19510)
+++ trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp 2009-04-03 02:16:56 UTC (rev 19511)
@@ -32,7 +32,6 @@
#pragma warning (disable : 4786)
#endif //WIN32
-
#include "KX_Scene.h"
#include "MT_assert.h"
@@ -1551,35 +1550,57 @@
{NULL,NULL} //Sentinel
};
+PyObject* KX_Scene::pyattr_get_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_Scene* self= static_cast<KX_Scene*>(self_v);
+ return PyString_FromString(self->GetName().ReadPtr());
+}
+
+PyObject* KX_Scene::pyattr_get_objects(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_Scene* self= static_cast<KX_Scene*>(self_v);
+ return self->GetObjectList()->AddRef();
+}
+
+PyObject* KX_Scene::pyattr_get_active_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_Scene* self= static_cast<KX_Scene*>(self_v);
+ return self->GetActiveCamera()->AddRef();
+}
+
+/* __dict__ only for the purpose of giving useful dir() results */
+PyObject* KX_Scene::pyattr_get_dir_dict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_Scene* self= static_cast<KX_Scene*>(self_v);
+ /* Useually done by _getattr_up but in this case we want to include m_attrlist dict */
+ PyObject *dict= _getattr_dict(self->PyObjectPlus::_getattr("__dict__"), KX_Scene::Methods, KX_Scene::Attributes);
+
+ PyDict_Update(dict, self->m_attrlist);
+ return dict;
+}
+
PyAttributeDef KX_Scene::Attributes[] = {
+ KX_PYATTRIBUTE_RO_FUNCTION("name", KX_Scene, pyattr_get_name),
+ KX_PYATTRIBUTE_RO_FUNCTION("objects", KX_Scene, pyattr_get_objects),
+ KX_PYATTRIBUTE_RO_FUNCTION("active_camera", KX_Scene, pyattr_get_active_camera),
+ KX_PYATTRIBUTE_BOOL_RO("suspended", KX_Scene, m_suspend),
+ KX_PYATTRIBUTE_BOOL_RO("activity_culling", KX_Scene, m_activity_culling),
+ KX_PYATTRIBUTE_FLOAT_RW("activity_culling_radius", 0.5f, FLT_MAX, KX_Scene, m_activity_box_radius),
+ KX_PYATTRIBUTE_RO_FUNCTION("__dict__", KX_Scene, pyattr_get_dir_dict),
{ NULL } //Sentinel
};
PyObject* KX_Scene::_getattr(const char *attr)
{
- if (!strcmp(attr, "name"))
- return PyString_FromString(GetName());
+ PyObject* object = _getattr_self(Attributes, this, attr);
+ if (object != NULL)
+ return object;
- if (!strcmp(attr, "objects"))
- return (PyObject*) m_objectlist->AddRef();
-
- if (!strcmp(attr, "active_camera"))
- return (PyObject*) GetActiveCamera()->AddRef();
-
- if (!strcmp(attr, "suspended"))
- return PyInt_FromLong(m_suspend);
-
- if (!strcmp(attr, "activity_culling"))
- return PyInt_FromLong(m_activity_culling);
-
- if (!strcmp(attr, "activity_culling_radius"))
- return PyFloat_FromDouble(m_activity_box_radius);
-
- PyObject* value = PyDict_GetItemString(m_attrlist, attr);
- if (value)
+ object = PyDict_GetItemString(m_attrlist, attr);
+ if (object)
{
- Py_INCREF(value);
- return value;
+ Py_INCREF(object);
+ return object;
}
_getattr_up(PyObjectPlus);
Modified: trunk/blender/source/gameengine/Ketsji/KX_Scene.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Scene.h 2009-04-02 23:22:00 UTC (rev 19510)
+++ trunk/blender/source/gameengine/Ketsji/KX_Scene.h 2009-04-03 02:16:56 UTC (rev 19511)
@@ -565,6 +565,15 @@
KX_PYMETHOD_DOC(KX_Scene, setSceneViewport);
*/
+ /* attributes */
+ static PyObject* pyattr_get_name(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject* pyattr_get_objects(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject* pyattr_get_active_camera(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+
+ /* for dir(), python3 uses __dir__() */
+ static PyObject* pyattr_get_dir_dict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+
+
virtual PyObject* _getattr(const char *attr); /* name, active_camera, gravity, suspended, viewport, framing, activity_culling, activity_culling_radius */
virtual int _setattr(const char *attr, PyObject *pyvalue);
virtual int _delattr(const char *attr);
More information about the Bf-blender-cvs
mailing list