[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16819] trunk/blender/source/blender: Bugfix #17696
Ton Roosendaal
ton at blender.org
Mon Sep 29 12:26:21 CEST 2008
Revision: 16819
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16819
Author: ton
Date: 2008-09-29 12:26:20 +0200 (Mon, 29 Sep 2008)
Log Message:
-----------
Bugfix #17696
- Area lamp with 1 sample still used an offset for the first sample
- Sample buttons were not visible for area without shadow.
Modified Paths:
--------------
trunk/blender/source/blender/render/intern/source/rayshade.c
trunk/blender/source/blender/src/buttons_shading.c
Modified: trunk/blender/source/blender/render/intern/source/rayshade.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/rayshade.c 2008-09-29 09:54:26 UTC (rev 16818)
+++ trunk/blender/source/blender/render/intern/source/rayshade.c 2008-09-29 10:26:20 UTC (rev 16819)
@@ -633,24 +633,27 @@
/* at least 4, or max threads+1 tables */
if(BLENDER_MAX_THREADS < 4) x= 4;
else x= BLENDER_MAX_THREADS+1;
- fp= lar->jitter= MEM_mallocN(x*tot*2*sizeof(float), "lamp jitter tab");
+ fp= lar->jitter= MEM_callocN(x*tot*2*sizeof(float), "lamp jitter tab");
- /* set per-lamp fixed seed */
- BLI_srandom(tot);
-
- /* fill table with random locations, area_size large */
- for(x=0; x<tot; x++, fp+=2) {
- fp[0]= (BLI_frand()-0.5)*lar->area_size;
- fp[1]= (BLI_frand()-0.5)*lar->area_sizey;
- }
-
- while(iter--) {
- fp= lar->jitter;
- for(x=tot; x>0; x--, fp+=2) {
- DP_energy(lar->jitter, fp, tot, lar->area_size, lar->area_sizey);
+ /* if 1 sample, we leave table to be zero's */
+ if(tot>1) {
+
+ /* set per-lamp fixed seed */
+ BLI_srandom(tot);
+
+ /* fill table with random locations, area_size large */
+ for(x=0; x<tot; x++, fp+=2) {
+ fp[0]= (BLI_frand()-0.5)*lar->area_size;
+ fp[1]= (BLI_frand()-0.5)*lar->area_sizey;
}
- }
-
+
+ while(iter--) {
+ fp= lar->jitter;
+ for(x=tot; x>0; x--, fp+=2) {
+ DP_energy(lar->jitter, fp, tot, lar->area_size, lar->area_sizey);
+ }
+ }
+ }
/* create the dithered tables (could just check lamp type!) */
jitter_plane_offset(lar->jitter, lar->jitter+2*tot, tot, lar->area_size, lar->area_sizey, 0.5f, 0.0f);
jitter_plane_offset(lar->jitter, lar->jitter+4*tot, tot, lar->area_size, lar->area_sizey, 0.5f, 0.5f);
Modified: trunk/blender/source/blender/src/buttons_shading.c
===================================================================
--- trunk/blender/source/blender/src/buttons_shading.c 2008-09-29 09:54:26 UTC (rev 16818)
+++ trunk/blender/source/blender/src/buttons_shading.c 2008-09-29 10:26:20 UTC (rev 16819)
@@ -2722,47 +2722,49 @@
}
}
- if(ELEM4(la->type, LA_AREA, LA_SPOT, LA_SUN, LA_LOCAL) && (la->mode & LA_SHAD_RAY)) {
+ if(ELEM4(la->type, LA_AREA, LA_SPOT, LA_SUN, LA_LOCAL)) {
- if (ELEM3(la->type, LA_SPOT, LA_SUN, LA_LOCAL)) {
- if (la->ray_samp_method == LA_SAMP_CONSTANT) la->ray_samp_method = LA_SAMP_HALTON;
-
- uiDefButS(block, MENU, B_REDR, "Adaptive QMC %x1|Constant QMC %x2",
- 100,110,200,19, &la->ray_samp_method, 0, 0, 0, 0, "Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower");
-
- uiDefButF(block, NUM,B_LAMPREDRAW,"Soft Size", 100,80,200,19, &la->area_size, 0.01, 100.0, 10, 0, "Area light size, doesn't affect energy amount");
+ if(la->mode & LA_SHAD_RAY) {
+ if (ELEM3(la->type, LA_SPOT, LA_SUN, LA_LOCAL)) {
+ if (la->ray_samp_method == LA_SAMP_CONSTANT) la->ray_samp_method = LA_SAMP_HALTON;
- uiDefButS(block, NUM,0,"Samples:", 100,60,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of samples taken extra (samp x samp)");
- if (la->ray_samp_method == LA_SAMP_HALTON)
- uiDefButF(block, NUM,0,"Threshold:", 100,40,200,19, &la->adapt_thresh, 0.0, 1.0, 100, 0, "Threshold for adaptive sampling, to control what level is considered already in shadow");
+ uiDefButS(block, MENU, B_REDR, "Adaptive QMC %x1|Constant QMC %x2",
+ 100,110,200,19, &la->ray_samp_method, 0, 0, 0, 0, "Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower");
+
+ uiDefButF(block, NUM,B_LAMPREDRAW,"Soft Size", 100,80,200,19, &la->area_size, 0.01, 100.0, 10, 0, "Area light size, doesn't affect energy amount");
+
+ uiDefButS(block, NUM,0,"Samples:", 100,60,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of samples taken extra (samp x samp)");
+ if (la->ray_samp_method == LA_SAMP_HALTON)
+ uiDefButF(block, NUM,0,"Threshold:", 100,40,200,19, &la->adapt_thresh, 0.0, 1.0, 100, 0, "Threshold for adaptive sampling, to control what level is considered already in shadow");
+ }
+ else if (la->type == LA_AREA) {
+ uiDefButS(block, MENU, B_REDR, "Adaptive QMC %x1|Constant QMC %x2|Constant Jittered %x0",
+ 100,180,200,19, &la->ray_samp_method, 0, 0, 0, 0, "Method for generating shadow samples: Adaptive QMC is fastest");
+
+ if (la->ray_samp_method == LA_SAMP_CONSTANT) {
+ uiBlockBeginAlign(block);
+ uiDefButBitS(block, TOG, LA_SAMP_UMBRA, 0,"Umbra", 100,90,200,19,&la->ray_samp_type, 0, 0, 0, 0, "Emphasis parts that are fully shadowed");
+ uiDefButBitS(block, TOG, LA_SAMP_DITHER, 0,"Dither", 100,70,100,19,&la->ray_samp_type, 0, 0, 0, 0, "Use 2x2 dithering for sampling");
+ uiDefButBitS(block, TOG, LA_SAMP_JITTER, 0,"Noise", 200,70,100,19,&la->ray_samp_type, 0, 0, 0, 0, "Use noise for sampling");
+ } else if (la->ray_samp_method == LA_SAMP_HALTON) {
+ uiDefButF(block, NUM,0,"Threshold:", 100,90,200,19, &la->adapt_thresh, 0.0, 1.0, 100, 0, "Threshold for adaptive sampling, to control what level is considered already in shadow");
+ }
+ }
}
- else if (la->type == LA_AREA) {
- uiDefButS(block, MENU, B_REDR, "Adaptive QMC %x1|Constant QMC %x2|Constant Jittered %x0",
- 100,180,200,19, &la->ray_samp_method, 0, 0, 0, 0, "Method for generating shadow samples: Adaptive QMC is fastest");
-
+ /* also for non-shadow case, it's using light samples */
+ if(la->type == LA_AREA) {
if(la->area_shape==LA_AREA_SQUARE)
uiDefButS(block, NUM,0,"Samples:", 100,150,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of samples taken extra (samp x samp)");
else if(la->area_shape==LA_AREA_CUBE)
uiDefButS(block, NUM,0,"Samples:", 100,130,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of samples taken extra (samp x samp x samp)");
-
+
if (ELEM(la->area_shape, LA_AREA_RECT, LA_AREA_BOX)) {
uiDefButS(block, NUM,0,"SamplesX:", 100,150,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of X samples taken extra");
uiDefButS(block, NUM,0,"SamplesY:", 100,130,200,19, &la->ray_sampy, 1.0, 16.0, 100, 0, "Sets the amount of Y samples taken extra");
if(la->area_shape==LA_AREA_BOX)
uiDefButS(block, NUM,0,"SamplesZ:", 100,110,200,19, &la->ray_sampz, 1.0, 8.0, 100, 0, "Sets the amount of Z samples taken extra");
}
-
- if (la->ray_samp_method == LA_SAMP_CONSTANT) {
- uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, LA_SAMP_UMBRA, 0,"Umbra", 100,90,200,19,&la->ray_samp_type, 0, 0, 0, 0, "Emphasis parts that are fully shadowed");
- uiDefButBitS(block, TOG, LA_SAMP_DITHER, 0,"Dither", 100,70,100,19,&la->ray_samp_type, 0, 0, 0, 0, "Use 2x2 dithering for sampling");
- uiDefButBitS(block, TOG, LA_SAMP_JITTER, 0,"Noise", 200,70,100,19,&la->ray_samp_type, 0, 0, 0, 0, "Use noise for sampling");
- } else if (la->ray_samp_method == LA_SAMP_HALTON) {
- uiDefButF(block, NUM,0,"Threshold:", 100,90,200,19, &la->adapt_thresh, 0.0, 1.0, 100, 0, "Threshold for adaptive sampling, to control what level is considered already in shadow");
- }
- }
-
-
+ }
}
else uiDefBut(block, LABEL,0," ", 100,180,200,19,NULL, 0, 0, 0, 0, "");
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