[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [16747] trunk/blender/extern/bullet2/src: Bullet build system fixes: add gimpact to the makefiles, and fix

Brecht Van Lommel brecht at blender.org
Fri Sep 26 18:43:57 CEST 2008


Revision: 16747
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16747
Author:   blendix
Date:     2008-09-26 18:43:50 +0200 (Fri, 26 Sep 2008)

Log Message:
-----------
Bullet build system fixes: add gimpact to the makefiles, and fix
blenderplayer linking for scons.

Modified Paths:
--------------
    trunk/blender/extern/bullet2/src/Makefile
    trunk/blender/extern/bullet2/src/SConscript

Modified: trunk/blender/extern/bullet2/src/Makefile
===================================================================
--- trunk/blender/extern/bullet2/src/Makefile	2008-09-26 16:14:35 UTC (rev 16746)
+++ trunk/blender/extern/bullet2/src/Makefile	2008-09-26 16:43:50 UTC (rev 16747)
@@ -36,6 +36,7 @@
 BulletCollision/CollisionShapes \
 BulletCollision/NarrowPhaseCollision \
 BulletCollision/CollisionDispatch \
+BulletCollision/Gimpact \
 BulletDynamics/ConstraintSolver \
 BulletDynamics/Vehicle \
 BulletDynamics/Dynamics \
@@ -47,6 +48,7 @@
 BulletCollision/CollisionShapes/*.cpp \
 BulletCollision/NarrowPhaseCollision/*.cpp \
 BulletCollision/CollisionDispatch/*.cpp \
+BulletCollision/Gimpact/*.cpp \
 BulletDynamics/ConstraintSolver/*.cpp \
 BulletDynamics/Vehicle/*.cpp \
 BulletDynamics/Dynamics/*.cpp \

Modified: trunk/blender/extern/bullet2/src/SConscript
===================================================================
--- trunk/blender/extern/bullet2/src/SConscript	2008-09-26 16:14:35 UTC (rev 16746)
+++ trunk/blender/extern/bullet2/src/SConscript	2008-09-26 16:43:50 UTC (rev 16747)
@@ -37,7 +37,7 @@
 
 env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
 env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 169], compileflags=cflags )
-env.BlenderLib ( libname = 'extern_bullet2collision_broadphase', sources=collision_broadphase_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[25, 170], compileflags=cflags )
+env.BlenderLib ( libname = 'extern_bullet2collision_broadphase', sources=collision_broadphase_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[25, 175], compileflags=cflags )
 env.BlenderLib ( libname = 'extern_bullet2collision_dispatch', sources=collision_dispatch_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
 env.BlenderLib ( libname = 'extern_bullet2collision_gimpact', sources=collision_gimpact_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
 env.BlenderLib ( libname = 'extern_bullet2collision_shapes', sources=collision_shapes_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )





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